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<MsInput> so the first thing I've figured out immediately by trying to compile the first "Hello World" program from the 2024 (3rd) Edition of Bjarne's Programming: Principles and Practice book... is that "import std;" is apparently some wild new thing. This page https://cgit.haiku-os.org/buildtools has a mention of gcc-14.1.0, but I'm not sure that's meant to be a standard or not. I found a post
<MsInput> on Reddit asking the same question I am now (i.e. can I safely use C++23 or even C++20 to? by safely I mean, can I expect r5+ builds of Haiku to support those standards?) but it's 3 years old https://www.reddit.com/r/haikuOS/comments/t4uzjk/c_2023_and_so_on_for_haiku_development/
<MsInput> (sorry that turned out to be a lot longer than I thought)
<MsInput> TLDR: what's the most recent C++ ISO standard that I should use when aiming to write a Haiku application?
<waddlesplash> the default compiler (on x86_64 anyway) is GCC 13.2 or 13.3
<waddlesplash> whatever upstream documentation says about its support for C++ standards should be true on Haiku as well
<MsInput> okay cool, that's super helpful thanks
<MsInput> Bjarne says "The code for this edition of the book uses contemporary C++, C++20 (plus a bit of C++23). If your compiler does not support C++20 [C++20], get a new compiler." lol
<MsInput> I was not expecting to find that compiling Hello World would lead to immediate errors and hot takes from the language creator, but here I am
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<adrian_> waddlesplash: oops hi
<waddlesplash> hello
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<Begasus[m]> morning peeps
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<MonniTheCat> morning Begasus
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<Begasus[m]> morning Mika Lindqvist
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<BrunoSpr> hello all
<BrunoSpr> shortcut for going into KDL handy someone?
<BrunoSpr> Alt-SysReq-D
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<Begasus> I guess he found it? :)
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<Anarchos> hello
<MonniTheCat> Begasus: Most of us get there without pressing any specific keys ;)
<Anarchos> Begasus: i was able to pass data from bootloader to kernel :)
<phschafft> MonniTheCat: haha.
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<Begasus> Hi Anarchos BrunoSpr
<Begasus> hi phschafft :) (didn't see you at first) :)
<Begasus> again progress Anarchos, nice :)
<BrunoSpr> hi Begasus hi Anarchos hi phschafft
* phschafft waves and gets the cookie jar, offering it to everyone in the channel.
<Begasus> thanks! :D
<BrunoSpr> alt+sysreg+d did not work!sysreg is option-key/windowsKey?
<BrunoSpr> how to mute the touchpad, which i often accidently touch?
<BrunoSpr> 2 questions, sorry
<Habbie> sysrq is not option/windowskey
<BrunoSpr> ah, ok which is it? the print key?
* phschafft nods.
<Habbie> on my full size keyboard it's alt-printscreen
<BrunoSpr> ah ok yes it is the print one thanks
<Begasus> for the touchpad, look at preferences input iirc
<BrunoSpr> ah ok Begasus, I have to slide the sensitiveness to 0
<Begasus> yeah, don't remember fully , but iirc it was there :)
<BrunoSpr> ah ok nice... thanks
<BrunoSpr> there is no on/off button... touchpad still working! Hm, strange!
<BrunoSpr> Ok it does not disturb my typing at least! but the mouse is still moving... ok, makes sense!
<BrunoSpr> the print button is not reachable because I have to use the "fn" button too, how to do that?
<BrunoSpr> rb
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<Habbie> on some laptops, there's an alternative combination (i know bruno is gone)
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<Anarchos> Begasus: yes, but i could'nt go further because my daughter needed help on 23 conics exercices :)
<Begasus> 'lo Habbie, long time since you're active in the morning :)
<Begasus> kids Anarchos :)
<Habbie> hi :)
<Begasus> ok, there is a cmd time, but it's not in /system/bin, part of coreutils it seems, but how do I point to it in a recipe? (can't use "cmd:time" - not found)
<Begasus> it looks like there isn't a cmd time (although it "works" in Terminal ... weird
<phschafft> some shells have a buildin 'time'.
<Habbie> try 'help time'
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<Habbie> i don't think there's a "time" in coreutils
<phschafft> the idea is that the shell has some better idea what is going on, so it's generally better to implement it in the shell.
<Begasus> help time works: https://bpa.st/OZZA
<Habbie> yeah, then it's a bash builtin
<BrunoSpr> oh, could not enter KDL because of the "fn" key not working! Is there a trick to get the "fn"-key working?
<phschafft> bash is one of the many shells that have it.
<Begasus> "pkgman search cmd:time" showed it, but it probably takes timeout/uptime also
<BrunoSpr> hello Habbie, what is the alternative there?
<dovsienko> $ type time
<dovsienko> time is a shell keyword
<Habbie> BrunoSpr, depends on your laptop..
<BrunoSpr> I can type pryscr only by holding the fn key ! it is where the print button is too!
<BrunoSpr> sorry Habbie it is the sys rq key
* phschafft was already wondering why there is no command to start KDL last time he needed it.
<Anarchos> Begasus[m]: you need "Time" or "date" ?
<BrunoSpr> Habbie I can just try out some combos if you have an idea here!
<Begasus[m]> you should ask OscarL phschafft :P
<Begasus[m]> script needs "/usr/bin/time" Anarchos
<phschafft> hm.
<Anarchos> Begasus[m]: i think "time" which gives you elapsed time of a command is shell builtin, that is why you don't find 'cmd:time'
<phschafft> Begasus[m]: on my *Debian* /usr/bin/time lives in a package called... 'time' ;)
<Begasus[m]> yeah, gathered that :)
<Begasus[m]> there is Time preferences :P
<phschafft> what I want to say is that it might not be in one of the collection packages (*util).
<Begasus[m]> no haikuports there :)
<Begasus[m]> me wonders if it's worth checking it out, sox didn't have a testcase in the recipe yet, first runs with the tests are fine
<Begasus[m]> first part(s)*
<Begasus[m]> maybe not that hard
<BrunoSpr> Habbie; on my hp pavilion laptop this combo (fn+S) does not work!
<Begasus[m]> https://ftp.gnu.org/gnu/time/time-1.9.tar.gz let's try this in Terminal ...
<Habbie> then maybe see if HP has docs
<phschafft> what is it needed for to begin with?
<BrunoSpr> Habbie, sure thx
<Begasus[m]> I'm not going to check it :)
<Begasus> /Share/wip/time-1.9> ./time --version
<Begasus> time (GNU Time) UNKNOWN
<Begasus> OK that worked, but packaging would probably involve renaming the binary not to conflict
<Begasus[m]> phschafft how does that work on Debian when you want to use time from bash? :)
<Begasus[m]> checked on Arch/Fedora/Gentoo, can't see a binary name change there
<Habbie> Begasus[m], rename it why?
<Habbie> yeah
<Habbie> if you want to use the time from bash, you type time
<Begasus[m]> well, the binary build is called "time" also
<Habbie> yep
<Habbie> this is fine
<Begasus[m]> so how would Terminal know which one to use?
<Habbie> Terminal knows nothing
<Habbie> bash decides what to use
<Habbie> and bash uses its builtin if you call 'time'
<Habbie> and /usr/bin/time if you call /usr/bin/time
<Habbie> oh
<Habbie> also \time to not use the builtin
<Begasus> ah, that last one worked
<Begasus> without it just uses the one from bash
<Habbie> ack
<Habbie> good
<Begasus> k, let me draft a recipe quicky :)
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<Begasus> grabbing time-1.9-1-x86_64.hpkg and moving it to /Share/haikuports/packages/time-1.9-1-x86_64.hpkg :)
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<Habbie> nice
<phschafft> Begasus[m]: you can use the full path, you can prefix with 'command', or you can force the shell into a context in that this happens.
<phschafft> but there is nothing Debian specific about that.
<phschafft> it's all about your shell.
<phschafft> and it is a similar topic as with other buildins that have fallbacks: test, printf, ...
<Begasus> OK, that worked for sox's tests :) TIME synth channels=2 samples=1e7 0.28s
<danlopw[m]> <Begasus> "grabbing time-1.9-1-x86_64...." <- nice man
<Begasus> thanks danlopw[m], anyone could do this, probably no one needed it yet :)
<Begasus> tests with no errors now for sox :)
<Begasus> k, let's run this on 32bit
<Begasus_32> grabbing time-1.9-1-x86_gcc2.hpkg and moving it to /Share/haikuports/packages/time-1.9-1-x86_gcc2.hpkg
<Begasus> goodie ... checking tests
<Begasus> bugger, parse error on tests for 32bit time ... can live with that for now :)
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<Begasus[m]> there ... PR created
<Begasus[m]> tests are fine on secondary arch
<Begasus[m]> doggies :)
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<Begasus[m]> bugger, buildmasters feel so fast now
<MonniTheCat> <Begasus[m]> "bugger, buildmasters feel so..." <- Need to add some snooze for them to feel slower or they are just slow enough?
<Begasus> nah, I used to keep up on speed here, not anymore now :P
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<Begasus> hi zard
<zard> Hello Begasus :)
<Begasus[m]> k, obligated ones are done for now :)
<zard> +1 there Begasus[m] :)
<Begasus[m]> thnx :)
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<Begasus[m]> should keep my local branch on par a bit more often ;)
<MonniTheCat> <Begasus> "nah, I used to keep up on..." <- Perks of getting older and having other distractions...
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<BrunoSpr> hello all, I cannot find the settings file for Dockbert! Any idea?
<Begasus> MonniTheCat ... perks for not being able to run on bare metal :P
<Begasus> no idea BrunoSpr, I don't use it
<BrunoSpr> NP
<BrunoSpr> np
<MonniTheCat> Begasus: Some hardware is just too new for Haiku...
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<MsInput> I actually have a feeling my nvidia rtx3090 is probably not gonna work with Haiku, I haven't tried yet
<Begasus[m]> if you followed the forum I guess you know the answer to that msinput :) (doesn't mean it won't boot with it though)
<Begasus[m]> probably falls back to VESA, but that isn't so bad either
<MsInput> yeah I did a search on the forum yesterday and it seems likely. vesa isn't the worst but if I'm gonna run vesa I might as well stick to running in a VM for now
<MsInput> I have enough ram and cores to have a pretty sweet vm tbh
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<Begasus> same here, just can't get it up to speed MsInput
<dovsienko> MsInput: try a few video cards, including the one built into the CPU, and see which ones are in the problem space and which ones are in the solution space
<MsInput> I do have one pci slot free that I could probably chuck an older gpu in without compromising my airflow tooooo much
<MsInput> but I need to be careful because the rtx3090 is a beast and while it's not the current top of line, it was not cheap and replacing it will be not cheap lol
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<dovsienko> MsInput: you may be overthinking it. on one of my Linux PCs the best graphics upgrade in years was taking an heavy two-slot nVidia 512MB GPU out and using the CPU graphics
<dovsienko> that immediately solved the screen tearing problem
<MsInput> well I like to play demanding games so swapping out the 3090 for the sake of bare-metal haiku is just... not realistic for my needs :) it's fine though because haiku runs amazing in a vm so far, much better than I expected. Actually why I'm so interested because it seems like something I can viably have fun with
<MsInput> meanwhile on my fedora install I can play Horizon Zero Dawn Remaster at max quality via the proton compatibility layer. what a time to be alive lol
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<MonniTheCat> Running with VMware makes a lot more sense with newer hardware as it doesn't slow much too much and the VMware video driver can go pretty high in resolution, so works even with 4k displays...
<MonniTheCat> Only thing I hate with VMware is that detecting all the hard disks takes several seconds as it needs to scan all the virtual SATA ports...
<augiedoggie> yeah, i disabled sata in my VM because of that
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<MonniTheCat> I mostly use SCSI emulation in VMware, but I haven't finetuned all the settings yet...
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<MsInput> MonniTheCat: yeah I'm using qemu on fedora and I can scale the resolution pretty high and use up to 32 bit color, it's quite nice
<MsInput> and since I have 32 "virtual cores" (I think it's really 16) I generally can offer several to the vm along with a good chunk of RAM, so haiku is really happy in that little sandbox
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<MsInput> happier than a default debian 12 install, I've noticed, at least in my limited sample size of 1 of each lol
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58370] - https://git.haiku-os.org/haiku/log/?qt=range&q=0ffb72029d76+%5Ed86627754782
<nekobot> [haiku/haiku] 0ffb72029d76 - BTimedEventQueue: Flush events on destruction, other minor cleanup.
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58371] - https://git.haiku-os.org/haiku/log/?qt=range&q=1fd15efda95f+%5E0ffb72029d76
<nekobot> [haiku/haiku] 1fd15efda95f - BTimedEventQueue: Use mutex_init to appease GCC2.
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<waddlesplash> anybody here know what filesystem or disk image format BeOS DR8 (pre-PR1) used?
<waddlesplash> PR1 and up use an Apple partitioning format and BFS, that's readable by Haiku's BFS driver built in big-endian mode
<waddlesplash> but DR8 apparently uses something else. the "file" command can't recognize it either (it recognizes the PR1 image)
<B2IA> (AGMS) Wasn't there something about a database based file system, which didn't work well?
<waddlesplash> possible, but can anything read that?
<B2IA> (AGMS) No idea, never seen it in use or evidence of it. But then I don't have anything that old.
<waddlesplash> I looked at it in a hex editor, the files are definitely all there
<waddlesplash> but what the disk image format is I don't know
<waddlesplash> what I really want are the header files
<B2IA> (AGMS) Maybe there's an old BeOS newsletter that describes it.
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<waddlesplash> in addition to being on the disk image it appears these may be contained in a CodeWarrior cross development package also on the disk image, according to the documentation
<waddlesplash> the file should be called "BeDR8.sea.hqx"
<waddlesplash> I do see that string in here ... maybe I can try to extract just that one file
<B2IA> (AGMS) Sounds like a Macintosh compressed file.
<waddlesplash> but then I need something that can unpack StuffIt files
<waddlesplash> not sure what can do that either
<B2IA> (AGMS) I have Stuffit 1.51 or something like that for MacOS 7, somewhere around here.
<waddlesplash> ah there's a freeware StuffIt expander
<waddlesplash> maybe that will work
<B2IA> (AGMS) hqx was binhex, sea was self extracting archive (an executable).
<waddlesplash> ok, let's see if I can extract the .sea.hqx from this archive
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<B2IA> (AGMS) Hmmm, run Windows 2000 in a VM, run Amiga Forever inside that, run SheepSaver (the Mac emulator for Amiga) inside that...
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<waddlesplash> appears "macunpack" Linux tool can read it
<waddlesplash> hmm or maybe not
<waddlesplash> "Unknown compression methods: 0 d, skipping file."
<waddlesplash> says that once for every file in the archive
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<B2IA> (AGMS) Looks like the emulation stack is working, let's see if it boots up.
<waddlesplash> AGMS: this archive is an incremental update only anyway
<waddlesplash> so that's not useful
<B2IA> (AGMS) I have Stuffit Lite 3.0.2, and Compuserve.
<waddlesplash> I guess this disk image must be in "OFS"?
<waddlesplash> the pre-BFS Be filesystem
<waddlesplash> there is an "ofs" module in the BeOS PR1 disk image but that's PPC only
<waddlesplash> and I don't know that any emulators boot BeOS PPC?
<B2IA> (AGMS) Possibly, hey, I've got a PPC Macintosh which I use for BeOS cross compiling to PPC.
<B2IA> (AGMS) That's got R5.0.3 installed on it.
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<waddlesplash> appears BeOS x86 has an OFS reader too
<B2IA> (AGMS) Hope that works!
<waddlesplash> aha, there's also https://github.com/pablomarx/hobbitbeos/
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<B2IA> (AGMS) That's going to be even more obscure for emulation!
<mickenx> Hi
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<waddlesplash> AGMS: no, the repo includes C tools for working with old BeOS files
<B2IA> (AGMS) Sounds useful then.
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<mickenx> I have issues with my 4k monitor.. the gpu cannot drive 4k and is somehow stuck in 1920x1080 and doesn't change modes. ( intel gpu, macmini i7).. modeswitching works if connected to 1080p monitor. With the 4k monitor ,, if I try to change mode Haiku changes but the hardware doesn't.. and even if I do use a 1080p mode , I get a divided screen starting in the middle and then wraps around to the left
<mickenx> with nightly from yesterday
<mickenx> uefi
<B2IA> (AGMS) Sorry, no idea about that. Maybe a video mode choice in the boot menu may work, though I don't think 4K is listed there.
<mickenx> I tried to google search edid , but I only found my old questions :D
<mickenx> in IRC logs
<B2IA> (AGMS) Or maybe your monitor doesn't report video modes correctly.
<mickenx> The list of modes seems valid
<B2IA> (AGMS) Or your HDMI cable is older and only does lower frequency signals?
<mickenx> .. the problem is that the GPU cannor handle 4k uhd
<mickenx> the cable is fine
<B2IA> (AGMS) Even can't do 4K when working in Macintosh mode? Then you'll have to stick with 1080p.
<mickenx> It works using framebuffer ( safe mode ) and with the 1080p as described)
<mickenx> * with the 1080p monitor
<B2IA> (AGMS) And that's Intel built-in video, which Haiku supports fairly well.
<mickenx> yes I know that
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<B2IA> (AGMS) How well does it work if booting as a Macintosh?
<mickenx> somehow the timing is wrong .. and probably other stuff .. when Haiku is reading EDID
<B2IA> (AGMS) Presumably it runs in 1080p, and the monitor can display that?
<mickenx> .. It works just fine booting with 1080p
<mickenx> on big monitor as expected
<B2IA> (AGMS) Does the Mac boot tell you the display refresh frequency that works? 60hz or other?
<mickenx> The monitor syncs at 60hz
<B2IA> (AGMS) See if you can set the same frequence in 1080p in Haiku.
<mickenx> yes tried that
<mickenx> no difference
<mickenx> The hardware doesn't react to any screen changes when connected to 4k moinotor
<waddlesplash> AGMS: seems BeOS R5 x86 can't read PPC OFS
<B2IA> (AGMS) Hmmm, no idea what's going on with that monitor. Is there only one HDMI output on the computer?
<mickenx> yes
<B2IA> (AGMS) Well, plug in the smaller screen. Or boot as a Macintosh and run Haiku in a virtual machine.
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<B2IA> (AGMS) waddlesplash, is the disk image small enough to send via Internet? I can boot the PPC machine and run BeShare on it.
<mickenx> AGMS: Yes .. but I am tempted to do some debugging ..
<mickenx> and safe mode video is ok
<mickenx> hardware not changing modes because of monitor is kind of odd. It should be possible to change to lower modes
<B2IA> (AGMS) Any settings on the monitor that may help (HDMI compatibility mode etc).
<mickenx> (works with the other monitor) .. but ok .. will investigate further
<mickenx> could be AV setting
<mickenx> good suggestion
<B2IA> (AGMSPPC) Yes, the ancient PPC Macintosh still boots in to BeOS. Which much disk whining.
<B2IA> (AGMSPPC) Though it only has 700MB free, so any disk image would have to be small.
<B2IA> (AGMSPPC) But then things from back then would be small.
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<B2IA> (AGMS) Time for dinner, talk to you later waddlesplash if you need help with that OFS image.
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* Jochwehg_ looks @smalltalkman__
<Jochwehg_> Twin LOw
* Jochwehg_ wehg-ed id Joch, e. G. eingetragene Gastfreundschaft (signed Hospitality?)
* Jochwehg_ goes Jochwehg then
Jochwehg_ is now known as jochwehg
* jochwehg means Joch from Joga, Yoga and where we habe A. Schmidt: Finnigan's Wehg.
<jochwehg> Jochbein, das Joch, da there joint on the shoulder, HAIKU in this, awe!
<jochwehg> Tasty i. e.
<jochwehg> RUINS <earky>, listening to some sound sounds I can handle tonight.
* jochwehg remotely -has GMT+1
<phschafft> Everything ok?
<jochwehg> endlos gut - all good I might want to say almost.
<jochwehg> Thx f d asin
<jochwehg> eh
<jochwehg> asking,
* jochwehg dazzled by word in the free space of HAIKU's big room
<jochwehg> Hi, +nt, do like to specify what that means to me?
* jochwehg too lazy to look up in mode if that is okay,
<jochwehg> does +n mean that I am allowed to change /nick
<jochwehg> ?
<x512[m]> waddlesplash: Hobbit BeBox emulator is also available: https://puck.moe/git/hobbitizer
<x512[m]> In theory it may compile and run on Haiku, but POSIX utils Rust package do not compile.
<MsInput> jochwehg: https://en.wikipedia.org/wiki/IRC modes are listed out there
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