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<scanty>
good evening.
<scanty>
no love for scanty tonight?
<phschafft>
!?
<scanty>
hello phschafft
<phschafft>
mau scanty :)
<scanty>
*mreow*
<phschafft>
:)
<scanty>
:-)
<scanty>
cats rule
<scanty>
so, what's new?
<phschafft>
hm...
<scanty>
i finished a really good book today on quantum mechanics
<scanty>
"Reality is Not What it Seems" by Carlo Rovelli. not a difficult read at all, very interesting and pleasureable.
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<AlienSoldier>
scanty got mu Master System Everdrive, so i will go to the dark side soon :) Still have to find it's own micro sd card (it suck shopping for this, price is all over the place)
<AlienSoldier>
*my
<scanty>
AlienSoldier: cool. I think there's a NES Everdrive, too
<scanty>
my small NES dev setup is much older
<scanty>
and much more limited
<AlienSoldier>
yes, but i still have to have the system, the SMS is the one i was having when a kid.
<scanty>
yeah, SMS was pretty cool, but I think overall NES had better games
<AlienSoldier>
yes. i think the SMS might get the upper hand eventually when homebrew start seriously, right now the NES one are still better.
<AlienSoldier>
also got a SNES one for my superfamicom, and this one should also play GBC games
<AlienSoldier>
contacted a guy for a non working colecovision last week, got no response.
<scanty>
:(
<scanty>
anyways, bbiab, going for a smoke
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<HaikuUser>
test
<erysdren>
hello
<HaikuUser>
hello
<HaikuUser>
I have just installed haiku
<erysdren>
nice! what do you think so far?
<HaikuUser>
It's pretty much everything I want in an os!
<HaikuUser>
It has a very nise asthetic to it that makes me feel like working
<HaikuUser>
although I have no idea what you can actually do with this os
<HaikuUser>
how do you change your name?
<erysdren>
i think /name ?
<erysdren>
i dont quite remember
<AlienSoldier>
it is "/nick name"
<erysdren>
thank you
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<poopnugget142>
there we go
<AlienSoldier>
tasty
<AlienSoldier>
poopnugget142 you can watch porn and cat video but you can learn about all the available app here https://depot.haiku-os.org/#!/?viewcrttyp=MOSTRECENT
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<concealed>
is here any dev?
<concealed>
I think I found dead code in some part of the translation kit.
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<scanty>
bleh, i just can't code today.
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<AlienSoldier>
just go back and comment stuff, that is what i did when that happened, then i started to code without even thinking.
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<scanty>
i try my best to write "self-commenting" code.
<scanty>
i think the SMS and SG1000 are similar, right?
<scanty>
(i don't really know much about sega hardware)
<AlienSoldier>
the SG1000 is in the SMS
<scanty>
oh
<scanty>
haha, i had no idea!@
<AlienSoldier>
i think more RAM and a superset of the video chip
<AlienSoldier>
probably for sprite
<scanty>
cool.
<AlienSoldier>
and the SMS is in the Megadrive but the SG1000 is not in the megadrive (and the SMS is not really in the genesis 3)
<scanty>
i actually have a dreamcast, and one game(!), Rez, which i like a lot but can't save my progress because i don't have a memory card.
<scanty>
AlienSoldier: interesting, i never knew that
<AlienSoldier>
there is cool new memory card with LOT of capacity
<scanty>
so you can play SMS carts on a megadrive directly, or you need to do some hardware work
<AlienSoldier>
will have to get one eventually, SegaGT was almost taking one card itself
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<scanty>
yeah, i'll pick up a memory card sometime.
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<AlienSoldier>
directly
<scanty>
neat
<scanty>
interesting, but i don't think sega (in america at least) mentioned that
<AlienSoldier>
well, not directly in the slot, there is an adaptor
<scanty>
ah okay
<AlienSoldier>
and it should allow to unlock the FM music soundtrack
<scanty>
i thought genesis/megadrive used FM directly
<AlienSoldier>
yes, but SMS needed an add-on, and was later integrated but only in japan
<AlienSoldier>
but i prefer non FM music on SMS
<AlienSoldier>
depend of the game
<scanty>
do you remember the emulator "Meka"
<AlienSoldier>
yep
<scanty>
i thought it was great
<scanty>
i loved how back in the day each emulator would have it's own GUI
<scanty>
(if it had one, obviously!)
<AlienSoldier>
i forgot what emu it was but i was playing the fist asterix game and there was one jump i could not do. Finished a lot of games int hat emu that said.
<AlienSoldier>
*first
<scanty>
never played that one
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<AlienSoldier>
SMS game are awsome when you want to finish a game within a month. They where a bit easier than NES american game (those got made often too hard)
<scanty>
yes, i remember a lot of games on the nes were notoriously difficult.
<scanty>
but that is how they made their money.
<scanty>
there were what, 6 MegaMans? and those are fucking impossible
<AlienSoldier>
they made that so you still wanted to buy games after renting them.
<AlienSoldier>
often it is best to play the japanese ones, as they play like to creator intended them
<AlienSoldier>
*the creators
<scanty>
i have rockman 4 and 5, i think for famicom
<scanty>
but they are just too hard for me.
<AlienSoldier>
those are nice
<scanty>
i must say, given it's limitations, there are some pretty nice looking games on the NES, mostly the later ones.
<AlienSoldier>
but it is also the goal of rockman, to figure out that is the best weapon for each boss and plan to take ithem in the best order.
<scanty>
yeah, but i think it takes some of the fun out of it, though
<AlienSoldier>
yes, Konami pushed the envellope on new mapper all the time.
<AlienSoldier>
other needed to follow,
<AlienSoldier>
there was not that dynamic on SMS
<scanty>
yes. some konami carts have external sound circuitry
<scanty>
which is pretty cool
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<scanty>
works natively on famicom afaik, but not nes
<AlienSoldier>
Dreamcast hombrew are on full swing lately
<scanty>
that's cool.
<scanty>
"hello world" was as far as i got on DC dev.
<scanty>
i remember building the toolchain and all that
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<Begasus[m]>
time for backing up the backups :)
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<janking>
Hi
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<Begas_>
hi janking
<Begas_>
nice, Gerbera shows up in Windows Explorer :)
<Begas_>
Dolphin doesn't show it in Haiku
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<janking>
:)
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<Begas_>
hi BrunoSpr
<Begas_>
when I get around to it I'll try to do some more checking on ScummVM and QK7 (if I can find it)
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<akashkumar>
what's the best place to clear doubts regarding haiku codebase ?
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<Begas_>
akashkumar, here/forum/mailing list?
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<BrunoSpr>
Begasus, Setting the save path will work with KQ7, /boot/system/apps/ScummVM --savepath=/boot/home/config/settings/kq7 for example, but I have no clue how to make the patch
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<Begas_>
typing with a qwerty keyboard layout isn't my thing anymore :)
<Begas_>
can't find how to change it directly on Fedora
<Begas_>
about 600K files to go (should really learn to clean up work directories) :)
<Anarchos>
Begas_ moreover, bfs is not very fast to delete so many files
<Begas_>
Anarchos, glad enough I can use Fedora to access the BFS partition to recover the files there, just can't do anything on the filesystem itself, so it copies full directories that weren't cleaned before :)
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<Anarchos>
Begasus[m] ok
<Anarchos>
phschafft i posted my segfault screenshot :)
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<Krutarthpatel[m]>
Anarchos: I did, but when I build the minimal nightly image, it does not build my driver
<Krutarthpatel[m]>
my driver is in a directory under haiku/src/add-ons/kernel/busses/pci
<Krutarthpatel[m]>
I added the directory in the Jamfile inside haiku/src/add-ons/kernel/busses/pci, is that enough?
<Anarchos>
Krutarthpatel[m] i don't understand : you don't add directory to jamfiles. Just compilation targets, and the boilerplate needed (including some header paths etc)
<Krutarthpatel[m]>
I meant, I added this line: SubInclude HAIKU_TOP src add-ons kernel busses pci vmd ;
<Krutarthpatel[m]>
inside vmd/ I have my Jamfile which compiles the driver
<Anarchos>
Krutarthpatel[m] it should work if the minimum profile compilation you use references the pci.
<Krutarthpatel[m]>
I build my driver by executing jam inside my driver directory. After this, building nightly-raw throws don't know how to make vmd. What does that mean?
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<nephele_xmpp>
you have a target but no instructions on how to build it
<nephele_xmpp>
please don’t spam code here… use a pastebin
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<nephele_xmpp>
anyhow, in your vmd directory there is also supposed to be a Jamfile, check one of the neighbours directories for an example
<Krutarthpatel[m]>
nephele_xmpp: I have one, and it builds if I run jam inside vmd/
<nephele_xmpp>
Ah, so this is just a problem for the nightly-raw target?
<Krutarthpatel[m]>
yes
<nephele_xmpp>
Have you adjusted the target to include this driver? if so maybe show your modifications there aswell
* nephele_xmpp
is about to go out the door though, but will check back later (and sadly is also not a jam exppert)
<Anarchos>
Krutarthpatel[m] nightly-raw or nightly-minimum ?
<Krutarthpatel[m]>
Anarchos: I tried raw
<Anarchos>
Krutarthpatel[m] and there is no clock skew ?
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<Krutarthpatel[m]>
what is clock skew?
<Krutarthpatel[m]>
I tried: jam @nightly-raw
<Anarchos>
Krutarthpatel[m] if your files have modified time before the jamfile, so your jam never sees you modified it
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<Begasus>
And we're live again!!!
<Begasus>
so it seemed that the data partition stood in the way of booting into the live system
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<zdykstra>
welcome back
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<Skipp_OSX>
is anybody else getting a KDL on boot since yesterday?
<Skipp_OSX>
either the acpi_thermal or one of the kernel changes that immediately proceeded it
<Skipp_OSX>
It has to be the ASSERT from ece9fcbaa8c65a03e2f5aca310783bae2b19bd87 from hrev58548
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<Skipp_OSX>
confirmed ece9fcbaa8c65a03e2f5aca310783bae2b19bd87 is responsible
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<Skipp_OSX>
I made a bug report, hopefully it's a quick fix
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<Begasus>
so far so good :)
<Begasus>
thanks zdykstra :)
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<Begasus>
long time since I've seen only 28 items in Applications :P
<zdykstra>
what caused the reinstall?
<Begasus_32>
faulty zlib package
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<Begasus>
k, gerbera needs to link to libuuid, not the one from util_linux :/
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<Begasus>
will be for tomorrow, basics setup now :)
<Begasus>
heading out, cu peeps!
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* nephele_xmpp
installed a new debian
* nephele_xmpp
is now on the first task of "how to delete firefox"
<scanty>
i was/am on debian 10 here.
<scanty>
using haiku mostly now though, which is fun
<scanty>
i had 3 week uptime
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<nephele_xmpp>
I have debian so I can use this graphics card to play games. As a side bonus this PC is beefy enough to compile webkit, so i'm doing that on my haiku install
<nephele_xmpp>
my gpu part finally arrived so I'm testing that out now
<nephele_xmpp>
I've recently played blade runner on Haiku
<nephele_xmpp>
maybe I should write up a guide on how one can use innoextract to install gog games in scummvm
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<scanty>
I was thinking of reporting MAME to Haiku at some point.
<scanty>
I have most of the graphics and sound code.
<scanty>
that would bring us a ton of great games.
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<B2IA>
(AGMS) Oddly, I'm currently using MAME under Linux to write some retro-gaming C code for a 1982 Z80 based computer. Seems to emulate it well, until a MAME version update breaks it. Amazing what a 1000 times faster CPU can do.
<scanty>
C on a z80?
<B2IA>
(AGMS) C mixed with assembler for the 32 bit physics math. Using Z88DK which uses the SDCC compiler. Good thing the system has 64K, just writing a bunch of debug printfs uses several kilobytes.
<scanty>
AGMS: neat. they have a C toolchain for 6502, as well, cc65. it can generate NES code, but i have never used it.
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<scanty>
i do however like it's assembler, ca65, it is very powerful
<scanty>
yeah, on a CPU like that you can't really beat hand written code
<scanty>
nice to see them side by side, though, admittedly, my z80 is a bit rusty
<scanty>
i'm a 6502 guy.
<B2IA>
(AGMS) I benchmarked it at 25000 16 bit additions per second. At a 30hz frame rate, that's about 1000 additions per frame, 32 bit math is half that, floating point is 1/8 that.
<scanty>
nice
<B2IA>
(AGMS) So how do you rotate a velocity vector (X and Y are 32 bit fixed point, 16.16) by an angle to simulate steering?
<B2IA>
(AGMS) Without using multiplication, division, square root, ... Argh!
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<scanty>
yeah, you can manually do all the math, or use tables
<scanty>
or both
<B2IA>
(AGMS) I'll have to do some spreadsheet experiments to see if I can fake sin and cos matrix multiplication of a vector.
<B2IA>
(AGMS) Anyway, it's challenging.
<scanty>
for sure
<scanty>
16x16 multiplies on the 6502 are a little more difficult since all the registers are 8-bit, but clock for clock the 6502 was faster than the z80
<B2IA>
(AGMS) I think the 6502 may be slightly faster, though the bigger registers do help the Z80.
<scanty>
yeah, it's a trade off, i suppose
<scanty>
both were fairly successful, although the 6502 was much cheaper
<B2IA>
(AGMS) Yup, which is why everyone was using it in new home computers rather than then Intel 8080.
<B2IA>
(AGMS) Or the 6800 series, $150 vs $25 for the 6502.
<scanty>
right i was just going to mention the 6809
<B2IA>
(AGMS) Anyway, lots of videos on YouTube covering that history, and it's time for lunch over here. Nice chatting.
<scanty>
i read somewhere that the 6502 was designed on a kitchen table
<scanty>
indeed, AGMS
<scanty>
hope to chat with you another time
<B2IA>
(AGMS) I'll keep an eye out for your nick.
<scanty>
cool
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<scanty>
does anyone know why falkon eats so much CPU, especially when idle
<pol>
I suspect it have something to do with the app being written for 32-bit CPU. Noticed how it always maxes ot only one core?
<scanty>
yes, exactly.
<scanty>
and i noticed while using it, it eats a little bit of two cores
<scanty>
which is fine, because i don't notice it
<scanty>
otherwise it is pretty good.
<pol>
I see various apps in Process controller behave like that - they will eat 50% CPU (I have 2 core CPU).
<scanty>
ah, four here.
<scanty>
but yeah, same behaviour
<pol>
Why Haiku BTW?
<pol>
For me, I tried many systems.
<scanty>
because 25+ years ago i used to use BeOS
<scanty>
and it brings back good memories of fun computing.
<pol>
But none have the level of customization and run from USB Stick.
<scanty>
don't need that ;-)
<scanty>
i think you can run linux from a usb stick
<pol>
I went from Windows to Mac to Linux to Android back to Windows and Haiku reads the disc very little.
<scanty>
i have a MacBook that i use only for audio work, i don't really like mac os x, but it's very stable for my needs
<pol>
Installing and running lubuntu from USB Stick is not possible - too many disk operations that makes it hang.
<scanty>
interesting.
<pol>
Plus I like how I can make fonts big everywhere and colors.
<scanty>
yes the ui is very customisable. i keep to the stock ui, but i have the beos "yellow" for window borders, it looks pretty neat
<scanty>
sorry, the same yellow as the window tabs
<scanty>
and my deskbar entries are larger than the default size
<scanty>
pol: here is a shot of my desktop, it's a repost from earlier: https://0x0.st/8HKI.png
<pol>
I don't use the Workspaces widget since I learned the keyboard hotkeys.
<scanty>
that's cool.
<pol>
ALT + F1/F2 to move to different workspace.
<scanty>
yeah, i just like to see what windows i have open
<pol>
ALT + SHIFT + F1/F2 to move the current focused window to different workspace.
<scanty>
i don't really go back and forth that much
<pol>
WINDOWS + UP/DOWN switch the windows on current workspace (like ALT + TAB on other systems).
<pol>
I use way bigger font than what's on your picture.
<pol>
Is that some emulator?
<scanty>
whatever you like. that's part of the beauty.
<scanty>
pol: yes, that is my nes emulator
<pol>
Not in the depot yet.
<scanty>
nope
<scanty>
when it's ready, it will be.
<scanty>
main problem right now is fighting with haiku sound api
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<scanty>
other than that, it's probably ready for a first release.
<scanty>
some video code to work on too
<pol>
I had a game console similar to NES but I think it was an imitation.
<scanty>
yes, there were a lot of fakes
<pol>
There was a Contra game and Mario.
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<scanty>
the original contra is one of my favourite nes games
<pol>
Haiku's explorer reminds me of OS 9 I had a chance to try on an emulator only.
<scanty>
MacOS 9?
<pol>
yes, the sheepshave emulator to be precise.
<scanty>
ah
<scanty>
i had an old ibook with os9 on it
<scanty>
it was fun
<scanty>
then i switched to yellow dog linux
<scanty>
(much faster)
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<pol>
I was thinking of a rewrite of this app minimizeAll.
<scanty>
why do you need to rewrite it?
<pol>
I was watching yab scripting channel on YT and I think a script is possible to make it work properly.
<scanty>
ah
<pol>
1st reason I want to invoke it and see the Desktop and then invoke it again to see the windows back.
<scanty>
sounds reasonable
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<pol>
2nd reason the icon that is in taskbar. I remember there was something wrong with it, need to test it again.
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<pol>
I guess the inability to get rid of this icon from the deskbar is what bothered me.
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<pol>
And there is room for improvement in adding the Configuartion window. For example excluded apps so it does not minimize the 8dock.
<pol>
But the idea is instead of minimizing a lot lets switch the w-spaces.
<pol>
I don't think I even need MinimizeAll that much - it's something one brings from other OS'es.
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<AlienSoldier>
yt-dlp does not always return to terminal prompt
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<nephele_xmpp>
hi
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<Skipp_OSX>
heyo
<nephele_xmpp>
skipp_osx: gpu part arrived :)
<nephele_xmpp>
tommorow I will reinstall Haiku, and then test your patchh
<Skipp_OSX>
nice what did you get?
<nephele_xmpp>
you mean the gpu model?
<Skipp_OSX>
yeah
<nephele_xmpp>
Radoen RX 7900 XTX
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<Skipp_OSX>
ooooooo I got a Radeon 6800 XT
<Skipp_OSX>
fancy next gen with ray tracing v2
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<nephele_xmpp>
I kind of want to try and get radeon_hd to use this properly, and then work on displayport link training
<nephele_xmpp>
I have a 4k 240hz panel, and i want to work on gettiing input latency down :)
<Skipp_OSX>
you could have gotten a cheaper card for that!
<nephele_xmpp>
haha, yes indeed
<nephele_xmpp>
But I also have the idea to use this computer for VR at some point, the CPU and RAM are already beefy because of webkit compiles
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<Skipp_OSX>
7900 XT should be nice although my 6800 XT is from my friend who replaced it with a 7950 GTX
<Skipp_OSX>
I'm using the AMD bc of the Mac drivers, he gave up on that uses Winders/
<nephele_xmpp>
Ah, I don’t have any windows installs
<nephele_xmpp>
and mesa drivers on linux are okay
<Skipp_OSX>
ah yes Nvidia doesn't play ball with that either.
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