ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<augiedoggie> drives me nuts that Pe remembers the cursor position when editing git commit messages
<augiedoggie> i always start typing in the middle of the comments because i expect the cursor to be at the top :/
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<Begasus> morning peeps
<OscarL> 'lo Begasus!
<Begasus> Hi OscarL!
<Begasus> still up? :)
<OscarL> yeah, not sure for now long, though :-D
<OscarL> (doing some quick tests on numpy)
<Begasus> saw something passing by in the emails
<Begasus> still fighting with pandas? :)
<OscarL> yeah, it kept getting in the way... better to disable it for now.
<OscarL> 'Warning: POLICY ERROR: no matching provides "cmd:f2py_3.10" for "bin/f2py-3.10"'
<OscarL> that sounds promising at least :-)
<Begasus[m]> can't remember fully what happened with those cmd's, but afaik it was intentional
<OscarL> I should try to move the building part to BUILD(), so I can use "hp -F" instead of having to rebuild the whole thing.
<Begasus[m]> +1 (ps, not looking forward on tackling it again, so thanks for this) :)
<OscarL> np. Will probably only finish it after I get some sleep, but it seems doable at least.
<Begasus[m]> good to hear that
<Begasus[m]> now what was I doing ....
<Begasus> ah right, switch icon and color managment for Kate on Haiku :)
<Begasus> looking better, but seems to miss some icons in our theme
<Begasus> on the left some icons don't show up as they should
<OscarL> seems to me that f2py was removed as to not clash with the one from the Python 2.x version.
<OscarL> but as we don't have py2.7 anymore... nothing actually provides that command currently.
<OscarL> will do the usual version-suffix, and a suffixless for the default python version.
<Begasus[m]> looks fine to me, could indeed be the old python version being around, hasn't been touched in a long time :D
<OscarL> k. One last time. if it builds and package looks ok. Will open PR, and go to bed :-)
<Begasus[m]> sleep wel later (if I'm afk or the like) :)
<OscarL> thx :-)
<Begasus[m]> from KDE channel: I'd rather read this as a wish for a Haiku CI :)
<Begasus[m]> no idea how to go there though :P
<Begasus[m]> quick look there it seems they use some docker images*
<OscarL> yeah, I have no idea about any of that. Only know there's some cross-compile thingies on:
<OscarL> and that korli did something over github to get CI working for HaikuArchives projects.
<Begasus[m]> yeah, saw something there, thanks on the links
<Begasus[m]> I'll forward the links, maybe they can make something about it :D
<OscarL> example of how it is used for Pe, for example: https://github.com/HaikuArchives/Pe/blob/master/.github/workflows/build.yaml
<Begasus[m]> way out of my comfort zone :D
<OscarL> right. me too.
<OscarL> "grabbing numpy-1.26.0-2-x86_64.hpkg and moving it to /Data1/haikuports/.packages/numpy-1.26.0-2-x86_64.hpkg"
<OscarL> yay!
<OscarL> buh...
<OscarL> it doesn't passes the smoke test :-D
<OscarL> > f2py [enter] ---> "importlib.metadata.PackageNotFoundError: No package metadata was found for numpy"
<Begasus[m]> metadata is something default?
<OscarL> seems installable via pip
<OscarL> and we have it packaged, so let's see.
<Begasus[m]> :)
<Begasus[m]> Windows is acting up on the time in systray
<OscarL> fails with the same error :-(
<Begasus[m]> every time I have VM booted up it doesn't update the time anymore
<OscarL> "fun"
<Begasus[m]> yeah, have to switch host/client to check the time :P
<OscarL> seems the recipe was missing a "pyproject_metada" build requirement. Sigh.
<OscarL> let's try again,
<OscarL> *_metadata
<Begasus> k, forwarded the links, thanks OscarL :)
<OscarL> least I can do (and can't do much more on that topic :-D)
<OscarL> seems that numpy could (should?) be built with meson. Task for another day.
<Begasus> yeah, think I've been there :)
<OscarL> drives me nuts that one file lists some build dependencies... and in others they mention a different set of deps :-(
<Begasus> gotta love it :P
<Begasus> kate recipe from 226 lines to 179, not bad :P
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<Begasus> reminds me I need to revbump knewstuff ...
<OscarL> f2py keeps failing with the same error. Won't be getting this one right today, it seems :-(
<Begasus> ah no, already did :D
<Begasus> pushed changes to remote?
<OscarL> just a sec.
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<OscarL> Given that I get the same results without pyproject_metada and tomli on BUILD_REQUIRES (despite what https://github.com/numpy/numpy/blob/v1.26.0/pyproject.toml says), not sure what is *truly* needed.
<Begasus[m]> thanks, will see if I get around to it today (for some quick checks) :)
<OscarL> full error message: https://bpa.st/TGPQ
<OscarL> seems to be a frequent error in many projects, but I'm not awake/smart enough to find a quick fix :-D
<Begasus[m]> isn't metadata part of the python package itself?
<Begasus> ERROR: Cannot install metadata==0.1, metadata==0.1.1 and metadata==0.2 because these package versions have conflicting dependencies.
<Begasus> pip install doesn't seem to play nice here
<OscarL> that "metadata" (https://pypi.org/project/metadata/) seems unrelated.
<Begasus[m]> ok, weird ...
<OscarL> importlib.metadata comes with python, but there's also a pip installable version (basically provides backports of features to older Python versions, if I got that right)
<OscarL> the "No package metadata" is not saying that we're missing a package called metadata...
<OscarL> but that the package (numpy) is missing some metadata (maybe we're missing some files, or something).
<Begasus[m]> Not much when searching the net for "metadata was found for numpy"
<Begasus[m]> good luck there :P
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<OscarL> "PKG-INFO" file starts with "Metadata-Version: 2.1" and is included under numpy-1.26.0-py3.10.egg-info dir on the .hpkg... no idea what is missing.
<OscarL> need to move to nightlies, because these Tracker crashes kill the little patient I have :-D
<Begasus> you've got a patient there? :P
<OscarL> it is terminally ill (dyslexic, apparently) :-P
<Begasus> heh
<OscarL> s/patient/patience/
<OscarL> same error with the current numpy from depot (I copied the missing "f2py" from the new one... as it is just a short script that calls code from the numpy package)
<Begasus> :/
<OscarL> so this is not something new, and given that the python3 version of numpy's package didn't included f2py for some years... who knows when it broke.
<Begasus[m]> pandas can be merged?
<OscarL> yeah, better move it out of the way for now.
<Begasus> okay :)
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<OscarL> maybe user "iam-git" has some luck, and manages to update to numpy2 (albeit that might force updates on other recipes to avoid breakage)
<Begasus[m]> python pit :)
<OscarL> starting to understand why Indiana Jones dislikes snakes so much :-)
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<Begasus[m]> lol
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<Begasus[m]> doggies ... :)
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<Begasus> re
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58456] - https://git.haiku-os.org/haiku/log/?qt=range&q=796bd0068199+%5E3b8cfd27cc90
<nekobot> [haiku/haiku] 796bd0068199 - network/route: accept an empty network address as the destination.
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58457] - https://git.haiku-os.org/haiku/log/?qt=range&q=059a86da75c2+%5E796bd0068199
<nekobot> [haiku/haiku] 059a86da75c2 - Appearence: remove dead code from FontPreferences
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58458] - https://git.haiku-os.org/haiku/log/?qt=range&q=8e29e4e3e374+%5E059a86da75c2
<nekobot> [haiku/haiku] 8e29e4e3e374 - Tracker: Change "multiple selections" => "# selected" in Find window
<Begasus> I guess someone has vacation from his dayjob :)
<Begasus> k, clean build for kwrite
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<PulkoMandy> Yes, taking a little break from the normal things... :)
<phschafft> good morning.
<Begasus> moin phschafft, sleeping in? :)
<phschafft> hm?
<Begasus> you are late(r) then usual :)
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<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev58459] - https://git.haiku-os.org/haiku/log/?qt=range&q=2705a2ae660f+%5E8e29e4e3e374
<nekobot> [haiku/haiku] 2705a2ae660f - Media: Improve readability of label in AudioMixer using mix_color
<phschafft> ah. I already had breakfast. plus my flatmate has some holidays. so no need to help him out the house.
<Begasus[m]> with cookies?
<draKon> i'll take come cookies, cool cookie dough please :9
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<Begasus> upstream has a bit of an interest in my patch for kdevelop disabling qtwebengine :)
<phschafft> got some fresh vanillekipferl (from last night :)
<Begasus[m]> looks tasty phschafft :D
<phschafft> it is :)
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<Anarchos> hello
<Anarchos> i used haiku-format with no options. Is it ok to send a PR with that kind of formatting ?
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<PulkoMandy> Check manually what it did, it's not working perfectly yet, sometimes it makes unwanted changes
<x512[m]> Anarchos: A lot of code style changes makes hard to review actual functional changes.
<Anarchos> x512[m] sorry, i used haiku-format, i did'nt know it left so many code style changes
<Anarchos> x512[m] but i gave a walkthrough of the code in the commit message
<Anarchos> x512[m] i will revert all style changes on non-functional lines. It will be easier to read
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<Begasus> 0x000000000000001d (RUNPATH) Library runpath: [/packages/markdownpart24-24.12.0-2/.self/lib:/boot/system/lib]
<Begasus> I think this is wrong? it's an add-on
<Begasus> it works though :)
<Begasus> but maybe disable rpath for it?
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<andreasdr[m]> What was rpath?
<andreasdr[m]> Ah I see. How is it going?
<Begasus> fine, nuked it :)
<andreasdr[m]> Arrrr
<andreasdr[m]> Nice
<andreasdr[m]> x512: Any news? :DDD
<Begasus> mostly it's not a big deal/problem :)
<andreasdr[m]> I see.
<Begasus> k, goal for today ... done :D
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<andreasdr[m]> Nice
<Begas_VM> on nightly, just updated, haikuporter still working :)
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<Begas_VM> nice, kdevelop patch from beta still aplies on release :)
<andreasdr[m]> Nice
<Begas_VM> stupid typos, and OscarL isn't even around :)
<andreasdr[m]> Where is he?
<Begas_VM> probably still sleeping :)
<andreasdr[m]> :)
<andreasdr[m]> Is someone as mastodon here?
<Begas_VM> there are a few that are on mastodon yes
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<Begas_VM> ps, for those switched to the new Tokodon and getting an error on launch, install qqc2_desktop_style6
<Begas_VM> have to revbump to fix that one
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<Begas_VM> pushed :)
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<Begas_VM> hi humdinger :)
<humdinger> ho ho ho!
<Begas_VM> too early for that :P
<humdinger> Say, Begas_VM, as haikuports professional... Is it OK to upload a ZIP archive to https://github.com/haiku/artwork and use it as SOURCE_URI in a recipe?
<Begas_VM> lol, one disadvantage from upstreaming patches, inpatch alias doesn't find them anymore :D
<humdinger> sure, there's no git revision, put I suppose we can trust the Haiku github...
<Begas_VM> you can use the commit tag to grab it? (srcGitRev)
<Begas_VM> hmm ... does it contain other stuff then the artwork (haven't checked)?
<Begas_VM> bugger, distracted now :P
<humdinger> the wallpapers e.g. clone the whole repo. I don't really want that.
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<Begas_VM> ah ok, can't you push the artwork in a seperate path?
<humdinger> you mean a new repo outside "artwork"?
<Begas_VM> that wouldn't make much diff also :/
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<Begas_VM> that's an option too
<Begas_VM> hi jmairboeck
<humdinger> no place for a gitrev there
<Begas_VM> maybe jmairboeck is more of a master there :)
<Begas_VM> I guess it could do with just a link for the zip file
<humdinger> I figure, the archive won't change often (or ever with the contest being over).
<humdinger> So practically, the buildbots build the package once and never again.
<Begas_VM> if and when a revbump and checksum update would fix that
<humdinger> yes.
<Begas_VM> you got my green light :)
<humdinger> we'll see. If the PR gets merged, we'll see how my recips is welcomed at haikuports. :)
<Begas_VM> heh
<Begas_VM> would silense some talks at the forum ... or not :P
<jmairboeck> if that is the commit you wanted
<Begas_VM> sec, let me try something ...
<jmairboeck> you find that through the history on Github: https://github.com/humdingerb/artwork/commits/master/
<Begas_VM> how big is this thing? :-)
<humdinger> oh good! that works!
<humdinger> 4.3 MiB
<humdinger> thanks guys!
<Begas_VM> no!
<Begas_VM> it grabs the whole repo I think this way
<humdinger> seems to have worked here with wget at least
<Begas_VM> 409+ MiB :P
<humdinger> that's why I don't want to clone the whole repo
<jmairboeck> Begas_VM: if you use an "archive" URL you get the whole repo
<jmairboeck> the other URL is just the "raw" file of the one zip file
<Begas_VM> yeah, saw that jmairboeck :)
<humdinger> tested in recipe. works!
<humdinger> now I just need the PR merged.
<Begas_VM> should have known, used it to link it to test packages :)
<Begas_VM> biab
<jmairboeck> codeberg may have slightly different URLs than github though
<humdinger> Is a move to codeberg planned?
<humdinger> That'd touch about all recipes.
<jmairboeck> no, but Begas_VM uses that for his test packages IIRC
<humdinger> ah, ok.
* humdinger is idle: BRB
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<Begas_VM> re
<Begas_VM> also got some at github jmairboeck :)
<Begas_VM> should center them ...
<nekobot> [haiku/haiku] waddlesplash pushed 2 commits to master [hrev58460] - https://git.haiku-os.org/haiku/log/?qt=range&q=fdd7a7acf227+%5E2705a2ae660f
<nekobot> [haiku/haiku] 7e317d9b51f6 - Notifications: Compose size based on font size
<nekobot> [haiku/haiku] fdd7a7acf227 - Network Status: Compose notification icon
<Skipp_OSX> alright
<Anarchos> Begas_VM i am preparing my PR :)
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<Skipp_OSX> https://0x0.st/8reC.png <= Lorem Epsom text to make sure it doesn't overlap the progress bar below
<Skipp_OSX> Lorum Ipsum
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<Skipp_OSX> Lorem Ipsum...
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<Begasus[m]> Anarchos I'm finetuning patch for kdevelop :)
<Begasus[m]> almost read that as "lorem epson" Skipp_OSX :D
<Skipp_OSX> hehe autocorrect
<Begasus[m]> AI? :P
<Skipp_OSX> small i
<Begasus[m]> k, back afk for a bit :)
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<Anarchos> Begasus[m] PR is ready :)
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<Begasus[m]> nice Anarchos!
<Anarchos> now i will have to do all the reviewer's change requested :)
<Begasus[m]> build failed :(
<Begasus[m]> need that patch for the error still I guess
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<Anarchos> how to add change to the same PR on review.haiku-os.org ?
<jmairboeck> you have to squash the commits and push again
<jmairboeck> If you later want to change something, use git commit --amend
<Skipp_OSX> amend commit, make sure ChangeID at the bottom matches
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<Anarchos> Skipp_OSX gerrit created another change 8709 instead of appliying changes to 8705
<Begas_VM> ok, this was fixed in nightly IIRC, but needed to apply it for kdevelop also, anyone know where to find this patch in Haiku? https://bpa.st/5JLQ
<Skipp_OSX> bc the change id doesn't match
<Skipp_OSX> abandon, commit --amend, try again
<Anarchos> jmairboeck how to squash the commits ?
<jmairboeck> you can use git rebase -i HEAD~3 (if you made 3 commits) and mark all but the first one as fixup
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<OscarL> Anarchos: I have this lil function on bashrc/profile for quick squashing :-D : https://bpa.st/2I7A
<OscarL> more complex things, "git rebase -i <sha1>~" (rebase from commit with sha1 and upwards)
<OscarL> pygame is broken and I have no idea why or when it broke :-(
<OscarL> can't play Monsterz now.
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<Skipp_OSX> you could also do `git rebase -i HEAD~1' or whatever number of commits you want to go back
<Skipp_OSX> as an alternative to using the sha hash
<aa[m]> Hello! I want to get up to speed and start contributing to haiku. Would the BeOS bible be a good book for this purpose or is it out of date and/or superficial by now?
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<Begas_VM> wb OscarL :)
<OscarL> Skipp_OSX: right, I was offering an alternative to what jmairboeck had already mentioned.
<OscarL> Hello Begas_VM :-)
<zard> aa[m]: Mmm, let me take a quick look
<Begas_VM> you broke pygame OscarL?! :)
<OscarL> aa[m]: I think that the basics should still hold (except for difference on file system location, package manager things, etc).
<zard> Hmm, it doesn't seem to say anything about contributing
<zard> or rather, how to code
<OscarL> Begas_VM: haven't even touched it in a year and a half, so no idea what went wrong there :-(
<Begas_VM> can't tell either OscarL, maybe something related broke it?
<zard> It does say how to use the operating system, but the getting started guide gets you 80% of the way there imo
<scanty> anybody ever write really awful code that even they can't beautify it themselves?
<OscarL> aa[m]: zard's right. For contributing (once you know your way around the OS): see https://www.haiku-os.org/development/
<scanty> ahhh 20+ year old code.
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<OscarL> Begas_VM: maybe a rebuild is needed, but recip calls for cmd:f2py3 (from numpy)... which it doesn't actually provides :-/
<OscarL> sigh.
<Begasus[m]> eeps
<OscarL> scanty: that's the only type of code I write!
<scanty> OscarL: old, or messy, or both ^_^
<OscarL> yes
<OscarL> :-)
<Begasus[m]> no name calling scanty! :P
<scanty> haha
<Begasus[m]> couldn't leave that one hanging :D
<scanty> OscarL: I wrote most of my NES emulator in BeOS.
<Begasus[m]> poor OscarL :)
<scanty> long time ago already ;)
<OscarL> scanty: pay no attention to critics... beauty is in the eye of the beholder anyway.
<Begasus[m]> it's BeOS R5PE's 25th birthday next year if I'm not wrong?
<Begasus[m]> lol
<scanty> OscarL, point taken :)
* OscarL looks at his code and runs away screaming: "By gawd! this thing is hiddeous!"
<Begasus[m]> forgot your glaces again*? :P
<scanty> damn, i wish there was a BView::StrokePixel()
<OscarL> Begasus[m]: glasses might make me realize it is even worse. Bluring helps hide the rough spots :-P
<Begasus[m]> without the glasses I only see dots :P
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<Begasus[m]> it's still almost 8AM in Windows here :)
<scanty> aren't you at 8PM?
<scanty> closer to 9 now
<Begasus[m]> yep almost 9PM
<Begasus[m]> but once the VM is up the clock in Windows seems to hold/freeze :)
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<Begasus[m]> dang! almost 13hours at it then :P
<scanty> 3PM here... i'm testing my bnc connectivity... reading a book, trying to code...
<scanty> attention span not too good today.
<Begas_VM> full day ahead for you then :)
<scanty> yeah, i'm working on some bitplane and tile code
<Begas_VM> head that earlier when humdinger dropped in, lost my focus for a while :)
<Begas_VM> s/head/had
<scanty> gotcha.
<scanty> i hate graphics code.
<zard> .=/quit
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<zard> bah, typo.
<Begas_VM> cya zard :)
<scanty> if BView had a StrokePixel, i wouldn't have to resort to a BBitmap
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<Begas_VM> patches welcome? :)
<waddlesplash> it shouldn't ever get such a call
<waddlesplash> BBitmap is the way to go if you need to write individual pixels
<scanty> yeah, i figured.
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<scanty> let's see how Qt handles it.
<Begas_VM> not too well here atm :)
<scanty> i could StrokeRect an area of 1x1
<scanty> i think that would be very slow
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<scanty> QPainter looks like it can take pixels.
<scanty> i'll just do a bitmap, whatever
<Anarchos> x512[m] i reverted all format changes
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<Anarchos> waddlesplash thanks for your message. I erased all format changes anyway, so my code should be really more readable.
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<OscarL> Begas_VM: rebuilt pygame... still fails to import, and have no clue why. :-(
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<OscarL> only 3 recipes require pygame. Might be better to just try with the newest version.
<Begas_VM> I guess so OscarL
<OscarL> that seems to require moving pygame to SDL2. hope that doesn't gives us much headaches.
<scanty> SDL, jeez... people still use that?
<Begas_VM> seems so :)
<OscarL> we have packages that were meant really for Python 2.4... we "frankenstein them" to work with Python 3.10 (until it broke)... some of our packages are just old...
<OscarL> scanty: and SDL2 has some crashes that do not happen with SDL1, so... some recipes use that.
<scanty> i see. i never liked those all in one solutions to make your app portable
<OscarL> last ditch attempt... `strace python3 -c "import pygame"` to try to find some error somewhere.
<scanty> well, except maybe Qt
<OscarL> "[ 2182] --- SIGCHLD (Child exited) {si_signo=SIGCHLD, si_code=CLD_EXITED, si_pid=2184, si_uid=0, si_status=0, si_value=(nil)} ---
<OscarL> " that sounds.. bad?
<Begas_VM> heh
<Begas_VM> nasty ones :)
<Begas_VM> OK every one ... cross your fingers :)
<OscarL> x
<Begas_VM> grabbing kdevelop-24.12.0-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/kdevelop-24.12.0-1-x86_64.hpkg !
<Begas_VM> thnx :)
<Anarchos> Begas_VM first PR with more than 200lines !
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<OscarL> Begas_VM: weird... intalled pygame and monsterz in $HOME, and now it works ?!?!
<nekobot> [haiku/haiku] waddlesplash pushed 3 commits to master [hrev58461] - https://git.haiku-os.org/haiku/log/?qt=range&q=ce14c3c0f1f3+%5Efdd7a7acf227
<nekobot> [haiku/haiku] 8b67e745eba9 - build: Add check that a value was specified in SetConfigVar.
<nekobot> [haiku/haiku] 1aabdb2b8d93 - build: De-indent CommandLineArguments.
<nekobot> [haiku/haiku] ce14c3c0f1f3 - build: Remove the profile from the JAM_TARGETS.
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<OscarL> for that pygame thing... opened https://github.com/haikuports/haikuports/issues/11521. Maybe korli can do some magic :-)
<Begas_VM> nice Anarchos, currently patchset for kdevelop 362 lines :)
<Begas_VM> focussing on kdevelop atm OscarL :)
<Begasus[m]> should check if that last "hack" also works on beta5 :)
<OscarL> np. just sharing.
<Begasus[m]> good that you raised an issue on it +1
<OscarL> Maybe I messed up something in one of my patchset updates for Python. Still strange it only fails with pygame.
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<Begas_VM> and working with cmake project :) https://0x0.st/8rLH.0.png
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<Begasus[m]> lol OscarL :)
<Begasus[m]> now try to find it where it went wrong :/
<OscarL> yeah... will be really "fun" :-(
<OscarL> bah... I'm an idiot
<OscarL> I have python3-3.10.16 installed under /boot/home/config/packages
<OscarL> so of course it uses that as a base.
<Begasus[m]> lol
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<Begasus[m]> I could say something about it but I'm biting my lip :P
<OscarL> uninstalled that one, and monsterz starts just fine (from $HOME)... let's move both pygame and monsterz to system, and see if it still works.
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<Begasus[m]> launched a build for kdevelop-24.12.0 on beta5
<Begasus[m]> will let that run and check in the morning if it worked :)
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<Begasus[m]> one last smoke :)
<Begasus[m]> closing down here, good luck on the "monsterz" OscarL :)
<Begasus[m]> cu peeps
<OscarL> later Begasus[m]!
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<andreasdr[m]> Good night
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<OscarL> mmm sound under VMware is kinda terrible :-D
<OscarL> (and Media preflet just hang for some reason)
<OscarL> Using "Auich ICH" on VBox sounds decent enough (testing with the Monsterz game)
<OscarL> "ICH AC97" on VBox settings. (The default "Intel HDA audio" makes media_addon_server crash too much for me on beta5)
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<OscarL> (using BeOS with default R5 Tracker is... rough)
<andreasdr[m]> :D
<andreasdr[m]> How is it going?
<Skipp_OSX> alright got 1 big Update() method
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<waddlesplash> nice
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* jochwehg experiences HAIKU joyfully, for the first time in an extend that gives me an awe inspiring moment...
<jochwehg> ups, that was me.
* jochwehg watches the long ago Swedish Series Real Humans for the first time.
<jochwehg> I like echoing ascii lines appearing on the screen.
<gordonjcp> jochwehg: yay!
<gordonjcp> jochwehg: how are you finding it?
<jochwehg> The serie?
<gordonjcp> no, Haiku
<gordonjcp> although I've heard good things about Real Humans
<gordonjcp> I think that's going to be next after Achtsam Morden
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<jochwehg> Haiku comes very handy at the moment.
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<gordonjcp> it's nice
<jochwehg> Foremost it comes directly with this community access tool, sound, new videos runs propperly l
<gordonjcp> it's a shame it hasn't got accelerated video, but that'll come in time
<jochwehg> yeah, true, some videos run from still to still. but that's okay for now
<jochwehg> however that may be due to my computer hardware, because I ran the HD video from USB-disk via USB 2
<gordonjcp> could be that
<gordonjcp> what kind of file, what bitrate/codec etc
<jochwehg> Haiku also seems to be for developers because on ritght click I have under NEW C source, header and Makefile. That#s inviting.
<jochwehg> However I don't speak C yet. I'd like to. For almost 30 years now, a long yearning...
<jochwehg> Real Humans asks a lot of good questions about Artifical Intel. that should have gone into public discussion al long time ago.
<jochwehg> I crossed climpse of Achtsam Morden, but haven't seen it yet.
<jochwehg> It has been adapted in a lot of ways it seems