ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<OscarL> ah... too late to give a WB! to phoudoin! (but let us hope we'll see him again soon :-D).
* OscarL waves at scanty.
<scanty> oh, hello OscarL!
<OscarL> nice to read you scanty! Hope you're doing well :-)
<scanty> sorry, was coding on another desktop.
<scanty> i'm doing all right for the most part. having some issues with my special lady.
<OscarL> Some things in life seem unavoidable :-/
<scanty> eh, if it wasn't that, it would be something else.
<OscarL> indeed, lol :-)
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<OscarL> In any case, always nice to hear you're busy coding.
<scanty> thanks! i'm working on some tile stuff for my emulator
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<scanty> day off tomorrow... hope to make some more progress.
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<scanty> i wish i had a big whiteboard that i could draw diagrams and charts for code.,
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<OscarL> mmm, whiteboards can be nice. I remember making using them a lot (well... not actually whiteboards, but just some glass window) to try to explain my crazy ideas to co-workers :-D
<scanty> all good code is a little crazy :)
<erysdren> true lol
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<AlienSoldier> OscarL not a bad idea to use a window for that, i often see free ones, does not even need to be insulated.
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<AlienSoldier> Just need a coat of white paint on the side you don't write on.
<OscarL> The window we used had a white background already (it "faced" an internal hallway), so just non-permanent markers were required :-)
<AlienSoldier> tou need a permanent one for the very very important stuff :P
<AlienSoldier> *you
<OscarL> heh
<OscarL> or for resignation messages :-)
<AlienSoldier> that is funny!
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<xybre> Is there a way to render HVIF images larger than 64x64?
<OscarL> not 100% sure, but I think not.
<OscarL> not sure how the coordinates ranges mentioned there may affect rendering sizes.
<xybre> Ideally the same way it scales down, proportionally, I'd think?
<xybre> It looks like BitmapExporter can take any arbitrary size, the limitation is probably just the export menu
<scanty> bedtime. good night.
<OscarL> sleep well scanty! See you around!
<OscarL> xybre: started my Haiku install, just to check... (I only ever use Tracker in List mode view)...
<OscarL> Tracker allows to set "Window->Icon view->128x128", so at the very least hvif rendering can handle that.
<xybre> Yeah it looks like EXPORT_MODE_BITMAP_64 in Icon-O-Matic just sets BitmapExporter(64). It should be pretty easy to hack in a larger value for export to PNG.
<OscarL> xybre: Deskbar's "Preferences->Data Translation->HVIF icons" you can change the "render size" there too (for vector->raster ops)
<OscarL> maxex out at 256.
<OscarL> *maxes
<xybre> Oh interesting, I would not have thought to look there
<OscarL> My Atom N450 based netbook is officially battery-less now. Tried to replace the cells once again (worked fine a few years ago). No such luck this time.
<OscarL> Guess the BMS board is fried/shorted because cells started overheating shortly after final assembly :-D
<xybre> I'm potentially working on an HVIF viewer for other platforms and I found some other HVIF parsers/renderers but they all seem to struggle with some shapes and I wanted to generate a high res reference.
* OscarL avoided setting his house on fire, somehow.
<xybre> :o
<xybre> The Data Translation setting does improve the quality of HVIFs loaded in ShowImage, fyi
<OscarL> xybre: might be of use/interest: https://github.com/jmairboeck/HVIFViewer
<xybre> Yeah, I was kinda avoiding that one because I didn't want to figure out how to compile VB.NET on Linux, but I do want to see if it renders better than Mauve's and Haikon
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<janking> hi
<OscarL> Mmm, N450 netbook runs way too hot in Haiku. RAM is hot, even the miniPCIe WiFi card is hot :-/. Wonder if the motherboard is just dying or something :-(
<OscarL> hello there janking.
<janking> :)
<erysdren> hi janking
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<OscarL> I mean... my Atom N450, Atom N2600, Phenom II X4 all run way too hot by the lack of P-State driver, but... this feels like too much :-)
<OscarL> wonder what's the chance of adding an "acpi-cpufreq equivalent" driver into waddlesplash's contract wishlist :-)
<waddlesplash> xybre: https://linkmauve.fr/dev/hvif/
<waddlesplash> OscarL: probably not very high, not sure I even have hardware that would be able to use it
<waddlesplash> maybe the old ThinkPad T60 (or whatever its model was)
<waddlesplash> modern stuff we all support with C-states and P-states
<OscarL> OpenBSD has acpicpu.c/k1x-pstate.c. FreeBSD has hwpstate_amd.c. I've tried to give it a go, but I lack both skills and focus :-D
<xybre> This one is really neat, it mostly even works in WebPositive https://alwinb.github.io/haikon-js/
<waddlesplash> xybre: and also "hvif2png" in our own source tree, can be compiled for Linux
<OscarL> (Linux's acpi_cpufreq is nice because it covers A LOT of hardware)
<waddlesplash> xybre: "jam -q '<build>hvif2png'" should build the tool for the host system
<waddlesplash> it'll need the host compat libraries (libroot_build.so, libbe_build.so, etc.) but otherwise no limitations
<xybre> waddlesplash yeah Mauve's has some problems rendering some images too
<waddlesplash> well, "hvif2png" uses the same rendering code as on Haiku
<waddlesplash> so that should be 100% compatible
<xybre> waddlesplash I'll check out hvif2png, thanks for the tip!
<waddlesplash> :)
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<xybre> Looks like I will need to spend some time creating a build script for hvif2png for Linux, it tells me that it only works with Haiiku's Jam
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<OscarL> xybre: see "installing jam" in here: https://www.haiku-os.org/guides/building/pre-reqs
<OscarL> given that hvif2png links to libroot/libbe (even if the "_build" versions), writting your own custom build scripts will be far from trivial.
<xybre> Oh there's a whole separate repo for buildtools, I thought I was losing my mind not being able to find the jam source
<xybre> Okay, building jam was easy once I had the source. That's really cool. I am now the proud owner of hvif2png on Linux!
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<xybre> It's interesting that the reference image isn't perfect when exported via hvif2png either. Much better than any others for sure. So the problem in this case is probably a minor error in the HVIF file itself.
<OscarL> what are you using as the "gold standard"?
<xybre> hvif2png now, as it is the reference implementation. I found a test pattern image on Sembience's file format samples and that is the file I have been testing with.
<xybre> Mauve's implementation really struggles with curves. Haikon does pretty well but has some odd warping issues in a couple places..
<OscarL> you said: "the reference image isn't perfect when exported [...]". I mean... compared to what? Tracker? Icon-o-Matic? Some pre-rendered image?
<OscarL> (just curious, btw)
<xybre> I mean the image itself is clearly incorrect, as a test pattern
<xybre> The concentric circles don't quite line up for the top left target
<xybre> It's the abydos.hvif file that has the test pattern
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<OscarL> looks ok for me on Icon-O-Matic (or I just need better glasses, which I do :-P=
<OscarL> both too circles seem to be placed "one pixel too high" (as in... they are not properly contained in the "canvas".
<OscarL> xybre: this is what I see: https://0x0.st/81uj.png
<xybre> The misalignment is (un)fortunately not visible at the resolution that Icon-O-Matic displays at. If you turn up the Data Translation option to max and then open it up on ShowImage you will see slight misalignment. The alignment becomes more obvious at higher resolutions.
<OscarL> set size in DataTranslations to 256 and now I see what you mean.
<xybre> It's probably the file rather than a rendering problem
<OscarL> or just one of those pesky rounding errors :-)
<xybre> Authoring highly accurate HVIFs is challenging
<xybre> Hopefully with 24 bits of floating point resolution we won't see any at just 1024 but maybe!
<OscarL> I only managed to create *one* .hvif. a green circle gradient with black border, so, hardly an expert here :-P
<xybre> I've thought for years about using the HVIF format to store vector data. I have an allergy to SGML.
<OscarL> .hvif is pretty sweet.
<OscarL> (even from an end-user point of view)
<xybre> In the end I might end up with an HVIF-extended format, on the off chance I run into a limitation, but I'd rather start with vanilla and go from there.
<xybre> I like the single pass nature of it in particular
<OscarL> Bet Stephan Aßmus would be glad to hear that people still like his work in 2025 :-)
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<OscarL> /bin/query needs some form of parameter optimization. I get *wildly* different timings with:
<OscarL> time query -e -v /Data1 "((name!="port.recipe")&&(name=="*.recipe"))"
<OscarL> than with:
<OscarL> time query -e -v /Data1 "((name=="*.recipe")&&(name!="port.recipe"))"
<OscarL> ~52s vs ~6s first run, 0.75s vs 0.2s on second run (nice speeds up on second run, though! :-D)
<OscarL> (I ran the "fast version" first here)
<xybre> Thanks for your help, both of you! I'm going to get some rest now :)
<OscarL> sleep well xybre!
<OscarL> Mmm, `query -e pygame*` doesn't matches `pygame_*` :-S
<Begasus[m]> morning peeps and OscarL :)
<OscarL> only `query -e pygame_*` does :-/ (might need to open a ticket for that one).
<OscarL> Hello there Begasus[m] :-)
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<OscarL> also... why isn't -e the default behaviour for "/bin/query"?
<Begasus[m]> patches welcome? :P
<OscarL> Begasus[m]: my last Haiku patch was actually on merging query/filterquery :-P
<OscarL> so I might just add there. just ondering what's the rationale behind it NOT being the default ATM.
<Begasus[m]> jikes : And when is KDE moving to Qt 6.9? 6.9 is due out on the 25th. :P
<Begasus[m]> I'm not a query user in Terminal, so no idea there
<nekobot> [haikuports] threedeyes pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/3672c075e55b...0fe3e7f8b53b
<nekobot> • threedeyes (0fe3e7f8): tg_owt: bump for rebuild
<OscarL> I need to add "-e" to all my query aliases because otherwise it breaks "ctrl+click" open from Terminal.
<OscarL> (for filenames that need "escaping", like recipes that have "~" in their filenames)
<Begasus[m]> I feel an update to telegram coming up :)
<OscarL> was thinking the same :-D
<Begasus[m]> pfew ... no mass email today :P
<OscarL> Sorry. I was too bussy attempting to set my house on fire, apparently. :-D
<Begasus[m]> next round on openSCAD waddlesplash :)
<erysdren> OscarL: you okay man? lol
<Begasus[m]> yeah read something just now, it's gone now?
<Begasus[m]> Hi erysdren (@_oftc_erysdren:matrix.org)
<erysdren> hi Begasus
<OscarL> erysdren: yeah, all good. Just had a bit of a scare with some lithium cells :-)
<erysdren> ahh scary!
<Begasus[m]> time for coffee :) (fresh*)
<erysdren> glad you're okay
<OscarL> All good! Noticed the increse on temps, and managed to open the baterry enclosure and rip out some cables before it actually became ablaze :-D
<Begasus[m]> had some luck there then !
<OscarL> I just double checked my soldering work. No mixed up cables, so I guess the board just had a short circuit (and that was why previous cells died)
<OscarL> Begasus[m]: indeed.
<OscarL> Begasus[m]: now the only fire-hazard is the two bateries in parallel I have soldered and taped to the back of my "new" phone :-P
<Begasus[m]> whoot! living the dangerous live there! :P
<OscarL> I hate buying new stuff when old stuff can be repaired. Also... no money for new stuff anyway, so... win/win (with a slight chance of flames) :-P
<Begasus[m]> error: 'const class QTime' has no member named 'elapsed'
<Begasus[m]> this seems obsolete from before qt5? :P
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<OscarL> #include <QTimeTraveler.h>
<janking> Good morning :)
<OscarL> erysdren: just opened the qbrush-alphashadow.svg file you added for trenchbroom. Noice! kudos to your friend!
<erysdren> i'd like it if we can add a credit or link-back to them somehow in the recipe
<erysdren> any idea how we could do that?
<erysdren> if possible...
<OscarL> I guess nothing prevents you to add a line or two to the DESCRIPTION (as visible as it can get, I think)
<Begasus[m]> you could add it to COPYRIGHT?
<erysdren> might do that, and for QuakeSpasm too (they made the logo there too)
<OscarL> other than that... links/mentions on the commit messages/PRs would be my go to.
<Begasus[m]> and a co-authored-by in the commit message for the icon?
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* OscarL wishes we would just get rid of COPYRIGHT.
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<Begasus[m]> those can be a pain yes
* janking is idle: BRB
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<OscarL> (would like one with actual screws)
<Begasus[m]> lol
<Begasus[m]> can't remember when I actually used one of those screw type of connections :P
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<OscarL> meanwhile I have one of those at arm's reach :-D
<Begasus[m]> still nogo with that Qt error
<OscarL> Those VGA connector are something else. On one hand... you wouldn't lose image with just a like kick on a cable. On the other hand... if you really trip over those cables (and the screws were secured)... both pc AND TV/Monitor would end up in the floor :-)
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<Begasus[m]> https://bugs.gentoo.org/947622 maybe it detects Qt6 instead of Qt5?
<OscarL> from that gentoo bug, what I understand is that the code is just old, and thus needs patching to make it work.
<Begasus[m]> yep: -I/boot/system/develop/headers/Qt6/QtCore
<nekobot> [haikuports] threedeyes pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/0fe3e7f8b53b...04e308e9ee55
<nekobot> • threedeyes (04e308e9): Telegram: bump version
<Begasus[m]> there it is! 🎉
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<Begasus[m]> me feeling stupid :P used "qmake6" instead of just "qmake"
<OscarL> If using QElapsedTimer instead of QTime would make it work with Qt6 (instead of Qt5)... I would consider patching it, even if just to see if it works :-)
<Begasus[m]> the .pro file even mentions Qt4, so not going to patch the lot there :P
<OscarL> oh... https://review.haiku-os.org/c/haiku/+/9138 might be good!
<OscarL> "input_server -q" not working (basically forcing you to do a hard reboot) has been a major PITA many times for me.
<Begasus[m]> wished qmake had an option to list variables used by the project, like "cmake -L"
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<Begasus[m]> GLView.cc:(.text+0x3a97): undefined reference to `__GLXEW_SGIX_pbuffer'
<Begasus[m]> we don't to do glx (yet) afaik
<Begasus[m]> that's fixed, another one :P
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<Begasus[m]> glad kdevelop is still good here :P
<Begasus[m]> cc1plus: out of memory allocating 71448 bytes after a total of 0 bytes ....
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<Begasus[m]> ok, how to solve this? Signature in rsrc doesn't match constructor arg. (application/x-vnd.qt5-qtbase, application/x-vnd.TeXmacs)
<Begasus[m]> it wants me to install the qthaikuplugins which are already installed (Qt5)
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<Begasus[m]> qt.qpa.plugin: Could not find the Qt platform plugin "xcb" in ""
<Begasus[m]> that's actual error, should mention "haiku"
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<Anarchos> hello mmu_man
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<Anarchos> Does anybody know who is J2rôme Duval ?
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<Begasus[m]> Anarchos: = korli :)
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<Anarchos> Begasus[m]: makes sense. I wonder where he works...
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<Begasus[m]> not my day today :P better stick to some easy stuff ;)
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<yann64[m]> <Anarchos> "Does anybody know who is J2rô..." <- Among the first contributors to OpenBeOS/Haiku
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/04e308e9ee55...2fc7ad074c06
<nekobot> • Begasus (2fc7ad07): kdesdk_thumbnailers_kf6, add KF6 version 24.12.3 (#12024)
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<Begasus[m]> github is giving me a hard time ....
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/2fc7ad074c06...d21f2334a2e6
<nekobot> • Begasus (d21f2334): kdialog_kf6, add KF6 version 24.12.3 (#12025)
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<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/d21f2334a2e6...6c963c6f5bb9
<nekobot> • Peppersawce (6c963c6f): Freeciv: Update to 3.1.4, fix config/saves issues (#12023)
<nekobot> [haikuports] Begasus pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/6c963c6f5bb9...5cb1f6aaa0ea
<nekobot> • Begasus (5cb1f6aa): kfourinline, add KF6 version 24.12.3 (#12028)
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<mbrumbelow> Begasus[m]: You are flooding GitHub with too many commits, that is why :p
<Begasus[m]> lol
<Begasus[m]> that only happens if github is co-operating :P
<Begasus[m]> and I don't even push every KDE recipe I got here ;) just the ones I find interesting or the ones that can be moved safely to KF6 :)
<Begasus[m]> about 70 extra in my local copy that are not included at haikuports
<Begasus[m]> most have been here since last year, just didn't push them, like this one https://apps.kde.org/kgeography/
<mbrumbelow> 👍🏻
<Begasus[m]> note to self, need to check KF6 versions for libktorrent and ktorrent :P
<Begasus[m]> we still got the old ones
<Begasus[m]> first one done, second one will be for tomorrow :)
<Begasus[m]> closing down for today
<Begasus[m]> cu peeps!
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58767] - https://git.haiku-os.org/haiku/log/?qt=range&q=ed030a3905a2+%5E5cce8bc7575f
<nekobot> [haiku/haiku] ed030a3905a2 - nfs4: Add debug output functions
<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58768] - https://git.haiku-os.org/haiku/log/?qt=range&q=2e46e092dbb7+%5Eed030a3905a2
<nekobot> [haiku/haiku] 2e46e092dbb7 - drivers/input: fix unkillable input_server
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<nekobot> [haikuports] waddlesplash pushed 1 commit to branch master: https://github.com/haikuports/haikuports/compare/5cb1f6aaa0ea...84fad2af7eb9
<nekobot> • TheZeldakatze (84fad2af): mesa, glu: change sources as the original ones did not exist anymore (#12027)
<nekobot> [haiku/haiku] waddlesplash pushed 3 commits to master [hrev58769] - https://git.haiku-os.org/haiku/log/?qt=range&q=cd7aab83d153+%5E2e46e092dbb7
<nekobot> [haiku/haiku] 2ab23a1adeb5 - libroot/glibc: Fold needed declarations in stdlib/stdlib.h into include/stdlib.h.
<nekobot> [haiku/haiku] 42adc340f45a - libroot: Add missing files to arm64 Jamfiles to fix the build.
<nekobot> [haiku/haiku] cd7aab83d153 - headers/posix: Drop commented-out strsep from string.h.
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58770] - https://git.haiku-os.org/haiku/log/?qt=range&q=cca890220cb7+%5Ecd7aab83d153
<nekobot> [haiku/haiku] cca890220cb7 - libroot: add fpclassify & s_cacos to the PPC build
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<x512[m]> I finally managed to get Nvidia working: https://discuss.haiku-os.org/t/haiku-nvidia-porting-nvidia-gpu-driver/16520
<erysdren> wonderful work!
<erysdren> never thought i'd see the day
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<nekobot> [haiku/haiku] waddlesplash pushed 2 commits to master [hrev58771] - https://git.haiku-os.org/haiku/log/?qt=range&q=910fdeee843f+%5Ecca890220cb7
<nekobot> [haiku/haiku] cf8410ca168a - libroot/musl: Clean up x86_64 math Jamfile rules.
<nekobot> [haiku/haiku] 910fdeee843f - libroot/glibc: Delete more unused stuff.
<janking> hi
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<AlienSoldier> that mean full 3d acceleration or just 2d rendered by the gpu?
<AlienSoldier> and will this driver include video/movie acceleration?
<x512[m]> In theory 3D/Compute Vulkan application should work.
<x512[m]> But some NVK crash problems should be solved first.
<x512[m]> Video encode/decode acceleration need support on Mesa NVK side.
<x512[m]> OpenGL can be used with Zink.
<AlienSoldier> interesting
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<nekobot> [haiku/haiku] 843c97b01ffd - libroot: Make glibc use the native Haiku locale structs.
<nekobot> [haiku/haiku] waddlesplash pushed 2 commits to master [hrev58772] - https://git.haiku-os.org/haiku/log/?qt=range&q=88b063d5e6b8+%5E910fdeee843f
<nekobot> [haiku/haiku] 88b063d5e6b8 - libroot/glibc: Delete now-uneeded locale files.
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<nekobot> [haiku/haiku] waddlesplash pushed 1 commit to master [hrev58773] - https://git.haiku-os.org/haiku/log/?qt=range&q=a3fe8122be54+%5E88b063d5e6b8
<nekobot> [haiku/haiku] a3fe8122be54 - libroot/glibc: Delete even more unused stuff.
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