ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<Begasus> g'morning peeps
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<Not-5726> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-0/±0] https://git.io/JM9oc
<Not-5726> [haikuports/haikuports] wattoc aabd68b - WIP: Virtualbox Additions (#6152)
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<netpositive> morning
<Begasus> morning netpositive
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<nephele> Good day Begasus
<Begasus> hi there nephele
<nephele> I'll try to finish my SDL port and love recipe update today :)
<Begasus> nice :)
<nephele> ugh, i hate having to use nano
<nephele> why is it the default cli editor .-.
<Begasus> I like it for what I need it :)
<Begasus> checking stress-ng atm
<nephele> For me it is too complicated to get done what i want in comparison to vi or ee
<nephele> would be much nicer to have a Koder view, even if that was somehow embeded or overlayed over the terminal (would be kinda funky :D)
<Begasus> eeps KDL ...
<nephele> I also figured out SDL2 does not implement minimum size directive for windows, so that is why my game could be made so incredibly small... I can fix that too
<Begasus> I think there are already a few PR's for SDL2?
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<nephele> I dunno, but it definetely isn't in our patchset
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<nephele> Begasus: How often do you get "cannot activate package name in use" when working with haikuporter?
<nephele> It seems to me like a quite annoying timekiller :/
<Begasus> quite a lot nephele (when updating)
<nephele> Sounds like it wold be neat to make that issue more prominent
<Begasus> Sometimes I need to remove the "state" directory to proceed ...
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<Begasus> k, next ... checking PR for gettext ...
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<Begasus> never checked it out, but FPCUPdeluxe is actully running on Haiku ;)
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<nephele> Okay I'm done
<nephele> Will push in a bit for a review :)
<nephele> (Updates love2d to 11.3, fixes screenshoting love2d, makes love2d open games directly, makes minimum size work etc.)
<Begasus> living on the edge atm (building gettext and fpcupdeluxe building fpc/lazarus at the same time) :)
<rennj> at the same time!
<rennj> i thought you where all done with the pascal/ide foobar
<rennj> ahh fpcupdeluxe gui installer
<rennj> heh
<rennj> Hence you can install multiple versions of FPC and Lazarus.
<Begasus> just wanted to give it s spin
<rennj> yeah pascal taking names and kicking ass
<Begasus> roidredx is still looking into cudatex, when/if I can I try to help out there (with my limited knowlidge) :)
<rennj> whats that tex on nvidia
<rennj> cudatex
<rennj> https://cudatext.github.io/ haha so wrong i was
<nephele> Damn git server, pull my changes >:(
<rennj> Frequently asked question is "What advantages over Sublime does it have?" Wiki answers it. Wiki contains almost complete documentation for program.
<rennj> well there you go.. nice
<nephele> Uh oh, it starts with open source as an advantage .-.
<rennj> freesoftware please
<rennj> opensauce is nice, but freesoftware is better
<rennj> what would stallman do?
<nephele> Last I heard he got himself canceled on social media... thought that sais more about how horrible social media is than stallman :)
<rennj> i just think of sony or nintendo using freebsd code and not giving back
<rennj> opensauce is nice, but freesoftware is better
<nephele> You'll be delighted to hear that Sony uses Linux for the playstation 5 and also is not giving anything back
<rennj> amd graphics code..wonder if that made it back into freebsd
<x512[m]> Not problem at all to not make it back.
<rennj> you chose opensauce..dont expect the back
<PulkoMandy> Sony is one of the main contributors to WebKit, make of this what you want
<x512[m]> GPL is not open license, it limit freedom.
<rennj> sharing is caring
<rennj> hehe
<rennj> didnt you watch the care bears
<nephele> Mostly companies contribute back to projects if there is a benefit to it, or it is worse if they don't I think... for example android phone vendors use linux but usually only do the absolute minimum to somehow reach license compliance (or do not at all)
<PulkoMandy> looks like Sony is speeding up its contributions too: https://www.phoronix.com/scan.php?page=news_item&px=Sony-More-Open-Source-2021
<nephele> Neat
<PulkoMandy> turns out maybe threatening companies to send lawyers if they don't publish sourcecode (that's how GPL is currently handled) is maybe not as efficient as offering them to contribute upstream because it's more efficient for everyone and in the end it saves them money?
<nephele> PulkoMandy: heh, thanks for the reminder about webkit :)
<x512[m]> Also there are always a way to bypass GPL exists such as proprietary add-on loader. See Linux nVidia driver for example. It result GPL makes architecture uglier.
<nephele> I'll redo my upstreaming commit to better understand the process
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<nephele> x512: Or the new "in-kernel-abi" stabilization mainly from androids side
<nephele> it gives a stable driver architecture to compile drivers against => not a gpl derivitive
<PulkoMandy> also, which other smartphone manufacturer has something like https://developer.sony.com/develop/open-devices/ ?
<rennj> pine64 phone
<nephele> Pine64 is more complex to use than AOSP if it is supported by the phone manufacturer
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<rennj> yeah sony going to linux cause freebsd dev is to slow
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<rennj> haha mesa stack reinventing wheels
<nephele> FreeBSD dev is slow? since when?
<rennj> Wouldn't surprise me long-term. At this point they're running their own custom BSD graphics stack that is essentially what Mesa offers for free. That's just graphics. Add in sound, storage, peripherals, etc that they need which Linux already supports and BSD doesn't, it makes Linux look more and more desirable.
<rennj> the comment on forum
<nephele> FreeBSD uses mesa... same as us
<rennj> i agree..why sony probably switched from freebsd to linux kernel
<nephele> mesa is userspace
<nephele> mostly anyway
<rennj> to much to maintain on their own
<nephele> I think it's more that linux is a bit easier to target and by now all required technologies from FreeBSD have been ported to linux or have "okay" linux alternatives
<nephele> For example for reliable storage you really want ZFS, and by now with the ZOL project (the new OpenZFS upstream kinda) you can get ZFS on linux too
<rennj> yeah but freebsd,opensolaris, all wanted to go their own way, yeah now with zfs on linux
<rennj> it only took over a decade or more
<rennj> force them back to linux fold...cause thats where the developers are...
<rennj> maybe we can zpool/zfs that actually works across bsd's,linux,illumnos,solaris..
<nephele> Huh? the illumos and FreeBSD zfs developers and ZOL developers are working together on ZFS
<rennj> not in 2005
<rennj> and 15 years later oh zfs on linux wins...
<rennj> course oracle zfs probably never work with it
<nephele> well, obviously... Illumos wasn't around in 2005...
<rennj> in 2005 we had zfs, not zfs on root/boot but had it for storage fs
<nephele> ZFS on Illumos and FreeBSD and Macos and Linux is the /same/ codebase
<nephele> not sure what makes you think the linux version "wins" or is better?
<rennj> i have sun thumper vm from that timeperiod with zfs rocking ready to go..
<nephele> if you want proper integration with the OS the FreeBSD and Illumos version are much much better
<nephele> especially if you use something like TrueNAS core or so
<rennj> yeah cause the sun solaris version wasnt the true source
<rennj> heh
<rennj> zfs was worthless to me without full disk encryption
<nephele> opensolaris was the upstream of zfs
<rennj> course once you set on the zpool it for life
<nephele> untill oracle for some reason decided the close it, then Illumos and with it OpenZFS replaced it
<rennj> anyway NIH syndrome was what i was talking about
<rennj> oracle was 2009/2010
<nephele> FDE only came to ZFS with Illumos/openZFS
<rennj> 2005 was opensolaris/sun smf,zfs,
<rennj> you know upstart,launchd,systemd
<rennj> well sun had smf out before all of that
<rennj> a new init system
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<nephele> Linux is the only OS i know that has any devisive opinion over an init system...
<rennj> you did unix work in the 80's and 90's?
<rennj> cause the unix wars where real
<rennj> anyway sun,irix,hp-ux,aix all had their spins on runcontrol/init
<nephele> The important port is more the service supervision though?
<nephele> doesn't matter /that/ much how it starts up initially
<rennj> yeah it does...fsck 100's drives cause of crash
<rennj> you going to have long boot
<rennj> zfs do away with fsck
<nephele> That's not a problem of the init system
<rennj> one of the main goals
<rennj> you init the system, and it spends 1hour fscking drives cause not done in parallel
<nephele> You can do paralel disk checking even with the "I use a shell script as init" type of init, it's not a architectural problem of the init as such imo
<Begasus> nice :) (and lazarus running ... :) https://ibb.co/MpzKxR8 )
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<rennj> heh write once, compile anywhere
<rennj> very java sounding
<rennj> write once, run anywhere
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<zsh> write once run on any DE
<Begasus> I know roidredx already did it on 64bit, so one can build lazarus that way :)
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<rennj> yeah sure, meanwhile i cant copy 1000 roms from isoimage to a directory/folder...opentracker fail...wonder if r1beta3 does same thing.
<rennj> haiku copying files and mame failure was epic other day
<rennj> does anything actually work
<rennj> see i upgraded the r1beta3 vm with pkgman update...perhaps not doing the update, and seeing if i can actually copy files to dir works
<rennj> least aros-one actually copied the files, and then mame actually loaded games...
<rennj> aros 1 vs haiku 0
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<julicenri> nephele: Sony uses a FreeBSD fork for their consoles, not Linux.
<julicenri> Most of Sony's Linux-releated contributions are not from the PlayStation division.
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<countryboy> hello
<nephele> juliencenri: Playstation 5 uses linux, playstation 4 uses FreeBSD
<nephele> afaik anyway :)
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<countryboy> i think we need a link to https://download.haiku-os.org in main haiku download page : https://www.haiku-os.org/get-haiku/r1beta3/
<Begasus> it was down for a reason afaik countryboy
<Begasus> Is there a way to create a non-packaged directory in a recipe? (need to cp a binary there (needs read/write support))
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<countryboy> thanks Begasus
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<countryboy> hi Begasus
<Begasus> hi countryboy
<countryboy> about nightly : https://postimg.cc/pmGLTnSR
<Anarchos> haikuporter gives me this strange error message (seems related to python) : 'NoneType' object has no attribute 'replace'
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<countryboy> if you have a virtualbox image of haiku under linux ...
<countryboy> you can send file from one os to another with ftp
<countryboy> 1. install vitualbox under linux
<countryboy> 2. install haiku as a virtualmachine
<countryboy> 3. put in haiku network static ip
<countryboy> 4. open under haiku ftp
<countryboy> 5. under haiku => passwd <your password>
<countryboy> i apologize
<countryboy> too long
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<Not-5726> [haiku/website] pulkomandy pushed 1 commit to master [+1/-0/±0] https://git.io/JMHHl
<Not-5726> [haiku/website] pulkomandy 36a8e65 - Monthly activity report
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* jjido thanks PulkoMandy ! New activity report ❤️
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<countryboy> hi, it is all ok ?
<BrunoSpr> me yes!
<countryboy> xD
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<BrunoSpr> hi all... my featured tab in HaikuDepot is empty! Where to clear the temporary or how to restore HaikuDepot? http://0x0.st/-htC.png
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<Anarchos> hello
<rennj> https://depot.haiku-os.org/__docs/index.html perhaps has the info BrunoSpr
<rennj> hmm maybe not that all server end stuff
<rennj> not the client side
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<rennj> Settings:~/config/settings/HaikuDepot/main_settings
<rennj> ~/config/cache/HaikuDepot/ - Cached icons, screenshots, descriptions etc.
<Not-5726> [haiku/infrastructure] kallisti5 pushed 1 commit to master [+0/-0/±1] https://git.io/JMQGf
<Not-5726> [haiku/infrastructure] kallisti5 90fdd70 - cdn/loadingdock: Add davidkaroly
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<BrunoSpr> rennj hi thx I tried to delete the cache but still not featured apps
<BrunoSpr> and I deleted the settings file too but still not there the featured apps, but anyway I do not need the tab...
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<BrunoSpr> will try later
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<Anarchos> who encounters also this error with haikuporter : 'NoneType' object has no attribute 'replace'
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<rennj> is this r1beta3 or some update version?
<rennj> nightly
<Anarchos> rennj it is on hrev 55673 so pretty recent
<rennj> well haikuports perhaps try older version
<rennj> no clue
<rennj> i mean i understand ports..but the compile job and what it pulls/fetches i guess depends on port your trying to build
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<rennj> fetching, patching and building of source code...the source sucks
<rennj> sounds like the software your trying to compile has issues
<rennj> i.e. fix the source code of whats failing to compile
<rennj> https://github.com/haikuports/haikuports/wiki/ perhaps try the mailing list
<rennj> oof,,,more info
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<Anarchos> rennj i think i tricked the vim recipe too much
<rennj> tweaked/tricked heh..
<rennj> so your port compile of vim is failing
<rennj> but haikuports still works on compile other ports
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<Anarchos> rennj even if i revert my change, i have same trouble
<rennj> so its the vim recipe
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<rennj> why not just pull the binary from haikudepot
<rennj> rather than try to compile from source
<Anarchos> rennj because it is not compiled with +python3, which i need for some plugin
<rennj> so your trying to compile vim with python3 using some older recipe that uses python2.x ?
<rennj> probably need to fix bunch of source code..
<Anarchos> rennj no i juste use the recent recent recipe, just adding the +python3 flag
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<beaglejoe> Anarchos: I have seen that error before. I don't remember what I did. Try haikuporter -c <portname>
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<nephele> Begasus: I'm not having any luck pushing my stuff to my git repo, i don't suppose I can send it to you in an email? :)
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<andreasdr> Hi
<nephele> Good day andreasdr
<andreasdr> Hi Sir.
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<offtopic[ON]> its "Sir Hi Sir"
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<andreasdr> Sir. Ok Sir. Sir. Hi Sir. :D
<offtopic[ON]> learn how to speak to your higher rating officers! moggot
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<andreasdr> Sir. Ok Sir.
<andreasdr> :D
<andreasdr> So Haiku is a military institute now? :D
<offtopic[ON]> And wipe that stupid smile of your face!
<nephele> And I thought Sir was considered assuming someones gender or sex and somehow offensive based on that nowadays
<andreasdr> I just want to be polite and friendly and a bit funny if I say "Hi Sir.". I apologize.
<nephele> Why apologize? I think the assumption that it is offensive is a bit ridicilous :P
<offtopic[ON]> now days anything can be consider offensive based on spins
* Anarchos landed in a dystopian #haiku channel....
<andreasdr> nephele: Would think the same.
<offtopic[ON]> NEPHELE
<offtopic[ON]> YOU THINK IT CAN EAR US?
<nephele> On my steam profile someone posted that i was a good medic ingame, and then apologized for "potentially misgendering"
<nephele> offtopic: good question :3
<andreasdr> Which game nephele?
<nephele> Team Fortress 2
<offtopic[ON]> ate least they didn't say you are a good nurse
<andreasdr> Cool.
<offtopic[ON]> valve had to steal it from quake and ruin it
<offtopic[ON]> isn't genodeos better then haiko
<Begasus> nephele, you could send me the changes, but as previous ... take a look at the upcomming PR then
<nephele> what do you mean by upcoming PR?
<andreasdr> But true. "Hi Sir" does not include women/++. I was totally not aware of this. Damn.
<nephele> In the military it does though
<andreasdr> Ah Ok. Funny then.
<Begasus> nephele, if you want me to push the changes to haikuports ...
<nephele> Yes, but what do you mean with an uncoming PR? is someone else working on love2d too?
<offtopic[ON]> feminine for sir is mam
<Begasus> no, if I create one there is one to take a look at and follow up :)
<offtopic[ON]> or madam
<andreasdr> Ok. But you can never 100% by nickname which gender a person has. So I have no idea of your both gender.
<andreasdr> ..sure....
<offtopic[ON]> ~there are no women in irc
<offtopic[ON]> thats a fact
<andreasdr> 100% agree
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<andreasdr> So ill change my welcome message. Thank you for hinting me.
<nephele> You can always go the true route: simply not care what gender a nickname has and keep your greeting
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<nephele> I've never cared what people called me, it seems like a waste of time to argue about something like that :P
<offtopic[ON]> thats because they havent called you "#/$%!"#$
<nephele> I just say thank you to that
<nephele> it's much more offputting to people than insulting back ;)
<andreasdr> Ill try now QtCreator now. Lets see if it has C++ code completion.
<andreasdr> Under Haiku
<nephele> Begasus: okay I'll take a look, i've send it to you i think you can add it to your tree with git am
<andreasdr> And how much it is tied to QT
<nephele> it's a c++ IDE, you can use it for BApi code iirc
<nephele> just, it's written in qt obviously :)
<andreasdr> Nice. Let me see.
<andreasdr> Ok
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<offtopic[ON]> ignorance is bliss hence /ignore
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<countryboy> offtopic[ON]: in fact wild is better
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<andreasdr> Hi there! :D
<andreasdr> (Better?)
<offtopic[ON]> wild?
<countryboy> hi everybody
<nephele> Good day countryboy
<andreasdr> Hi countryboy. Whats up in the country side?
<offtopic[ON]> moooo
<countryboy> searching for countrty girls to play ... to play togheter to use computer ...
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<offtopic[ON]> but there no privacy
<countryboy> we need privacy ...
<offtopic[ON]> do we now?
<countryboy> the fault of the politicians: I am not a politician
<nephele> I love how the forum icon of haiku is a literal bikeshed
<offtopic[ON]> always the politicians
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<offtopic[ON]> the fault of the children
<countryboy> children should command: because they must grow up
<offtopic[ON]> we can have privacy cause of "think of the children"
<offtopic[ON]> we can have privacy cause of "terrorists"
<nephele> That's always an easy excuse
<offtopic[ON]> we can have privacy cause of "communism"
<countryboy> i don't know ...
<offtopic[ON]> cotse you dont
<nephele> If you ban encryption, surely the terrorists will be good boys and not use it either ;)
<andreasdr> Nice. QtCreator is nice!!!
<andreasdr> I could totally work with that.
<offtopic[ON]> cause of wannacry
<nephele> Begasus: i see there is already a patch for sdl2 from X512, maybe i should send my patch to them so they can add it to the patchset
<andreasdr> It is not recognizing int64_t, which file to include to recognize int64_t?
<offtopic[ON]> that didnt stoped hackers rasomware
<offtopic[ON]> did it stop terroisme?
<countryboy> what have you decided to bring: freebasic or gambas ?
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<nephele> Begasus: Hmm, that is pretty stale, so i'll just ignore that for now
<humdinger> hullo all
<nephele> Ideally my tinier patches would be upstreamed aswell to SDL2 but i don't know how i'd do that :D
<nephele> hi humdinger
<Begasus> 'lo humdinger
<andreasdr> Hmm it did crash.
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<countryboy> hi humdinger : peace peace peace ...
<humdinger> sure, why not
<nephele> Begasus: anyway, i think my two patches shouldn't conflict much with that bump
<countryboy> aaaahhhh : humdinger and not hindenberg ... i apologize ...
<Begasus> I'm not toutching SDL2 here, so I'll wait untill those with knowlidge can confirm and merge :)
<humdinger> oh, the humanity
<nephele> beaglejoe is here, maybe he can comment :)
<offtopic[ON]> countryboy is cosa nostra
* Begasus pokes beaglejoe
<Begasus> :)
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<humdinger> Begasus: surely you speak "beagle" with all the years you went to dog school...
<nephele> Begasus: you can merge the love2d change as is though (or make a pr for it) it will then start working for my usecase once the sdl patch is merged, but it if isnt the engine will still work as before
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<countryboy> ahhhh aaahhh => humdinger == umile in italian => like poor ...
<nephele> just with a newer version
<nephele> my sdl2 patch only implements dropfile and minimum window size respectively
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<Begasus> I just don't have enough time in a day ...
<Begasus> humdinger, not talking about dogs atm :P
<nephele> I only have a bit of haiku time today :D
<nephele> it's back to taking apart pumps next week ;)
<beaglejoe> Hi all.
<Anarchos> hi beaglejoe
<humdinger> ho
<Begasus> hi beaglejoe
<Begasus> 'lo Anarchos :)
<Anarchos> Guten Tag Begasus
<Begasus> Guten abend Anarchos :)
<offtopic[ON]> its chatbots happy hour
<nephele> beaglejoe: I have two new SDL patches, maybe they can be added to your PR patchset?
<offtopic[ON]> xD
<nephele> it's for sdl dropfile events and for window minimum size
<countryboy> humdinger: never take the airship xD
<humdinger> hard pressed to find one these days...
<beaglejoe> nehele: Do you have github page?
<nephele> No, i have a private git repo, but i'm having trouble uploading the stuff .-.
<Anarchos> Begasus i solved my bugs :)
<nephele> I could send the sdl patch per email though
<nephele> (either the two patches directly, or the haikuports commit that adds it to the patchset)
<countryboy> this is a present to linux, haiku, windows, all => https://gitlab.com/redmoonapache/freebasicexamples
<Anarchos> Paladin behave weird : as soon as i run the executable, it re-updates all the dependencies.
<nephele> or maybe Begasus can add the PR and you can copy it from there :3
<beaglejoe> nephele: which patchset are you adding it to?
<nephele> libsdl2
<offtopic[ON]> isnt that linux?
<offtopic[ON]> gnu/haikus
<nephele> beaglejoe: https://termbin.com/566ve
<nephele> I just realized i can upload it to a pastebin, lol
<beaglejoe> The newest PR I have #6457 has no patchset (yet).
<andreasdr> Hi
<nephele> Actually here: https://termbin.com/mmfl
<nephele> accidentally put up the reverse .-.
<nephele> beagelejoe: Yes, i worked on the patchset that the previous one had before i saw your commit
<nephele> I think my two new commits in the patchset should apply?
<beaglejoe> threedeyes is working on sdl2 also.
<nephele> could be, i have no idea
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<nephele> i don't even know where threedeyes hangs around to talk with them
<beaglejoe> See this conversation https://github.com/haikuports/haikuports/pull/6457
<nephele> Not sure what it should tell me, i read that
<beaglejoe> I see your patchset is for 2.0.14, some of that is probably upstreamed already.
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<nephele> No, i wrote that code like two days ago
<nephele> , that should be fine
<nephele> just take the two commits I added to the patchset
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<beaglejoe> What I am saying is that 2.0.14 is ancient. 2.0.16 has most of this patchset and now 2.0.18 is available.
<nephele> I don't care about the rest of the patchset, only the stuff that commits adds matters
<nephele> the part after the plusses
<nephele> I can also give you just that, but it's then two pastes for two commits without the patchset context
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<beaglejoe> nephele: I saved that as a patch, but get error: corrupt patch at line 347 from git apply
<nephele> Okay: try these for applying inside the libsdl2 source directly https://termbin.com/w5tw
<Begasus> taking a break, cu later/tomorrow peeps
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<beaglejoe> nephele: if you can create the updated patchset locally, and email it to someone with commit access, that will probably be easiest. My local haikuports is a mess right now.
<nephele> I already updated the patchset for the released version
<nephele> I'm only sending it to you so it does not conflict with your work
<beaglejoe> Ok, thanks.
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<nephele> (anyway, should just be cd libsdl2/sources/wherever/ and then git am to import those, and then haikuporter -c libsdl2 to extract the patchset)
<nephele> I could also update it once your stuff is merged i guess, but I only have time for that in two weeks or so :)
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<beaglejoe> The changes are not too big. Shouldn't be a problem even if we have to do it via paste.
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<nephele> why paste?
<nephele> just wget the uri, and then use git am?
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<beaglejoe> The patches for 2.0.14 won't apply to the 2.0.18 codebase.
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* humdinger waves
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<nephele> hmm
<nephele> both?
<nephele> Well, you can try to adjust it if you want and commit, or i'll do that after you updated to 2.0.18
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<beaglejoe> There have been several people involved with SDL2, hopefully opinions and ideas will be forthcoming. Maybe I should have done the PR as an issue instead.
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<beaglejoe> bbl
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<offtopic[ON]> is this a japanese distro?
<nephele> What do you mean by that?
<offtopic[ON]> What do you mean by that?
<offtopic[ON]> maybe i messed typed it
<offtopic[ON]> is this a Japanese distro?
<offtopic[ON]> Haiku (俳句, is a type of short form poetry originally from Japan.
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<offtopic[ON]> is it some kind of "death note"?
<nephele> I don't know what that means
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<offtopic[ON]> its a messege you send to someon you gona kill
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<nephele> It's a wiki page .-.
<offtopic[ON]> isnt it self explanatory?
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<Anarchos> kallisti5 i left you a comment : https://github.com/haikuports/haikuports/issues/286
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<kallisti5[m]> <nephele> "https://dev.haiku-os.org/wiki/i1..."; <- I've never seen that page, it's not an official update page on r1b3 😁
<nephele> then update it... it's official all right
<nephele> there is no /other/ page I know off that sais which sais which languages are added or not
<nephele> s/sais which//
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<kallisti5[m]> Well.. pootle shows charts on language completeness
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<Anarchos> kallisti5[m] i left you a comment : https://github.com/haikuports/haikuports/issues/286
<nephele> kallisti5: it doesn't matter much, the wiki page is the only place where it sais which languages are actually in the release or not :)
<nephele> because of the 60% thing for one thing
<kallisti5[m]> You should update it then. 😁
<nephele> Would make sense to put that on the release page though
<kallisti5[m]> I think so
<nephele> Well, I don't know what happened after the last update of the page :D
<kallisti5[m]> You and me both
<nephele> "I've never seen that page" History sais you edited it though ;)
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<nephele> Noto Emoji look terrible, i kind of regret installing them
<Anarchos> i hope i could help to find a workaround for the python3 package location problem
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<Anarchos> am i muted ?
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<nephele> No you aren't, i think kallisti5 is just afk :)
<Anarchos> nephele ok. i thought i have found some clue to solve this old bug in haikuporter
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<topfuel> Hello all :) I am trying to mount a nfs share on haiku but I get "mount failed (general system error)". the nfs share is on my debian machine, I can mount it fine from linux machines but it looks like I am doing something wrong on haiku
<nephele> we have two nfs mount thingies mount_nfs and mount -t nfs4
<nephele> i think
<nephele> general system error is not a nice error indeed
<topfuel> I use the command mount_nfs <ipaddress> :/share mountpoint uid gid
<topfuel> oh, I should try mount -t nfs4, did not know about that
<nephele> that only works for nfs3 i think
<nephele> Great... if i search for haiku nfs4 i find irc logs of myself talking about nfs4 here :(
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<topfuel> :)
<topfuel> what is the status on nfs on haiku?
<nephele> It should work
<topfuel> my exportfile reads (rw,insecure,all_squash)
<topfuel> interesting
<nekobot> [haiku/haiku] rudolfc pushed 1 commit to master [hrev55688] - https://git.haiku-os.org/haiku/log/?qt=range&q=77b2dd17df67+%5Ea33640cc6b0d
<nekobot> [haiku/haiku] 77b2dd17df67 - intel_extreme: added DDI link colordepth detection, may fix ticket #17439
<nephele> I'm not sure what nfs version you use anyhow, but untill there is a nice gui way to mount nfs shares this code will continue to be tested on little :/
<nephele> only*
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<topfuel> Its nfsv4 right now, I could try mounitng with nfsv3
<topfuel> its more for testing and convenience, but would be fun to see it working on haiku
<topfuel> *mounting
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<rennj> i use to run nfs on beos all the time, now it would fuse-sshfs..it was like nfsv2
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<topfuel> hmm does smb work?
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<bobsmith> how big is Haiku when installed to your PC?
<bobsmith> I want to know the ideal size for a Haiku partition so I can dualboot it with windows on my PC
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