ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<nhtello> Hi guys, somebody have a qemu vm with beos 5pe somewhere to download?
<scanty> that's a big ask nowadays -- haiku 32-bit is binary compatible with beos 5, so you might want to start there.
<andreasdr[m]> Hi @begasus and porters? Where would I install customly my miniscript binaries and my mininscript data files in Haiku OS?
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<andreasdr[m]> Sorry dont have all your names. :)
<coolcoder613> Hi nhtello
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<coolcoder613> andreasdr[m]: Still here?
<coolcoder613> You would use /system/non-packaged or ~/config/non-packaged
<coolcoder613> so /system/non-packaged/bin and /system/non-packaged/data/miniscript/
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<coolcoder613> Hi nhtello
<coolcoder613> I have a BeOS 5 QEMU VM
<nhtello> Hi coolcoder613!!! greattt! have an a link to download? im currently downloading the Pe edition to strat from cero... folowing this article https://john-millikin.com/running-beos-5-in-qemu-i386
<nhtello> but if you have the vm file, you save me a lot of work jejeje
<coolcoder613> I've got the VM file
<coolcoder613> Where should I upload it to?
<coolcoder613> Oh, i know, we should use magic wormhole
<coolcoder613> Either magic wormhole or magic-wormhole.rs
<coolcoder613> What OS are you on?
<nhtello> im in haiku
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<coolcoder613> nhtello: pip install magic-wormhole
<coolcoder613> Actually, that doesn't work
<andreasdr[m]> coolcoder613 (@_oftc_coolcoder613:matrix.org): Very cool!
<andreasdr[m]> Thank you
<andreasdr[m]> where would I put my .so file? and where exactly the binaries?
<coolcoder613> .so in in /system/non-packaged/lib
<coolcoder613> binaries are in /system/non-packaged/bin
<andreasdr[m]> Thank you!!!
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<nhtello> exclent coolcoder613!
<nhtello> downloading!
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<andreasdr[m]> Whats that be.7z???????
<andreasdr[m]> I NEEED IT
<andreasdr[m]> I WANT IT
<coolcoder613> Download it, it is a BeOS VM
<andreasdr[m]> I need it.
<andreasdr[m]> Ill download it.
<andreasdr[m]> How can I start it?
<andreasdr[m]> Still downloading.
<coolcoder613> Inside it there is run.sh
<coolcoder613> which runs it in QEMU
<andreasdr[m]> Nice.
<andreasdr[m]> Cool works.
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<coolcoder613> On Linux you would probably want to add -accel kvm
<andreasdr[m]> Yes.
<coolcoder613> But even better to import it into VMWare, which is faster
<coolcoder613> using the win2k profile
<coolcoder613> (But networking doesn't seem to work)
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<andreasdr[m]> Damn
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<coolcoder613> nhtello: What did you want that VM for?
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<andreasdr[m]> Dano was fun to play with.
<andreasdr[m]> Its long agooooo
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<nhtello> thanks coolcoder613... all works fine. A litle slow, but works!
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<nhtello> its just to play with! jajaja
<nhtello> do you have a dano vm too??
<nhtello> this r5 remembers me wen i was joung jajaja
<nhtello> 3dmix, love it!
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<Begasus> g'morning peeps
<PriyanshuGupta[m]> good noon Begasus @_oftc_Begasus:matrix.org:
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<Begasus> Hola PriyanshuGupta[m] OscarL
<OscarL> morning Begasus :-)
<Begasus> html5test on Falkon 23.08.5 is the same as previous version :)
<OscarL> coolcoder613: not sure if it would help you at all, but using the "Intel PRO/1000" drivers for BeOS R5, I managed to do some networking with VirtualBox (have to use NAT on VBox for it to work thou)
<OscarL> nothing else worked for me... and trying to install new drivers in the BeOS VM... was a PITA :-D
<Begasus> as much as I loved BeOS back then, I find no real use in booting it in a VM at this time (aside from some nostalgics) :)
<Begasus> but that's just me (and yes, got a VM for that around too) :D
<OscarL> IIRC, I ended up creating new floppy images that I could mount.
<OscarL> Begasus: I needed it to double check that I was not mis-remembering things... and that KeyCursor DID worked as expected in BeOS.
<Begasus> guess it depends on someones needs OscarL, but I can understand some people still running it
<OscarL> (you can "double-click" with the spacebar on Tracker, and it works... that doesn't works correctly in Haiku)
<OscarL> other than to check things like that... yeah... makes me love Haiku SO MUCH MORE :-D
<OscarL> Also... original Tracker is a real pain in the rear for me.
<Begasus> I think that's why opentracker went viral back then :)
<OscarL> hell yeah... I jumped on that really fast back in the days :-D
<OscarL> blessed be AxelD :-)
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<Begasus> +1 from me (and all the others) :D
<Begasus> me wonders if I should run the tests for gn with python2.7 to compare the PR with
<OscarL> I most likely woudln't bother.
<Begasus> too late :)
<Begasus> it's kinda korli's baby :)
<Begasus> k, old one passes tests with python2.7, has some failures with 3.10
<OscarL> do you keep a python2.7 package around just for rainy days? :-D
<Begasus> just to compare things :)
<Begasus> not installed though
<OscarL> brb (need to reboot, machine acting strange)
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<Begasus> lol, on the newer version it's the other way round :)
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<Begasus> wb OscarL
<OscarL> thanks :-) ('puter still a bit nuts, thou).
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<Begasus> k, good enough, tested with the example script with gn :)
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±4] https://github.com/haikuports/haikuports/compare/d2245081d5f2...13f5e4985163
<botifico> [haikuports/haikuports] Begasus 13f5e49 - gn, switch to cmd:python3 (#10116)
<Begasus> another python2 dependency gone :)
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<OscarL> wee! Too many left still?
<OscarL> https://github.com/haikuports/haikuports/issues/9911 <<< there's my answer, I guess :-D
<Begasus> ;)
<Begasus> only ran "inrecipe cmd:python2" for now
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<OscarL> Begasus: in case you want to turn that #9911 list to a list of tasks: https://bpa.st/PO4A
* OscarL likes checking out checkboxes :-P
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<OscarL> (version without _devel or _debugInfo, except for viagra_devel): https://bpa.st/NGQQ
<Begasus> eeps :P
<Begasus> looks like I'm not the only one mis-reading vigra :P
<OscarL> it did sounded off, I need new glasses :-)
<Begasus> bugger, almost there with edk2, can't find the solution now though
<Begasus> same with Debian ....
<OscarL> what's a little patching among friend? :-P
<Begasus> lol
<Begasus> most of them security related it seems
<Begasus> let's just see if I can rebuild our current one with python3.10
<Begasus> the brotli part isn't a problem for the build, already had that covered
<Begasus> tss ... cc1: all warnings being treated as errors
<OscarL> for that MdePkg.dec error... I would try just commenting out line 32: https://github.com/tianocore/edk2/blob/master/MdePkg/MdePkg.dec#L32
<OscarL> can't hurt much :-P
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<Begasus> guess it needs more patching for brotli :/ and we've removed the submodule earlier in this patch set,
<Begasus> bah ... /sources/edk2-edk2-stable202311/MdeModulePkg/Universal/RegularExpressionDxe/RegularExpressionDxe.inf(34): error 000E: File/directory not found in workspace
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<OscarL> let's see if udis86 builds with python3.
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<Begasus> almost ... but not yet :/ /sources/edk2-edk2-stable202311/Build/MdeModule/RELEASE_GCC5/X64/MdePkg/Library/BaseLib/BaseLib/OUTPUT/X64/LongJump.iii:44: error: parser: instruction expected
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* OscarL cheats, and tries with a Debian patch for py3 support
<OscarL> Welp, that worked (with only one of 5 debian patches). Let's see if the rest are needed for us...
<OscarL> Wee! even tests pass for udis86 with py3 :-D
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<OscarL> ain't much, but that's another one off the list: https://github.com/haikuports/haikuports/pull/10122
<Begasus> OK, needs to be checked on 32bit OscarL :)
<Begasus> uses gcc2 there
<OscarL> indeed. Will test after I see if I can get another package going..
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<Begasus> k, done as much as I can on this thing (for now), nogo so far :)
<OscarL> Is "downloading from unsafe sources" enabled on buildmasters?
<OscarL> (this thing is using SVN :-D)
<Begasus> checked other recipes ?
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<OscarL> very few recipes with SOURCE_URI starting in "svn://"... and it seems only one not disabled for all archs :-D
<OscarL> let's see if it's on the repo for x86
<OscarL> can't find it on depot, I'll assume for now that unsafe_sources is disabled.
<Begasus> they should create tagged releases :/
<Begasus> looking at "previous" recipe?
<OscarL> yup
<Begasus> maybe try to grab a snapshot?
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<OscarL> first time using `SOURCE_DIR=""` to avoid tar erroring out :-)
<OscarL> problem with snaphots is you can't checksum them
<Begasus> used it earlier today for newer gn :)
<Begasus> it's a "trunk" snapshot, so that should be ok?
<Begasus> ah no
<OscarL> didn't we had a problem with sourceforge's snapshots and agg IIRC?
<Begasus> they are computed on the fly
<Begasus> yep
<Begasus> just nuke it? :)
<OscarL> I'm giving it a change because it is a cool-named project :-D
<Begasus> heh
<OscarL> s/change/chance/
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<Begasus> grabbing kdb-3.2.0-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/kdb-3.2.0-1-x86_64.hpkg
<Begasus> finaly, thanks arch :)
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<OscarL> :-)
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<OscarL> I *almost* ran `hp -c` before commiting my changes and doing `hp -e` (after I got hit again by that "Unable to unmount")
<botifico> [haikuports/haikuports] threedeyes pushed 1 commit to master [+3/-0/±0] https://github.com/haikuports/haikuports/compare/13f5e4985163...1e8dbde60ec1
<botifico> [haikuports/haikuports] threedeyes 1e8dbde - glukalka: add recipe
<Begasus> been there :)
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<OscarL> Not the faintest idea why cmake is now telling me: "Check for working CXX compiler: /bin/c++ - broken"
<Begasus> lol, fixd kdb, forgot to fix the one for kexi :P
<Begasus> can't find/detect gcc?
<OscarL> was working before (went around 50% on the build)
<Begasus> back to clean and rebuild then :P
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<OscarL> done so plenty of times... even reverted to my first "no-patches" attempt (that at least started the build).. no go.
<OscarL> Let's see if a reboot help.s
<Begasus> someone's lost his marbles .. -- Could NOT find marble (missing: MARBLE_INCLUDE_DIR MARBLE_LIBRARIES)
<Begasus> :P
<OscarL> :-D
<Begasus> cops where just here, checking up on the dogs
<Begasus> they got a nice welcome with 8 dogs :P
<OscarL> oops!
<Begasus> yeah, they do that now, animal welfare(?)
<Begasus> if they want to check the dogs they need to greet them properly :)
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<Begasus> biab
<OscarL> Now cmake works again and I have ZERO clue why. This PC is crazier than me.
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<botifico> [haikuports/haikuports] threedeyes pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/1e8dbde60ec1...b04c809c731d
<botifico> [haikuports/haikuports] threedeyes b04c809 - PPSSPP: bump version
<OscarL> found the issue... a missing "-" in a -DCMAKE_CXX_FLAGS= value. :facepalm:
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<nekobot> [haiku/haiku] axeld pushed 1 commit to master [hrev57586] - https://git.haiku-os.org/haiku/log/?qt=range&q=0e268215f390+%5E98166ebe04ef
<nekobot> [haiku/haiku] 0e268215f390 - app_server/Screen: fix finalization order to avoid use after free
<nekobot> [haiku/haiku] axeld pushed 1 commit to master [hrev57587] - https://git.haiku-os.org/haiku/log/?qt=range&q=d72ca12e19c1+%5E0e268215f390
<nekobot> [haiku/haiku] d72ca12e19c1 - app_server/BitmapManager: fix memory leak caused by missing token remove
<Begasus> re
<Begasus> OscarL, is that even possible?
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<OscarL> nice commits! (AxelD's "Oops..." comment on the latter made me smile :-D)
<OscarL> Begasus: /me a typo... must have been the keyboard controller chip malfunctioning!
<Begasus> you programmed it?
<OscarL> funny guy :-P
<Begasus> heh
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<Begasus> me getting caught in my own updates ... kexi needs kproperty (got the new one), calliagra needs the old one, so I would have to rebuild calligra for that :P
<OscarL> Just for the (IRC) record: I had -DCMAGE_CXX_FLAGS="DHAVE_LXETXATRR=1" (notice the missing "-" before DHAVE_
<OscarL> that made cmake go nuts and refuse to work :-D
<Begasus> lol
<Begasus> can be nasty ones :)
<OscarL> must have deleted that by accidentally hitting DEL or BACKSPACE :-/
<OscarL> now... up to 80% build! Progress!
<Begasus> rebuilding kexi with older kproperty, beats building calligra :P
<OscarL> I'm not going to try to debug why HAVE_NETINET_IN_H isn't working when it should... I just "#ifdef __HAIKU___" force include it now :-/
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<OscarL> best way to get korli teach me the right way... I'll just open a PR with a working, but sub-optimal solution :-D
<Begasus> only 1 patchset mentioning that
<OscarL> and only as a diff context line.
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<Begasus> ok, need a .kexi file somewhere to check this :)
<OscarL> similar boat if I get "previous" to compile... "what do I do with this thing now?"
<Begasus> lol
<Begasus> try to boot NeXt? :)
<OscarL> would be nice... even if only to see the OS in what DOOM was made :-D
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<OscarL> mmm, conflicting types for "atomic_or"--- surely you know how to deal with this. /me uses `inpatch` in the meantime
<OscarL> mmu_man to the rescue, from the older patchset :-D
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<Begasus> +1 :)
<OscarL> I'll have to change that to +0, coz still got the same error :-P
<OscarL> but always a + to have previous work around as reference!
<OscarL> Begasus: BTW, https://github.com/haikuports/haikuports/pull/10120 LGTM... if not for an extra empty line at the end...
<OscarL> I didn't want to complain about it.
<Begasus> let me :)
<OscarL> ... and just got korli suggesting me to remove an extra empty lines on my udis86 PR :-D
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<OscarL> MF!
<OscarL> ^^ thats for you Begasus :-D
<OscarL> hahaha
<Begasus> :P
<Begasus> was too good not to mention :P
<OscarL> indeed. I walked right into it :-)
<Begasus> still haven't found a sample, why don't they provide one :P
<OscarL> a bit more seriously now: I wonder if in such a small case, it wouldn't be better to just mention the issue on the PR... but perhaps it would be better if someone with commit access could just modify the PR?
<mmu_man> OscarL: which one?
<OscarL> mmu_man: Hola! I'm currently trying to build "previous" version 3.1... you had a recipe/patchset for 1.8 that I'm using as a base.
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<OscarL> Begasus: my thinking being... some contributors can feel discouraged for being asked to change such small things. Hard thing to balance, I guess.
<Begasus> k, got it
<Begasus> was looking in the wrong directory ^^
<Begasus> Weird this thing doesn't have a settings menu
<Begasus> ~> /boot/system/apps/Calligra/Kexi --create-opendb --drv org.kde.kdb.sqlite --new form testdb (works too) :)
<OscarL> now that I see sqlite mentioned... reminds me of a (silly?) idea I had... make haikuporter use a sqlite database instead of SO F**KING MANY SMALL FILES!
<OscarL> either that, or "clone" "haikuports/repository" under a RAMFS at least.
<OscarL> with how slow BFS always was for lots of small files... using an sqlite db in memory, and loading/saving it to disk sounds like a good idea to me.
<Begasus> what's stopping you? :)
<OscarL> my brain :-(
<OscarL> :-D
<Begasus> biab .... dogs :)
<mmu_man> OscarL: cool!
<OscarL> mmu_man: I'm about 81% there, according to cmake logs :-D
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<OscarL> I guess I need a few more weeks, accounting for my slow brain :-P
<mmu_man> hmm I do have some svn checkouts around, maybe I have a newer patch
<OscarL> you have no idea how much your work has influenced my life mmu_man. Thanks a lot for that, even if it is hard to explain.
<mmu_man> :-)
<mmu_man> in good I hope :D
<OscarL> absolutely! :-D
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<OscarL> I like to say that... if I get something right (programming wise)... it is due to Haiku developers. Bugs... are my own.
<mmu_man> lol
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<mmu_man> just checked, nothing more than that diff in my VM
<OscarL> And there's at least 8 people that I "mentored" (that still thank me for that :-D)... they think I'm smart. I'm not... just passing down the little that my brain was able to pick up by so many years of reading Haiku commit logs!
<OscarL> mmu_man: no problem! thanks for checking!
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<Begasus> OscarL, maybe that patch from mmu_man should be fixed on Haiku's side? :P
<Begasus> this nexcloud this is handy for sharing files/recipes over the network :D
<mmu_man> indeed, just know it won't save attributes
<OscarL> Begasus: exloud?
<PulkoMandy> Yes, it's disabled. There is no way to do a checksum to make sure we are getting the correct sources, we don't want to package random unknown things
<Begasus> nexcloud_client
<OscarL> Begasus: j/k :-) (a play on our "mutual" typos)
<Begasus> heh
<Begasus> obvious ... nextcloud :P
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<OscarL> PulkoMandy: I assume you're replying to me, right? (not easy to pick up from a regular IRC client, I guess).
<OscarL> PulkoMandy: you might want to make sure you "user_name:" your replies... because sometimes it is hard to know who you're replying to.
<Begasus> both of us from earlier svn.. earlier I guess OscarL
<Begasus> - "earlier" :/
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<OscarL> "Explicit is better than implicit", if I'm allowed to quote Python's "Zen" :-P
<OscarL> "quote" lol
<PulkoMandy> OscarL: Sorry, I forget that my phone can't send/receive messages when connected to the office wifi. So it kept the reply and sent it when I was away from the wifi access point and out of context
<PulkoMandy> It was about "safe source" and svn urls
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<OscarL> PulkoMandy: understood! And thanks a bunch for the response! Just wanted to let you know about occasional difficulties in understanding who you're relpying to.
<PulkoMandy> Yes, usually I avoid replying from that setup, but I forgot that today :>
<OscarL> happens to the best of us... and I'm FAR from being on that group :-P
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<Begasus> k, if 32bit is fine with the build (check) this can be pushed for kdb/kexi
<dovsienko> the USB wireless has arrived and seems to work without additional moves:
<OscarL> I still can't get over the fact that even korli (recently!) has referenced the silly work I've done on /dev/misc/poke
<dovsienko> > ./tcpdump -D
<dovsienko> 1./dev/net/realtekwifi/0 [Up, Connected]
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<OscarL> having both korli and x512[m] as user of my "I don't really know what I'm doing, but, here's my best try" driver...
<Begasus> story of my life :D
<x512[m]> OscarL: Well, it is a path of least resistance to use existing code to solve tasks.
<OscarL> Begasus: perhaps you better understand why I value your work so much!
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<Begasus> kudos OscarL, goes both ways
<OscarL> x512[m]: indeed! Even silly me could understand that... but still be happy about it :-)
<x512[m]> I suppose it is needed to be refactored to be fully usable for QEMU PCI device attachment etc..
<x512[m]> One of important missing features in poke driver is forwarding interrupts to userland.
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<OscarL> x512[m]: you are too smart for me :-D
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<OscarL> I was (at the time) just trying to replicate BeOS R5 behaviour.
<OscarL> and... even pretty proud of having some thing working better than in the original /bin/poke-
<Begasus> waddlesplash, just had one from that ticket ...
<OscarL> I do have the intention of revisiting /bin/poke...
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<Begasus> from syslog: https://bpa.st/3EPA
<nephele> Begasus: is it possible to update the noto fonts in a way that will prevent them beeing upgraded to on beta4?
<nephele> or only with a specific beta4 revision?
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<Begasus> not sure what revision buildmaster is running, but I'm guessing it's behind the latest one available, so wouldn't do any good (me thinks)
<nephele> I want to see if the patch from korli makes the fallback mode of freetype work
<nephele> if it does we can merge it and update the whole noto fonts to only include the variable fonts
<Begasus> didn't he wanted to wait on doing that nephele?
<OscarL> Begasus: buildmaster for x86_gcc2 seems to be running: hrev56578_87-1
<Halamix2_> Hello, I have some issues with nodejs20 + npm + zsh: under bash I can run `npm -v` just fine, but under zsh I get `Error: Cannot find module '/boot/home/npm'` (depending in which directory I'm currently in). Has anyone experienced a similar issue? $PATH is the same under zsh and bash
<OscarL> Halamix2_: beware... last time I asked a similar question... I became one of the Python "experts" :-P
<Begasus> haven't checked yet OscarL, was busy add syslogs to the ticket for haikuporter failing to unmount ... ::)
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<Begasus> Halamix2_ iirc npm installs the modules in ~/node-modules(*) mind the typos
<Begasus> been a while since I last checked
* Begasus should read better ... isn't the first time :P
<Halamix2_> Begasus yeah, the issue is that the npm itself cannot be accessed/executed under zsh for whatever reason (well, it can be excuted if you run `npm -v` from /boot/system/bin, but that's cumbersome)
<Begasus> no experience with zsh :/
<Begasus> looks like zsh doesn't respect $PATH then?
<augiedoggie> `npm -v` runs fine from my home directory
* OscarL better checks out for today. Be well you all! Extra hugs to Begasus!
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<Begasus> error too here: https://bpa.st/CA3A
<dovsienko> does anybody know when the nightly snapshot builds are going to resume?
<Halamix2_> Ah, you're right, the PATH I have is `.:/boot/home/config/non-packaged/bin:/boot/home/config/bin:/boot/system/non-packaged/bin:/bin:/boot/system/apps:/boot/system/preferences` under both bash and zsh. Under zsh I have to drop the first dot and it works
<augiedoggie> yeah, i don't have . in mine. i reset the $PATH completely in my .zshenv
<Halamix2_> Welp, removing dot/moving /boot/system/bin before the dot is enough workaround for me, thanks!
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<OscarL> dovsienko: https://ci.haiku-os.org/
<OscarL> nigthtlies run once every 24 hs.
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<OscarL> bye. for real today :-D
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<dovsienko> OscarL: I suspect this has not occurred in a few days because the most recent hrev at https://download.haiku-os.org/nightly-images/x86_64/ is still hrev57581 from a week ago
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<dovsienko> "pkgman full-sync" is also at hrev57581
<dovsienko> if master-x86_64 is the correct place for these builds, its most recent successful job was on Feb 13
<botifico> [haikuports/haikuports] korli pushed 1 commit to master [+3/-0/±1] https://github.com/haikuports/haikuports/compare/b04c809c731d...86908ebbc6ff
<botifico> [haikuports/haikuports] OscarL 86908eb - udis86: use python3 for the build/tests. (#10122)
<dovsienko> oh, that's the one in the "nightly" section then, which had not run since Feb 13 either
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<nephele> Begasus: who wanted to wait?
<nephele> ugh, have to get the buildtools downloaded since it insists on building the bios loader for haiku.hpkg
<nephele> .-.
<nephele> would be nice to have a 64bitefi only build. Or specifying "i don't need the bootloader"
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<OscarL> nephele: patches/ticket welcomed :-P! (and now logs out for real, before people start chasing him).
<OscarL> Be well, you all!
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<Begasus> nephele, can't find the link/comment at the moment, but I thought korli wanted to wait on replacing the noto fonts (noto-cjk?) to the variable fonts (makes sense as they are huge atm)
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<nephele> variable fonts fixes that, the size issue
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<nephele> i wanted to hold off untill we actually support variable fonts
<nephele> so either we do this now with some trickery, and have time to test it in the nightlies.
<nephele> Or we add this to the list of "do this immidiently before the beta5 and hope nothing breaks"
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<Begasus> yep that was the case iirc, best to consult with korli on that one then I guess :)
<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-0/±1] https://github.com/haikuports/haikuports/compare/86908ebbc6ff...ecd7c6c7a8be
<botifico> [haikuports/haikuports] Begasus ecd7c6c - kdb, revbump, switch python version, add patches from upstream for newer Qt5 (#10123)
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-2/±0] https://github.com/haikuports/haikuports/compare/ecd7c6c7a8be...40d225e2480c
<botifico> [haikuports/haikuports] ilzu 40d225e - updated ssh_askpass to v0.3 (#10120)
<Begasus> tss ... OscarL still not sleeping :P
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<botifico> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±2] https://github.com/haikuports/haikuports/compare/40d225e2480c...1738c33ce993
<botifico> [haikuports/haikuports] Begasus 1738c33 - kexi, revbump, switch python version, silence some warnings during build (#10124)
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<Begasus> done for today, cu peeps!
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<Halamix2> if haikuporter fails on missing dependency do I have to install it manually or is there automatic mode for that?
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<nephele> there is an option to fetch it instead from haikuports
<nephele> i think --get-dependencies or something? but you can check the output of --help to see what it is
<Halamix2> Ah, thanks it's there, yep
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<Anarchos> hello
<Al2O3> howdie
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<coolcoder613_32> Good morning
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<Al2O3> evening, afternoon, morning and midnight :)
<Al2O3> I have always wanted to code like someone named captain midnight
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* coolcoder613_32 is reminded of biggles
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<dovsienko> Haiku support in libpcap has three improvements today. as soon as anyone fixes the nightly builds and I can re-verify https://github.com/the-tcpdump-group/libpcap/pull/1278 , that will be merged as well
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* coolcoder613_32 waves to slendi
<slendi> hi
<coolcoder613_32> whats up?
<slendi> Just tested my game on Haiku, needed some small modifications since stuff like powf and sqrtf are not in the std namespace in <cmath>, but sadly it's unplayable because it's a rhythm game and miniaudio doesnt seem to work on Haiku
<Al2O3> what game?
<Al2O3> snake, tetris, pong?
<slendi> A rhythm game, cannot reveal any details sorry
<Al2O3> or D&D with multiplayer, and of course some RGP attributes, with social media cosplay photos?
<Al2O3> sounds sexy
<Al2O3> beats?
<slendi> yea
<Al2O3> coolio, snazzy, and fantabulastic!
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<Al2O3> does it include anime?
<coolcoder613_32> What problems are you having with miniaudio? is there a test program i can use for it?
<slendi> most probably
<slendi> It's using a null backend
<slendi> I am also using raylib for audio and graphics and input and such
<slendi> So I guess any audio example from Raylib??
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<slendi> Also the software rendering on OpenGL is insane, I get like 500 FPS, my computer with a Ryzen 9 5950x and an RTX 3060 can pull off like 2400 FPS
<slendi> sometimes 3000
<slendi> (graphics accelerated)
<slendi> My laptop, on which I am running Haiku has a Ryzen 5 4000s series CPU
<coolcoder613_32> miniaudio says it uses oss on FreeBSD, i think we have that
<slendi> hmm
<slendi> yeah idk
<coolcoder613_32> in package opensound
<slendi> anyways ill be going now cya!
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<fancy2209[m]> Have there been any advancements on Hardware Acceleration in Haiku?
<fancy2209[m]> A.k.a 3D Acceleration
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<scanty> fancy2209[m], 2D first. walk before you can run! ^_^
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