<botifico>
[haikuports/haikuports] augiedoggie 12f69c1 - sphinx: fix logo_url variable in the Haiku theme (#10147)
<OscarL>
Tried to see why Terminal fails to "hyperlink" paths with escaped chars... found Ingo's code, and got abolutely lost :-D
<OscarL>
man forgot to document functions intentions for lesser mortals.
<OscarL>
I assume a "de-escaping" is missing, or the FindWord call with fPathComponentCharClasifier is rejecting paths such as "/Foo-\[bar\]/baz" or "/foo~bar/baz"...
<OscarL>
but that's to much for this brain to figure out :-D
<OscarL>
I shall admit defeat, and file a ticket.
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<Calisto>
@OscarL it worked
<Calisto>
With the grub entry thing
<Calisto>
But the only issue I seem to be having
<OscarL>
Awesomo!
<Calisto>
Is that I was trying to install paladin from the HaikuDepot and it crashed for some reason
<Calisto>
And now both HaikuDepot and Paladin don't seem to boot
<Calisto>
Im pretty sure it was some connection error :(
<Calisto>
But atleast the dual boot works 🙂🙂
<OscarL>
progress.
<Calisto>
Yup
<Calisto>
I did pretty much a similar thing with the grub entry
<Calisto>
Except that I changed the required sections with my HDD partitions UUID
<Calisto>
Seemed to get everything to work :)
<OscarL>
in any case, try with "pkgman update" when you can. You might be missing some update that could be preventing some apps from working correctly.
<OscarL>
if problems persist, ask again here for a bit of guidance on how to proceed.
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<OscarL>
depending on timezones... someone will try to help :-)
<OscarL>
k. I'm out for today. Later folks!, and happy Haikuing Calisto! :-)
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<HaikuUser>
@OscarL do you know how to fix this HaikuDepot Crashing issue
<HaikuUser>
Its Calisto but from vision right now
<HaikuUser>
i have to still set it up
<HaikuUser>
but haikudepot is crashing every single time I load it up
<HaikuUser>
is there any other way to install and uninstall packages
<HaikuUser>
maybe directly through the terminal?
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<Calisto>
Okay I'm running pkgman update for now
<Calisto>
Let's see 🥲🥲
<Calisto>
I did try reinstalling the OS to make sure it wasnt an installation issue either
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<Begasus>
g'morning peeps
<PriyanshuGupta[m]>
morning Begasus
<Begasus>
Hi there PriyanshuGupta[m]
<PriyanshuGupta[m]>
it's getting quite confusing in the filesystem
<Begasus>
it is?
<PriyanshuGupta[m]>
yes
<PriyanshuGupta[m]>
the functioning of read support is quite challenging to understand
<Begasus>
should be fine once you understand what is read-only and writable I guess
<PriyanshuGupta[m]>
yes
<PriyanshuGupta[m]>
that's why I'm spending quite a lot of time understanding it
<Begasus>
+1
<jmairboeck>
Good morning Begasus!
<Begasus>
Hi there jmairboeck, up early today? :)
<jmairboeck>
yep
<PriyanshuGupta[m]>
once i get the full flow of the process then it's easy to add write functionality to it
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<PriyanshuGupta[m]>
Begasus: i want to apply for GSOC 2024 with this project
<Begasus>
seen something passing by before PriyanshuGupta[m], wishing luck there
<PriyanshuGupta[m]>
do i have to do any sort of mail?
<jmairboeck_haiku>
I ran the opencascade testsuite now. The results: Total cases: 151 BAD, 1094 FAILED, 1 IMPROVEMENT, 4675 OK, 15086 SKIPPED Elapsed time: 8 Hours 15 Minutes 27.437192 Seconds
<Begasus>
others have done an introduction through the devel mailing list
<jmairboeck>
not that bad I suppose :)
<Begasus>
jmairboeck, compared with previous version? ;)
<jmairboeck>
I don't have the results any more
<jmairboeck>
Most of the tests are skipped because of the missing test data
<Begasus>
Maybe it's a good idea to mention them in future merges for PR's, at least for some of those larger projects
<jmairboeck>
ok, I'll add a comment
<Begasus>
+1 makes it easier to compare for the next time
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<jmairboeck_haiku>
The full zipped-up test results have 175 MiB, that's a bit too big to attach, I guess :)
<Begasus>
I would say so yes, but you could add them to the recipe and leave disabled, with a note it's only viable for testing
<jmairboeck>
I will wait and see if they release the test dataset also for the patch releases (7.8.1 etc.) in the future (I doubt it), but if they do, I'll add it to the recipe as a disabled SOURCES_2. Otherwise I'd have to do some $portVersion transformation on it similar to libVersionCompat.
<botifico>
[haikuports/haikuports] threedeyes 747fe26 - Telegram: bump version
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<BrunoSpr>
hello all
<nephele>
hi
<BrunoSpr>
Anyone specialized with UEFI knows where I am wrong with this setup: https://0x0.st/H5CW.png
<BrunoSpr>
reboot
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<puck_>
BrunoSpr: should be fine? make sure your UEFI is actually set to boot from that path, rather than a different one
<nephele>
BrunoSpr: I presume your bootx64.efi *isn't* refind?
<nephele>
if so you want to rename the refind.efi file to it
<nephele>
or set up a boot variable so it boots from it like puck_ mentioned, but you need to do this on linux or in your firmware if it allows it. not possible atm in haiku
<BrunoSpr>
nephele, no the bootx64.efi is the refind one
<BrunoSpr>
puck_ how to choose it? If I choose it in Uefi settings on boot it will always run windows 10, safeboot off
<BrunoSpr>
nephele, ah yes I cannot set up a boot variable in lmy firmware it seems
<BrunoSpr>
does the refind.config not work?
<BrunoSpr>
Never mind...
<BrunoSpr>
Do I need for every repository on git a different ssh-key?
<nephele>
refind config does not matter if refind does not boot
<nephele>
no
<BrunoSpr>
nephele, ah ok thats why then!
<BrunoSpr>
Because one repository is working just fine the others not accesible
<BrunoSpr>
And is this one: A first-party GitHub OAuth application (Git Credential Manager) with gist, repo, and workflow scopes was recently authorized to access your account. caused by Genio?
<puck_>
BrunoSpr: you can set this; an easy way might be to move the microsoft bootmgrx64.efi and see if it falls back; but your UEFI miiight have an option to add an arbitrary path
<puck_>
otherwise you have to boot into a linux boot iso and use efibootmgr
<puck_>
basically, your UEFI has a boot entry for specifically \efi\microsoft\bootmgrx64.efi
<puck_>
(unless it's one of the very early ones that hardcoded this path)
<dovsienko>
after a few attempts I managed to get my SSH key to work in Haiku: /boot/home/config/settings/ssh/authorized_keys works, other locations I tried before don't work
<BrunoSpr>
dovsienko, I do not have a authorized_keys folder there.
<dovsienko>
BrunoSpr: mkdir -p /boot/home/config/settings/ssh; vim /boot/home/config/settings/ssh/authorized_keys
<BrunoSpr>
dovsienko, ok thank you I will try this way
<mmu_man>
hmm, ok so this machine didn't freeze, just the USB stopped working. Good I still have the PS/2 KVM hooked up too
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<BrunoSpr>
dovsienko, it seems it is another problem: git push started -------------------------------- Schwerwiegend: could not read Username for 'https://github.com': Operation not allowed -------------------------------- git push ended ----------------------------------
<BrunoSpr>
dovsienko, Schwerwiegend = Error!
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<cocobean>
Begasus: jasper - look good now?
<cocobean>
Begasus: Hi
<cocobean>
Works fine on x86.
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<cocobean>
Built less on x86 as well..... no ikssues.
<dovsienko>
then the "config" file can go next to "authorized_keys" for people like me, who already know that github.com always requires a fixed username and I do not need to type it manually every time
<dovsienko>
BrunoSpr: this is what is look like:
<dovsienko>
Host github.com
<dovsienko>
User git
<dovsienko>
finally, the git remote URL has to be like this:
<dovsienko>
github.com:organization/project
<cocobean>
Haiku R1B4 (hrev57592-1)
<dovsienko>
(assuming you want to push using SSH, not HTTPS, otherwise the above error is not related to the problem, as far as I see it)
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<Begasus>
cocobean, if you are reading this, I'm not alone at haikuports, you can ask others too
<Begasus>
ps, back
<Begasus>
waddlesplash, had it again (not being to unmount) when building/testing PR for less, test started this morning with no progress, so I nuked it with Ctrl-C and then it happened again (both arch's), had to manualy unmount /dev and /boot/system in the work directory to clean the build
<waddlesplash>
does it replicate?
<Begasus>
let me run it again to be sure
<Begasus>
doesn't take too long to build
<Begasus>
same thing on the new run, just launched "hp less_x86 --test" on 32bit to be sure
<waddlesplash>
Begasus: not the same problem as the ticket, there's still a process running clearly
<waddlesplash>
that's the issue there
<Begasus>
now it tells me it can't unmount (device... busy)
<Begasus>
yeah
<Begasus>
same on 32bit
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<Begasus>
test cases are still running in the background it seems
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<Begasus>
previous version didn't include tests it seems
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<mmu_man>
hmm, on the AthlonXP USB stopped working after some hours… on this box it just doesn't, I have xhci errors
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<cocobean>
BTW, jasper 2.0.16 - failed test #3 on GCC2.
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<Begasus>
cocobean, looking into something else atm, for me the test run fine (all 4) on both arch's
<Begasus>
OscarL, if you read this: runtime_loader: Cannot open file libtvision.so (needed by /sources/tvision-be6e64f85355c6c96b7c09174986fafb6a411c6a/build/test/tvision-test): No such file or directory
<Begasus>
with tests enabled for tvision
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<Begasus>
requires devel:libgtest also for that (weird it runs the testcase in BUILD though) :)
<mmu_man>
hmm I get "certificate expired" from various repos with git… probably need a full-sync
<mmu_man>
ohhh yeah so many things to change
<Begasus>
guess it's been a while mmu_man :P
<dovsienko>
mmu_man: is your host clock correct?
<Begasus>
was an update on the certicicate package some time ago too (maybe related?)
<mmu_man>
yes but I have a lot of packages not being updated probably because of manual installs, so I guess the cURL certs are part of them
<mmu_man>
haven't touched this install in at least a year
<Begasus>
:)
<mmu_man>
at least pkgman didn't care :D
<Begasus>
ps, you can do a test run on turbo too OscarL-x64
<Begasus>
hence I only do a "pkgman update" on this one
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<mmu_man>
ah yes and many packages need to be replaced by the _x86 2nd arch one
<OscarL-x64>
Begasus: "LD_PRELOAD=$sourceDir/build/libtvision.so" also worked, and kinda think it is the "easiest to read" solution. :-D
<Begasus>
k, that should fix the 32bit build for opencv3
<Begasus>
good enough for me OscarL-x64 (if it works)
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<Begasus_32>
runtime_loader: Cannot open file libtvision.so (needed by /sources/tvision-be6e64f85355c6c96b7c09174986fafb6a411c6a/build/test/tvision-test): No such file or directory
<Begasus>
:P
<OscarL-x64>
32 bits?
<OscarL-x64>
all test passed here :-/
<Begasus>
yep
<Begasus>
same on 64bit with: LD_PRELOAD=$sourceDir/build/libtvision.so
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<Begasus>
for the testrun on turbo, you would need libgtest and libmagic, but at runtime also libmagic (not seeing any difference with that enabled), so maybe not worth nitpicking about? ;)
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<OscarL-x64>
(sorry, still reading logs :-D) haven't really looked much into turbo's tests. Maybe something for the next .recipe update? :-D
<OscarL-x64>
turbo/tvision is one of those "we don't need tagged releases" kind of projects...
<Begasus>
testrun was fine, so don't worry there for the time being
<OscarL-x64>
so I expect to update it as soon as I find some interesting commits :-D
<Begasus>
could you squash there too OscarL-x64?
<Begasus>
+1
<OscarL-x64>
sure, give me a sec!
<Begasus>
tvision finished on buildmasters :)
<OscarL-x64>
phew! :-D
<Begasus>
opencv-4.8.0 is OK with newer jasper :)
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<OscarL-x64>
Begasus: squashing done. Sorry for the delay. I almost squash from an older state/worktree. Good thing I double checked first .-D
<botifico>
[haikuports/haikuports] OscarL ea6e582 - turbo: new recipe. (#10136)
<Begasus>
merged +1
* OscarL-x64
F5 the buildmaster's page :-P
<OscarL-x64>
PSA: DO NOT BUY Kingston DT100 DataTraveller 32 GB pendrives. (have two... both REALLY slow on every machine/OS I try, both only ever slightly used).
<OscarL-x64>
slow as in... < 2 MiB/s READ speed.
<Begasus>
k, branches on par again ...
<Begasus>
all good OscarL-x64 :) now make an announcement at the forum :°
<Begasus>
it's busy at the KDE newsfeeds :)
<Begasus>
no KF6 tags yet :P
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<Begasus>
biab
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<nephele>
How can i list listening ports on haiku?
<phschafft>
netstat?
<phschafft>
just guessing here.
<nephele>
thanks
<nephele>
finally build the next iteration of my network thingy. switched my game server and client over... getting to the init stage
<phschafft>
something like -l, maybe -n, maybe -p.
<nephele>
server gets the message, responds. but the response is not received :(
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<Begasus>
closing down, cu peeps!
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<nephele>
Yes! managed to connect to the server! :D
<nephele>
now it crashes as soon as i do anything else, but progress :)
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<BrunoSpr>
hi all, strange thing, all my replicants are gone... somewhere, is this happen to you too?
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<phschafft>
feedback, so I don't suggest wrong things in the future.
<nephele>
Selbstverständlich
<phschafft>
:)
* phschafft
is doing a little bit of last shell related work before dinner. ;)
<nephele>
yeah well i spend an entire day rewriting the network layer of my game to be better
<nephele>
now it feels much slower
<phschafft>
hm, :(
<phschafft>
I'm sorry to hear that.
<nephele>
... had a similar issue before, the issue then was that it only handled one udp packet per frame
<nephele>
probably a silly mistake somewhere
<nephele>
but got to delete lots of now uneccesary boilerplat :D
<nephele>
hmm, maybe the issue is that the server is too slow in relaying packets this time
<phschafft>
hm.
<nephele>
eh. no idea. Not sure how to debug this
<nephele>
I do hope that the revelation isn't that my encoding/decoding code is just too slow. it's "only" supposed to turn lua objects into a nice representation for the wire
<nephele>
.. but if it was too slow the UI would lag. so that probably isn't it :g