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<waddlesplash>
x512[m]: DRI2 was very much X11-dependent IIRC. Now we are on DRI3 which indeed is independent of X and Wayland
<waddlesplash>
so indeed it may be time to revisit this
<waddlesplash>
x512[m]: what's your usecase for sending fds?
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<julicenri>
lelldorin: I use Ghostscript on Haiku sometimes.
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<plu-two>
hi
<plu-two>
does anyone know what license the Haiku icons are under?
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<bronzie94>
Hmm - I would assume that the icons are considered 1st party, as I understand they were redeveloped from scratc h as vector icons, so probably under the MIT license like most original elements of the OS. https://www.haiku-os.org/about/faq/#what-license-is-haiku-released-under
<plu-two>
Yeah, that's what I was wondering. For some parts of the source code, they use different licenses though, which is marked per file
<plu-two>
but the icons do not have additional license information
<plu-two>
I GUESS it's MIT then, which is alright
<bronzie94>
I am assuming that is a safe assumption ;)
<plu-two>
good :D thanks
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<Not-5726>
[haikuports/haikuports] korli pushed 1 commit to master [+2/-2/±0] https://git.io/JMqy5
<Not-5726>
[haikuports/haikuports] kenmays 967de25 - vulkan: bump to 1.2.199 (#6432)
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<waddlesplash>
there's some things in ArchitectureRules you have to uncomment
<waddlesplash>
I'm going to get these enabled by default within a few days
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<Anarchos>
waddlesplash ok
<Anarchos>
but my arch is x86_gcc2 so i thought i would compile with gcc2.95 ?
<waddlesplash>
no, we compile the kernel with new gcc always now
<Anarchos>
waddlesplash ok
<Anarchos>
waddlesplash so nobody can compile on x86_gcc2 for now ?
<waddlesplash>
no you can, but you have to edit ArchitectureRules a bit
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<Begasus>
'lo peeps
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<extrowerk_>
Ploop.
<Anarchos>
waddlesplash i guess i have to remove a -Wall or something like that
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<Vidrep_64>
Hi
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<Anarchos>
Vidrep_64 hi
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<Not-5726>
[haikuports/haikuports] korli pushed 2 commits to master [+5/-3/±0] https://git.io/JMOwR
<Not-5726>
[haikuports/haikuports] korli f0c7ecc - protobuf: bump version
<Not-5726>
[haikuports/haikuports] korli 4250235 - grpc: bump version
<Vidrep_64>
Hi Anarchos
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<pch>
I am able to modeset to 4k60 32b, but it doesn't actually render out 4k60 (it renders 2160x2160 60hz), running a radeon hd 7850
<pch>
i understand though that the OS does not leverage the GPU for rendering, so im trying to figure out why this might be happening
<extrowerk_>
pch: you nick seems to be familiar.
<pch>
could be a misreading of the display EDID? with freesync enabled on the monitor I get consistent 8hz modesets but full 4k, with freesync disabled renders as this
<extrowerk_>
i can't help with your problem, i am just wondering where have i seen your nick before,
<pch>
libera? one of the discords im in?
<pch>
oznet?
<extrowerk_>
i don't use any of that.
<extrowerk_>
nevrertheless, my 4k tv works ok with my integrated intel gpu.
<pch>
which is why i suggest, EDID misread
<pch>
I also get different results over displayport and hdmi
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<PulkoMandy>
if preferences->screen says the resolution is available, it can't be EDID
<pch>
DP results in the 8hz modesets regardless of freesync on or off, hdmi with freesync off gives 2160x2160
<PulkoMandy>
you can probably check the EDID data in the syslog if you want to make sure
<pch>
3840x2160 is, in fact, available
<extrowerk_>
ah, i remember now, but i assume you are not the same pch who visits hup.
<pch>
what exact thing do you mean by hup
<PulkoMandy>
but it's probably some missing parts in the Radeon driver, freesync may not be officially supported, and not sure about the status of displayport and hdmi (kallisti5 would know for this specific driver I think)
<extrowerk_>
hungarian uni* portal
<pch>
definitely not me then extrowerk_
<extrowerk_>
as suspected.
<extrowerk_>
but thanks
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<pch>
PulkoMandy extra note, over hdmi this gpu isn't actually supposed to support 3840x2160 at 60hz, only over displayport, yet it's weird that the OS is misrendering instead of getting rejected by the GPU
<Anarchos>
i put usb_hid in /boot/home/config/non-packaged/add-ons/kernel/drivers/input/ but it is not loaded at startup
<extrowerk_>
question: why does boost based programs takes so *miuch* time to compile? I suspect the reason is the extensive use of headers, including a whole chain of headers everywhere, which needs to be copied into the source files one by one in each and every source file. Am i wrong here?
<pch>
boost is a very massive header-only library
<pch>
it's *huge*
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<PulkoMandy>
yes, that's it, they do everything in headers and make the compiler compute a lot of things, the goal is to get better performances at runtime
<PulkoMandy>
pretty reasonable in most cases: you hopefully run prorgrams more often than you compile them?
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<extrowerk_>
i definetely need a haiku based cloud compiler.
<extrowerk_>
or an own haikuports bot
<x512[m]>
Boost is evil and unfortunately some of its parts go to standard C++ library making it bloated.
<x512[m]>
> you hopefully run prorgrams more often than you compile them
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<x512[m]>
No, fast compiling is very important in development process. It allows to quickly see changes and add temporary tracing/logic check.
<x512[m]>
One of reason why I am skeptical about Rust, it have slow compilation.
<nephele>
Does Haiku have any support for WWAN cards and SMS or calls?
<nephele>
(I managed to severely damage my iPhone... receiving sms over Haiku would be kinda cool)
<nephele>
x512: Quick runtime and quick development are not mutually exclusive, if you want to develop faster you can use less agressive optimizations for example, that takes less time
<extrowerk_>
nephele: i never heard abut wwan support yet
<extrowerk_>
so probably you are out of luck with haiku
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<x512[m]>
Header only library can't compile fast even with zero optimization. It need to parse a lot of code for each source file.
<x512[m]>
Code in headers can be avoided by making actual implementation in source file without templates and then make wrapper template headers.
<nephele>
Header only library can use selective inclusion to reduce parsing overhead aswell
<Begasus>
heading down, g'night peeps
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<x512[m]>
It is also possible to do template instantiation in source file.
<nephele>
We could also use c++ modules ;)
<andreasdr>
Hi
<nephele>
I found a PDF of how WWAN support works in linux conceptually, i think it may be doable to do on Haiku
<nephele>
it seems that older WWAN requires PPP for data transfer
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<nephele>
Krock: HR_TX3ZkkLo
<nephele>
wrong channel :)
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<andreasdr>
x512[m]: Any news about Radeon Vulkan driver? Super curious here.
<x512[m]>
I want move RadeonGfx to separate process and communicate to clients with port IPC to allow multiple client processes this weekend.
<x512[m]>
Also doing something with Vulkan WSI is needed, currently Haiku window is displayed by hacked offscreen surface.
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<andreasdr>
Ok. Sounds nice!
<andreasdr>
I am for sure spending money for this. But currently I am low on money :DDD
<andreasdr>
Like always. But this is the nicest thing I have seen since I discovered FreeBSD rocking my computer.
<andreasdr>
So I cross my fingers for now and am waiting for your driver to test with my graphics boards. I have 3 that I can test.
<andreasdr>
Thanks for the update. :x
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<x512[m]>
> I have 3 that I can test.
<x512[m]>
Device ids?
<andreasdr>
3 AMD graphics cards. one 6xxx or 5xxx (depends on which I sold again) one 7XXX and the RX580. No idea which device ids right now. I can find out. Also I the 6xxx or 5xxx is not sufficient If I remember right from forum.
<andreasdr>
So I have 2. :D
<andreasdr>
I additionally have a VEGA 56
<andreasdr>
and a 5700XT
<andreasdr>
So 4. Depends how many graphics board you willl support.
<andreasdr>
Not how many.
<andreasdr>
Depends on if you will support the VEGA 56 or 5700XT
<andreasdr>
As a little engine developers you will need lots of graphics boards to test :DDD
<andreasdr>
-s
<andreasdr>
BTW: The RX580 is very useful here for me for FreeBSD and other OSes. If you manage to support those graphics card class you can play recent games I would guess. Its capable.
<andreasdr>
<3
<andreasdr>
RX480 I meant. Sorry.
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<pch>
hmm, is there an implementation of GL-on-vulkan yet? it might be worth it to make or port such and only implement vulkan directly
<pch>
especially since vulkan was designed after radeon GPUs, and fuck nvidia etc etc
<extrowerk_>
on Haiku?
<pch>
in general
<pch>
if it exists, then to port it to haiku
<extrowerk_>
i think it exists, but your favorite web search engine can provide you better info than me
<pch>
oh, that's what zink is
<extrowerk_>
No need to demand it, just start to work on it.
<pch>
zink is part of mesa, which is already ported
<pch>
so no extra work needed! =]
<extrowerk_>
lazy...
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<x512[m]>
Zink, Mesa DRI add-on, can translate OpenGL to Vulkan. It compiles fine, but need to make Mesa add-on loader operational.
<pch>
ah
<pch>
well, that's work that would definitely be worth it, I could throw in a hand if said radeon vulkan driver comes to a point where it's (almost-)operational on my gpu
<x512[m]>
It is troublesome that Zink depends on Mesa infrastructure. Can't just compile libGL.so that will use Vulkan.
<pch>
hm
<extrowerk_>
x512[m]: can't we just merge the libzink.a or whatever into libGL?
<pch>
mesa DRI isn't just a libgl, it's a full userspace gpu driver collection
<x512[m]>
It will be nice to make list who have what Radeon GPU, with hardware ids if possible.
<pch>
need IDs as named within haiku or can I give you my hardware ID from my linux install?
<extrowerk_>
i once had radeon x900 or something like that, but long gone.
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<extrowerk_>
dedicated gpus are unnecessary cruft in my eyes, but i dont play games, so probably i am kind of outsider here.
<x512[m]>
Hardware ID is PCI vendor and device ID pair, for example 1002:683f.
<x512[m]>
Pair of 2 16 bit hex numbers.
<andreasdr>
I know what device ids are. I can provide a list sooon.
<pch>
I have a pitcairn pro, let me remember how to get you that specific ID pair quickly and ill have you mine
<andreasdr>
Maybe weekend, I also wanted to adapt my Engine to use Vulkan under Haiku. Give me 1-3 days.
<extrowerk_>
pch: listdev
<x512[m]>
listdev on Haiku, listpci on Linux, device manager on Windows.
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<pch>
1002:6819 Advanced Micro Devices Pitcairn PRO
<pch>
marketing name Radeon HD 7850
<x512[m]>
Wrong, lspci on Linux.
<pch>
my specific card is a Sapphire card but I don't see that mattering much