ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<BiPolar> Hello guys. While browsing https://git.haiku-os.org/haiku/log/, something called my attention. In the past EVERT
<BiPolar> *EVERY commit on master used to get an HREV####
<BiPolar> tag (dam Enter key, sorry)
<BiPolar> but lately, I've seen several commits without such a tag... and was wondering... is that ok? or the "autocommit" script that adds those tags is acting up?
<BiPolar> just wanted to give a "heads up" to any of the devs, waddlesplash, maybe (as I've notices this "issue" with his commits, mostly, but also a couple from Alexander)
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<augiedoggie> i believe the hrevs are generated per-push, not per-commit
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<BiPolar> augiedoggie: Ok, thanks for the info! I was just so used to see an hrev for every commit, that when I've found several without one in the past few days... it made me wonder.
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<waddlesplash> BiPolar: yes, it's per push. note the commits are usually all from the same person at the same or close times that have no hrev
<waddlesplash> and, it has been like this for years, nothing new
<BiPolar> waddlesplash: awesome! I guess I worried too much about nothing then :-D
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<Not-5726> [haikuports/haikuports] diversys pushed 1 commit to master [+2/-1/±0] https://git.io/JMk0m
<Not-5726> [haikuports/haikuports] davidkaroly f8d7866 - wireshark: bump to version 2.6.20 (#6430)
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<countryboy> hello and peace
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<Not-5726> [haikuports/haikuports] extrowerk pushed 1 commit to extrowerk-patch-1 [+1/-1/±0] https://git.io/JMI3X
<Not-5726> [haikuports/haikuports] extrowerk 2740862 - Bump qtwebengine_bin to latest
<Not-5726> [haikuports] extrowerk created branch extrowerk-patch-1 - https://git.io/vFAzP
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<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+2/-2/±0] https://git.io/JMICe
<Not-5726> [haikuports/haikuports] extrowerk 6dfc4f6 - Calibre 5.32.0 (#6421)
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<konrad> Is it possible to use old beos .rsrc when compiling for Haiku?
<konrad> Yeah it was. Sorry
<Diver> you need to convert .rsrc to .rdef
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<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev55665] - https://git.haiku-os.org/haiku/log/?qt=range&q=4500c381d286+%5E493b3fc40970
<nekobot> [haiku/haiku] 4500c381d286 - drivers/graphics/framebuffer: fix include guard
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<nephele> Vidrep_64: I disagree, if i want to fix something building with haikuports is overcomplicated
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<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+2/-0/±0] https://git.io/JMLV2
<Not-5726> [haikuports/haikuports] hoanga 2e3bf75 - sbcl: new recipe - first pass (#6416)
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<roiredX> good day
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<andreasdr> Hi
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<Not-5726> [haiku/haikuwebkit] pulkomandy pushed 1 commit to haiku [+0/-0/±1] https://git.io/JML9s
<Not-5726> [haiku/haikuwebkit] pulkomandy e85f96e - Use SetViewBitmap instead of DrawBitmap for rendering
<roiredX> bye all
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<Vidrep_64> PulkoMandy, any more commits planned for haikuWebKit today before I try building?
<PulkoMandy> not this week
<x512[m]> > Use SetViewBitmap instead of DrawBitmap for rendering
<x512[m]> I have some successful experiments to eliminate BBitmap buffer in WebKit and render directly with vector commands.
<x512[m]> You can lock thread in BView::Draw, release looper lock, acquire looper lock in another thread, render there and unlock BView::Draw when finished.
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<PulkoMandy> I'm not sure if it can work this way for webkit2 (I think rendering would be in a separate process from on-screen BView in that case?). But something where the "rendering" just prepares a BPicture and the display app renders it may work. I need to learn more about the webkit2 architecture however (and make sure what I know is still up to date)
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<nephele> Preparing a BPicture would be recording the render commands instead of executing them directly? Or do i misunderstand what BPicture does
<nephele> Ah yeah, looked at the docs
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<x512[m]> Anybody knows what is Zink from Mesa architecture point of view? How it is manifested (add-on or statically linked library)?
<nephele> Haikuwebkit draws much faster with this change :o, but the flickering is quite annoying, but a nice improvement if we can fix that
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<PulkoMandy> yes, probably need to tweak exactly when we invalidate the view
<PulkoMandy> there are 3 cases already, the 'inva' message, and two cases in SetOffscreenViewClean (immediate or not). maybe one or more of these should not actually invalidate the view because the offscreen bitmap is not fully painted yet
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<x512[m]> I see that Zink is DRI driver `zink_dri.so`. But Haiku Mesa OpenGL don't use DRI drivers, it have some custom add-on system instead. Why DRI add-on system was not used? I checked some DRI add-on and found no dependencies on X11 or Wayland.
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<lelldorin> hi all
<PulkoMandy> kallisti5 wrote the add-on system to be able to switch between swrast and llvmpipe driver and I think he started from our previous swrast only code and just added an add-on interface where it made sense to cut one
<PulkoMandy> at the time DRI was not so clean and relied on X11 I think, but probably that was cleaned up to prepare for Wayland support and now it has been fixed
<x512[m]> What was the problem with DRI drivers and Mesa loader?
<x512[m]> Probably Mesa loader and DRI should be fixed first to get Zink working.
<PulkoMandy> I think the problem at the time was dependency on X11 (Wayland didn't exist) but this has probably been solved in current Mesa versions. So yes, we should remove the old add-on system and use DRI interface now
<x512[m]> > readelf --dynamic /boot/home/downloads/libgl1-mesa-dri_21.2.5-1_amd64/data/usr/lib/x86_64-linux-gnu/dri/i830_dri.so... (full message at https://matrix.org/_matrix/media/r0/download/matrix.org/reVgkmaEWnGdhDMhgFbJoErO)
<x512[m]> > nm -D --defined-only /boot/home/downloads/libgl1-mesa-dri_21.2.5-1_amd64/data/usr/lib/x86_64-linux-gnu/dri/i830_dri.so... (full message at https://matrix.org/_matrix/media/r0/download/matrix.org/PTqxSIAOKfhlTHxwHYcclLCa)
<Not-5726> [haikuports/haikuports] korli pushed 1 commit to master [+1/-1/±1] https://git.io/JMtOR
<Not-5726> [haikuports/haikuports] korli bb6b3ad - sbcl: fix build on x86_64
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<lelldorin> anyone here who knows to use ghostscript on haik?
<andreasdr> x512: Do you also plan to have validation layers on Haiku? This way developing Vulkan applications is a lot better. Just asking
<x512[m]> I currently not compiled validation layer add-on, but is should not be a problem.
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<x512[m]> No so much code on Vulkan itself for now. Maybe will be useful when writing Vulkan compositor.
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<andreasdr> Thank you! Nice.
<andreasdr> Yes. Unless you are and end pro you should check your Vulkan app with validation layers.
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<andreasdr> Yes. Unless you are an end pro you should check your Vulkan app with validation layers.
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<nekobot> [haiku/haiku] rudolfc pushed 1 commit to master [hrev55666] - https://git.haiku-os.org/haiku/log/?qt=range&q=39e05c7d0148+%5E4500c381d286
<nekobot> [haiku/haiku] 39e05c7d0148 - intel_extreme: skylake PLL works, all outputs fully functional.
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<kallisti5[m]> <PulkoMandy> "kallisti5 wrote the add-on..." <- Actually the add-on BGLRenderer interface is beos era. Originally the add-ons were non-mesa. The beos BGLrenderer layer was the basis for mesas original model
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<kallisti5[m]> Pretty much, I made it so each renderer addon is a gallium target
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<kallisti5[m]> (much like from)
<kallisti5[m]> *much like drm
<kallisti5[m]> All of our legacy Mesa renderers were abandoned when softpipe / llvmpipe was functional since the mess folk wanted to get rid of all of the legacy Mesa drivers preferring gallium pipes
<kallisti5[m]> *mesa
<kallisti5[m]> I'm a little drunk and full of turkey. Byeeeee happy turkey day
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<andreasdr> kallisti5[m]: Cheeeers!
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<x512[m]> How to send FD to another process in Haiku?
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<Vidrep_64> Just got back home and I'm trying out the latest HaikuWebKit commit. I see what you mean by flickering. It's not terribly annoying yet.
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