ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<LegendaryAmerican> also shift arrow isnt implemented in web+
<LegendaryAmerican> that should be for R1
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<x512[m]> Something seems leaking in kernel when creating and deleting areas a lot. Memory is not freed even when terminating process that creating/deleting areas.
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<Begasus> g'morning peeps
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<x512[m]> Are TLS variables destructors supposed to be called when containing image is unloaded? On Haiku currently it seems only called on thread exit. But thread can continue run after module with TLS variables is unloaded.
<x512[m]> This cause problem with RadeonGfx client connection closing.
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<Begasus> moin humdinger :)
<humdinger> morning!
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<Not-5726> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://git.io/JMCK4
<Not-5726> [haikuports/haikuports] Begasus a3397bd - quazip1, bump version (#6443)
<Begasus> heading out, dogschool, cu later :)
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<nephele> Is there an editor similar to StyledEdit that emits markdown github/gitea syntax?
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<Not-5726> [haikuports/haikuports] threedeyes pushed 1 commit to master [+1/-0/±0] https://git.io/JMCjg
<Not-5726> [haikuports/haikuports] threedeyes d1b0e4b - Falkon: add missing file
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<humdinger> Falkon's dbus_daemon causes a few seconds delay on shutdown.
<humdinger> is there a way to fix that?
<humdinger> Since I barely ever use Falkon, I have just removed its packages for now...
<humdinger> I plan to just move it in and out of /system/packages
<humdinger> not a real solution though...
<Begasus> didn't check Falkon yet, how is it working compared to others?
<BrunoSpr> hi all
<humdinger> haven't used it a lot. just on some sites web+ has problems.
<Begasus> hi BrunoSpr
<BrunoSpr> it is very crashy
<humdinger> hi
<humdinger> it's fast
<humdinger> used to crash nstantly when I first tried, but next time did not...
<Begasus> How is it compared to Otter?
<humdinger> but as I saud, I barely ever use it.
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<humdinger> can't say. I used Otter for the sites web+ didn't work.
<BrunoSpr> yes fast it is... very fast and stalls alot
<humdinger> until Otter ddn't really work anymore :)
<Begasus> Should give it a spin when I get to it, for now finishing up on updating texstudio
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<humdinger> start the download now, it's about 125 MiB :)
* humdinger is idle: BRB
<Begasus> :P
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<Not-5726> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://git.io/JMlPd
<Not-5726> [haikuports/haikuports] Begasus 989de85 - texstudio, bump version (#6445)
<Begasus> 'lo Vidrep_64 !
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<Vidrep_64> Hi there Begasus
<Vidrep_64> Hi humdinger
<Vidrep_64> humdinger, lets cancel that push request for BurnItNow. The gnudb was fixed by MT? about a week after I had created the issue
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<Vidrep_64> Yesterday someone was having a problem building Haiku from the instructions given in the "ReadMe.Compiling.md"
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<Anarchos> Vidrep_64 you thought it was me ?
<Vidrep_64> If you use "jam -q @anyboot-image" as instructed, it will fail to build. It should be "jam -q -j4 @nightly-anyboot", which worked for me yesterday
<Anarchos> Vidrep_64 i had to comment some "EnableWerror" lines in ArchitectureRules
<Vidrep_64> Anarchos, I can't remember who it was, i just recalled the conversation about someone having a problem building Haiku
<Anarchos> Vidrep_64 i did :)
<Vidrep_64> If you follow the instructions exactly as decribed you'll get this error: ~/haiku> jam -q @anyboot-image Starting build of type regular ... Build profile anyboot-image not defined.
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<Vidrep_64> *described
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<Cian> does anything have to done to fusesmb after installation to make it scan?
<Cian> ah, its in the Services list in Network preferences
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<Vidrep_64> humdinger, I have to wonder why cdda2wav stopped working all of a sudden, and now someone on trac is saying that they can't burn a DVD
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<Vidrep_64> Both are working on Beta, so it must be some recent cahnge in the nightlies
<Vidrep_64> *change
<Cian> someone reported on the forums that VLC doesn't play DVDs anymore. Now that I've finally got a machine with both decent net access and a DVD drive, I can confirm that it is wonky. Menu loads but won't play a chapter
<Cian> however I think they also said audio CDs weren't working at all, but they are for me.
<nephele> Audio CD's don't require vlc, they are shown as a folder iirc
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<Cian> yeah, but the reporting user claimed that wasn't happening. it is, and even track title lookup is working since the change to GNUDB
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<humdinger> Vidrep_64: right, I'll close the PR.
<humdinger> wrt to cdrtools not working anymore to burn a DVD, could you confirm that?
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<humdinger> Vidrep_64: maybe try to bump the cdrtools REVISION in the recipe and rebuild with haikuporter.
<humdinger> then cross your fingers that that fixes the issue...
<Not-5726> [haiku/website] korli pushed 1 commit to master [+0/-0/±1] https://git.io/JMlFk
<Not-5726> [haiku/website] cap10morgan 2a6a871 - Add devel:libzstd to list of pre-reqs on Haiku (#567)
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<Cian> does anyone with a memory of 15 year old obscurata remember if there's a specific problem in Zeta that could cause a USB mouse cursor to fly to the top right corner?
<Vidrep_64> humdinger, I did the cdrtools rebuild on November 23. No difference
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<Cian> trying to beat BeOS on to a PC that's rather too new for it, Zeta still works but no mouse. R5 gets a general protection falt on booting even with all safe mode options on; even with the memory limiting bootloader and patched kernel
<Vidrep_64> I'll try burning a DVD and report back
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<Not-5726> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://git.io/JMlx1
<Not-5726> [haikuports/haikuports] Begasus c1a354c - uriparser, bump version (#6446)
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<Begasus> Done for today, g'night peeps
<humdinger> cu Begasus
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<humdinger> Vidrep_64: if you've time in the long winter nights, you could bisect which nightly did the cdrtools breakage... :)
<Vidrep_64> Just tried to burn a Haiku nightly image to a CD. It crashes right away
<Vidrep_64> Blanking a CDRW doesn't work either
<Vidrep_64> I'll investgate where the break happened
<Vidrep_64> I started already last week
<Vidrep_64> hrev55608 x86_gcc2 was working. I didn't test on 64 bit for that hrev
<Vidrep_64> Beta hrev55181+62 works on both 32 and 64 bit
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<andreasdr> Hi
<humdinger> hi andreasdr
<humdinger> Vidrep_64: that's not too bad, hrev55608 isn't that long ago.
<andreasdr> Hi humdinger!
<Vidrep_64> I'll write hrev55608 x86_64 to a USB drive then and install and test cdrtools
<Vidrep_64> I'm hoping it works
<humdinger> maybe you could file an issue and someone knowledgeable can already pinpoint the breaking commit.
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<nephele> i don't think haiku nighlies fit onto a cd though?
<Vidrep_64> nephele, 608MB
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<nephele> ah okay, just the releases probably then :)
<humdinger> still possible without sources: 710 MiB
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<jezek2> thanks god haiku has it's own vector file format (and it's quite fine, I've toyed with it before), SVG is really terrible (trying to implement it and noticing bad stuff I overlooked even as an user)
<jezek2> maybe time to adopt it outside haiku? :D
<humdinger> up for grabs since MIT :)
<humdinger> but probably someone will rather re-invent it
<nephele> jezek2: Link Mauve has written a rust library for HVIF
<jezek2> I've directly created the file format when playing with it, the file structure is simple & easy
<nephele> but i don't think he is in this channel
<jezek2> *outputted
<nephele> there is also a java lib to render png from HVIF
<nephele> for the haikudepot website
<jezek2> personally I like the level of detail stuff
<jezek2> that is very very missing from most vector formats
<humdinger> hasn't Andrew did some translation thingy for HDS that processed HVIF on linux?
<humdinger> right :)
<nephele> Speaking of Vector graphics in haiku: The cursor is also a HVIF, but it is never scaled, maybe we should change that?
<jezek2> (funny enough, at first I was like why has haiku it's own icon format and doesn't just use SVG like everyone else... now I fully understand :D)
<jezek2> though SVG has advantages for authoring
<jezek2> but vendor specific format could do that as well
<nephele> We have WonderBrush and IOM for authoring vector graphics ;)
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<jezek2> I think two things are somewhat "missing" for a general format (and not just icons): text support (and the whole can of worms going with it, no thanks) and blur
<jezek2> the text can be served by a vendor specific format (that exports to HVIF) and that leaves the blurring
<nephele> I think HVIF does perfect for what it should do, which is icons, if you want a more flexible vector format you could check how wonderbrush stores its stuff
<nephele> HVIF doesn't work for general stuff because of other restrictions too, like a comparitively little ammount of max paths and such
<jezek2> yeah, maybe it could be extended but then it can loose it's simplicty fast and become incompatible
<nephele> It would probably loose some advantages if you extend it to allow N paths and such
<jezek2> my first use case is for application icons actually, I want to specify icons in cross-platform way, which meant providing a set of PNG images, obviously haiku doesn't support that so haven't resolved that for haiku yet
<jezek2> having a SVG input would be also acceptable I guess, just a single file for everything
<jezek2> but now I'm thinking if HVIF is not better choice, esp. because of the level of detail stuff
<nephele> "cross-platform" really is just lowest common denominator
<jezek2> but then it would be user unfriendly to users so ... :D
<nephele> usually for haiku Icons you'd redo them anyway so they fit the icon theme
<jezek2> yeah that's true too
<jezek2> but not sure if people would do that
<jezek2> I mean I provide an easy route to create haiku binaries
<jezek2> as well as binaries for other systems
<jezek2> (it's a programming language with cross-platform libraries including GUI)
<jezek2> my stance on cross-platformness is this: provide a common subset and ability to further customize it for each platform
<jezek2> I've previously settled basically on providing icons as set of PNG images + no icon for haiku by default, but provide way to specify HVIF for haiku in addition to that
<nephele> seems like an okay solution to me
<nephele> it will just use the default application icon then
<jezek2> the icons are often quite application specific not adhering to much platform style, it would be quite consuming to create that many variants anyway :D even on windows the styles are quite different between versions
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<nephele> I tried to make an hvif icon for my game, but i still suck at it
<nephele> it looks a bit wrong :)
<Vidrep_64> cdrecord, cdda2wav confirmed as working on hrev55608 32/64 bit
<Vidrep_64> So, it looks like it was broken fairly recently
<jezek2> SVG is funny though, it looks like some commitee came with different way of doing things, so they implemented them all! and put it on top of the already obnoxious XML
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<jezek2> like what format has both whitespace and commas as separators and you can intermix them? what format stores numbers like this: -2.78 0-3.874.564-4.524 3.645 (yes two decimal points :D parsed as -3.874 and 0.564)
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<nephele> .obj does
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<nephele> (wavefront) :)
<nephele> I started writing wavefront by hand after blender pissed me off too much
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<x512[m]> nephele: (looking at screenshot) Are you a fan of CDE and Motif with its color theme?
<nephele> CDE?
<nephele> I stole the colors from canonical i think, i thought it would be incredibly funny to pick ubuntu colors for Haiku, and then didnt change it back
<nephele> (I picked shades from here then: https://design.ubuntu.com/brand/colour-palette/)
<nephele> x512: the wikipedia screenshot of CDE has some calm pastell colors
<nephele> it's a bit too gray/white for my taste but looks nice
<jezek2> it's always interesting to see these custom themes in haiku
<jezek2> orange with dark colors can be really a nice combination
<nephele> jezek2: well, i thought it was really funny when i set it, and it wasn't too bad so i kept it on this laptop
<jezek2> hm the orange is a bit of too much on that screenshot
<jezek2> I've used some theme back them that was basically dark with orange buttons
<nephele> It's the control theme color as i've set it
<nephele> I have a patchset to make dark mode more bearable, i still have to clean up parts and submit them...
<nephele> Ubuntu is not a bad font
<nephele> my nick color just changed... that means, i've made a code error in Renga, ugh .-.
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<extrowerk_> i was looking at screenshots of old sgi applications today, and i concluded they looked mostly great.
<extrowerk_> it reminds me to personalStudio a bit.
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<nephele> jezek2: well, this discussion made me look at renga code and realize i've been using panel text color in the timeline .-.
<nephele> funky
<nephele> extrowerk: that site redirects me, where is the actual image?
<extrowerk_> nephele: uhh
<DHowett> that site redirects me to a page that then displays the image, which is.. fine?
<extrowerk_> gimme a sec
<DHowett> wait, now it *doesn't* redirect me to a page that displays the image. cache shenanigans
<extrowerk_> try this link: http://0x0.st/-752.png
<nephele> It redirected me to a site with lots of white squares and this image in the middle, but too small to view, and no way to make bigger
<nephele> extrowerk_: Indeed, it doesn't look bat at all
<extrowerk_> i like the pastell colored buttons.
<nephele> I think it could use a bit more contrast, but monitors worked diffrently back then :)
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<jezek2> extrowerk_: yes SGI looks great, the only unix with good GUI :D
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<extrowerk_> jezek2: probably the only one with consistent ui.
<extrowerk_> i think cde was always inferiorly prmitive compared to 4dwm
<jezek2> yeah consistent UI, I tried to fix that once in Linux (2004ish) by providing a common theming engine, welcomed by the users and totally ignored by any linux graphics related developers
<jezek2> but I've learned my lesson, one simply don't improve linux (esp. when done by some unknown person), it cannot be done, using other OSes is the way :)
<extrowerk_> irix is the only one unix system i can imagine to use. all the others (unix-likes included) are ... i don't know, soulless, for my taste?
<nephele> heh, funny, that story reminds me a bit of Hello bsd
<nephele> where probonod (the appimage author) wrote a long serious about all the nasty papercuts the linux desktop has and then proceeding to make a FreeBSD based desktop
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<extrowerk_> nephele: every time i see a lets make some OS lke mac i feel "yeah, but why do use unix for that?"
<Niklas[m]> HelloSystem is really an interesting OS,but it's early in development,much stuff still doesn't work now.I reviewed it some months ago.Its design is also not that consistent,unfortunately.The global menu bar only works for Qt but not for GTK apps for example.
<jezek2> yeah I was somewhat puzzled how freebsd can improve these things, the GUI stuff is basically the same as in Linux (minus wayland perhaps)
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<Niklas[m]> Well,FreeBSD is a great OS,but it won't improve the desktop chaos.
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<x512[m]> FreeBSD is very unfriendly to GUI users. It even have no GUI installer.
<Vidrep_64> I've narrowed down the breakage on cdrtools to between hrev55625 (working) and hrev55632 (not working). My uneducated suspicion is hrev55631 as the commit that broke it. Can a dev please have a look?
<Niklas[m]> I agree that FreeBSD itself isn't easy for beginners,but there are distributions built on top of it that make it easier.I installed NomadBSD recently on one of my computers.It's FreeBSD plus a custom GUI based on Openbox and Plank.
<x512[m]> Using kernel console for everything other than inspecting kernel crashes is very strange for me. It is ancient in 2021.
<x512[m]> GUI FreeBSD distributions have tendency to live for very short time.
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<Niklas[m]> That's unfortunately true,but it's fun to experiment with it anyway
<bitigchi> I like the non-bloat approach of helloSystem, and totally tinkerable
<bitigchi> airyx sounds also good, but I think the macOS compatibility layer is bloat
<bitigchi> I'd use macOS if I wanted to run its applications
<Niklas[m]> Well,I reviewed airyxOS only a few days ago...
<nephele> >GUI FreeBSD distributions have tendency to live for very short time.#
<nephele> that's very true
<Niklas[m]> End of the story: It's too early to do anything useful with it,but I think it might become interesting in one or two years or so
<bitigchi> Niklas[m]: sounds reasonable
<bitigchi> I like that probono9 is going forward with his spatial file manager, that'd be one reason to use helloSystem
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<bitigchi> On a funny note, today I started writing a spatial file manager using Swift
<Niklas[m]> The GUI didn't even start on my Lenovo 3000 N200 that I normally use to test OSes.On the HP Compaq it started,but without internet and tons of bugs (airyx)
<nephele> bitigchi: unfortunately last time i tried HelloSystem still needed 4GB of RAM to boot :/
<bitigchi> Hope to make it feature parity with Classic Mac OS Finder
<bitigchi> nephele: true, too much
<Niklas[m]> Yes,the file manager of helloSystem is pretty easy to use and simple
<nephele> Niklas " custom GUI based on Openbox".. that's a good description of much of linux ;)
<bitigchi> helloSystem looks like it's not optimised at all
<nephele> extrowerk_: I think with haiku we alread have an OS "like mac"
<bitigchi> but the philosophy is tempting
<nephele> I kind of want to work on a more aqua/glossy controllook at some point, in contrast to flatlook
<Niklas[m]> No,helloSystem really isn't optimized right now,but it will improve over time hopefully
<nephele> yes, it uses python and qt for it's gui
<Niklas[m]> Having Aero style on Haiku would be cool *ducks*
<bitigchi> i hope the classic mac os view on Haiku gets some love at some point
<bitigchi> where is skipp
<bitigchi> :p
<Niklas[m]> Which classic mac os view?
<nephele> You mean the decorator?
<bitigchi> Aha
<bitigchi> Niklas[m]: there is/was a mac os 8 decorator which was dropped at some point apparently
<nephele> Niklas: I think aero would require transparency support for decorators, probably doable but i don't know if that is there already
<Niklas[m]> Ah okay,interesting
<nephele> No, it's still there and works fine
<bitigchi> there is a patch on gerrit if i recall right to reinstate it
<nephele> It's only disabled because all enabled decorators are Required to have stack and tile working
<bitigchi> nephele: i think the patch on gerrit is for that
<bitigchi> s&t
<nephele> I don't know what patch you mean, so possibly :)
<nephele> I want to make an aqua-ish decorator named DHMO controlllook
<nephele> is that too on the nose?
<bitigchi> i could swear there was a patch for it, but looks like it's gone
<nephele> OS-TAn wiki sais about Haiku(-tan) "She is friends with almost anyone except Linux-tan who hates her de-inhibited behavior and is particularly fond of Tiger-TAN, to the extreme that she actually develops a crush on her."
<nephele> Thats uncannily accurate
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<nephele> bitigchi: the decorator is here anyhow: https://git.haiku-os.org/haiku/tree/src/add-ons/decorators/MacDecorator
<andreasdr> x512[m]: I have made some fixes with our Vulkan related to PBR and will now try to get the engine to compile using Haiku.
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<andreasdr> x512[m]: It compiles \o/ however GLFW3 complains "glfwGetRequiredInstanceExtensions failed to find the platform surface extensions"
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<x512[m]> It is not supposed to run with current HaikuPorts GLFW. Also there are currently no Vulkan drivers in HaikuPorts.
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<andreasdr> Oh. Ok.
<andreasdr> So how to proceed? I thought you wanted something to test. :D
<andreasdr> Ill just commit and push my changes. Come back to me in forum if you need something to test.
<andreasdr> I am also named there "andreasdr". Happpppy rest weekend.
<andreasdr> Oh while we are here: Nice progress!!! Cant wait for next steps.
<andreasdr> radeon_hd question. Could it work to use HDMI instead of DisplayPort
<x512[m]> andreasdr: Can you give repo URL?
<andreasdr> sure
<x512[m]> HDMI don't work with radeon_hd for me. I plan to look at it later.
<andreasdr> you have to compile with "make clean && make -N VULKAN=YES"
<andreasdr> make clean && make VULKAN=YES -jNNN
<andreasdr> You need some packages
<andreasdr> openal_devel
<andreasdr> + glfw
<andreasdr> glfw_devel
<andreasdr> If you want to see GL you additionally need glew
<andreasdr> But there is a bug with GL currently so models are rendered black. Ill look into that later.
<andreasdr> With GL < CORE.
<andreasdr> If you are in main folder of tdme2 you can launch the editor with "./bin/tdme/tools/editor/TDMEEditor
<andreasdr> "
<andreasdr> It should come up with a UI that looks like https://raw.githubusercontent.com/andreasdr/tdme2/master/resources/github/screenshots/Screenshot_Model1.png without the opened model. Tell me if you got to this stage.
<andreasdr> Please.
<andreasdr> I did not do a validation check in the moment, so it can have errors. But it does work on Windows, FreeBSD, ... Will need to dig later deeper.
<andreasdr> (Its early still and has some issues)
<andreasdr> :x
<andreasdr> There is a compute test that could be interesting: ./bin/tdme/tests/SkinningTest
<andreasdr> Or the Watertest with reflections that does render a cube map and uses it.
<andreasdr> The other tests are maybe not so interesting: usual stuff with shadow mapping and frame buffers and such.
<andreasdr> Next is deferred shading for me. This could also be interesting for you to test later.
<andreasdr> It works with GL already but needs work with Vulkan.
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<andreasdr> :x
<andreasdr> EngineTest could also be interessting as it renders point sprites and a framebuffer computed by offscreen engine rendered as diffuse texture
<andreasdr> :x
<andreasdr> RayTracingTest renders a line if you want. Also maybe interesting.
<andreasdr> :x
<x512[m]> I see no bin directory after compiling.
<andreasdr> What?
<andreasdr> You checked out with "git clone ..."
<andreasdr> then cd tdme2
<andreasdr> then make ...
<andreasdr> and bin under tdme2 does not exist?
<andreasdr> ah Sorry
<andreasdr> Its
<andreasdr> "make clean && make -jNNN VULKAN=YES mains"
<andreasdr> Our executables are build with "make ... mains"
<andreasdr> (Shadows are missing sometimes due to different math mapping of depth buffer depth, so do not wonder if something does not have a shadow, ill look later into that)
<andreasdr> But some tests show shadows like "EngineTest"
<x512[m]> I managed to compile it, but it currently crashin WSI add-on. WSI add-on is very incomplete for now, so it can be expected.
<andreasdr> Ok. No worries. I hope it will help at some point :)
<andreasdr> Should I post my posts about possible interesting tests in forum for you for later?
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<x512[m]> andreasdr: GUIParser::initialize(): An error occurred: Unable to open file for reading(-2147459069): ./resources/project/gui/themes/theme_default.properties
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<andreasdr> This should only be a warning
<andreasdr> let me check
<andreasdr> This is only a warning. You can ignore this. Its a caught exception.
<andreasdr> Just checked with Windows. After "GUIParser::initialize(): An error occurred: Unable to open file for reading(2): ./resources/project/gui/themes/theme_default.properties" it takes like 10 - 20 seconds to parse GL3 shaders and convert them into VK shaders. This will be cached later.
<andreasdr> When creating programs / pipelines.
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<x512[m]> amdgpu: Failed to allocate a buffer:... (full message at https://matrix.org/_matrix/media/r0/download/matrix.org/LydIDgBCbkmvweSZnDrEOOif)
<x512[m]> It tries to allocate mappable VRAM that is only 256 MB. Whole VRAM sive is 2 GB.
<andreasdr> No idea. I am using VulkanMemoryAllocator (VMA) from AMD
<andreasdr> It does memory management for me.
<andreasdr> I guess its allocating big buffers and allocates small buffers that TDME2 request then.
<andreasdr> So just memory management.
<andreasdr> But it will be used by lots of projects. Its pretty famous. VMA from AMD.
<x512[m]> Maybe something on my side.
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<andreasdr> I crossssss my fingers Sir.
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<andreasdr> For me?
<x512[m]> Haiku seems not correctly handle TLS variable destructors when unloading image.
<andreasdr> Ok.
<x512[m]> For Haiku developers.
<andreasdr> Ok.
<x512[m]> It cause problem with RadeonGfx server disconnection.
<andreasdr> Damn. :(
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