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<Begasus>
g'morning peeps
<PriyanshuGupta[m]>
good noon Begasus @_oftc_Begasus:matrix.org:
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<Begasus>
Hola PriyanshuGupta[m] OscarL
<OscarL>
morning Begasus :-)
<Begasus>
html5test on Falkon 23.08.5 is the same as previous version :)
<OscarL>
coolcoder613: not sure if it would help you at all, but using the "Intel PRO/1000" drivers for BeOS R5, I managed to do some networking with VirtualBox (have to use NAT on VBox for it to work thou)
<OscarL>
nothing else worked for me... and trying to install new drivers in the BeOS VM... was a PITA :-D
<Begasus>
as much as I loved BeOS back then, I find no real use in booting it in a VM at this time (aside from some nostalgics) :)
<Begasus>
but that's just me (and yes, got a VM for that around too) :D
<OscarL>
IIRC, I ended up creating new floppy images that I could mount.
<OscarL>
Begasus: I needed it to double check that I was not mis-remembering things... and that KeyCursor DID worked as expected in BeOS.
<Begasus>
guess it depends on someones needs OscarL, but I can understand some people still running it
<OscarL>
(you can "double-click" with the spacebar on Tracker, and it works... that doesn't works correctly in Haiku)
<OscarL>
other than to check things like that... yeah... makes me love Haiku SO MUCH MORE :-D
<OscarL>
Also... original Tracker is a real pain in the rear for me.
<Begasus>
I think that's why opentracker went viral back then :)
<OscarL>
hell yeah... I jumped on that really fast back in the days :-D
<OscarL>
blessed be AxelD :-)
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<Begasus>
+1 from me (and all the others) :D
<Begasus>
me wonders if I should run the tests for gn with python2.7 to compare the PR with
<OscarL>
I most likely woudln't bother.
<Begasus>
too late :)
<Begasus>
it's kinda korli's baby :)
<Begasus>
k, old one passes tests with python2.7, has some failures with 3.10
<OscarL>
do you keep a python2.7 package around just for rainy days? :-D
<Begasus>
just to compare things :)
<Begasus>
not installed though
<OscarL>
brb (need to reboot, machine acting strange)
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<Begasus>
lol, on the newer version it's the other way round :)
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<Begasus>
wb OscarL
<OscarL>
thanks :-) ('puter still a bit nuts, thou).
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<Begasus>
k, good enough, tested with the example script with gn :)
<Begasus>
guess it needs more patching for brotli :/ and we've removed the submodule earlier in this patch set,
<Begasus>
bah ... /sources/edk2-edk2-stable202311/MdeModulePkg/Universal/RegularExpressionDxe/RegularExpressionDxe.inf(34): error 000E: File/directory not found in workspace
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<OscarL>
let's see if udis86 builds with python3.
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<Begasus>
almost ... but not yet :/ /sources/edk2-edk2-stable202311/Build/MdeModule/RELEASE_GCC5/X64/MdePkg/Library/BaseLib/BaseLib/OUTPUT/X64/LongJump.iii:44: error: parser: instruction expected
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* OscarL
cheats, and tries with a Debian patch for py3 support
<OscarL>
Welp, that worked (with only one of 5 debian patches). Let's see if the rest are needed for us...
<OscarL>
Wee! even tests pass for udis86 with py3 :-D
<OscarL>
nice commits! (AxelD's "Oops..." comment on the latter made me smile :-D)
<OscarL>
Begasus: /me a typo... must have been the keyboard controller chip malfunctioning!
<Begasus>
you programmed it?
<OscarL>
funny guy :-P
<Begasus>
heh
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<Begasus>
me getting caught in my own updates ... kexi needs kproperty (got the new one), calliagra needs the old one, so I would have to rebuild calligra for that :P
<OscarL>
Just for the (IRC) record: I had -DCMAGE_CXX_FLAGS="DHAVE_LXETXATRR=1" (notice the missing "-" before DHAVE_
<OscarL>
that made cmake go nuts and refuse to work :-D
<Begasus>
lol
<Begasus>
can be nasty ones :)
<OscarL>
must have deleted that by accidentally hitting DEL or BACKSPACE :-/
<OscarL>
now... up to 80% build! Progress!
<Begasus>
rebuilding kexi with older kproperty, beats building calligra :P
<OscarL>
I'm not going to try to debug why HAVE_NETINET_IN_H isn't working when it should... I just "#ifdef __HAIKU___" force include it now :-/
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<OscarL>
best way to get korli teach me the right way... I'll just open a PR with a working, but sub-optimal solution :-D
<Begasus>
only 1 patchset mentioning that
<OscarL>
and only as a diff context line.
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<Begasus>
ok, need a .kexi file somewhere to check this :)
<OscarL>
similar boat if I get "previous" to compile... "what do I do with this thing now?"
<Begasus>
lol
<Begasus>
try to boot NeXt? :)
<OscarL>
would be nice... even if only to see the OS in what DOOM was made :-D
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<OscarL>
mmm, conflicting types for "atomic_or"--- surely you know how to deal with this. /me uses `inpatch` in the meantime
<OscarL>
mmu_man to the rescue, from the older patchset :-D
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<Begasus>
+1 :)
<OscarL>
I'll have to change that to +0, coz still got the same error :-P
<OscarL>
but always a + to have previous work around as reference!
<OscarL>
... and just got korli suggesting me to remove an extra empty lines on my udis86 PR :-D
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<OscarL>
MF!
<OscarL>
^^ thats for you Begasus :-D
<OscarL>
hahaha
<Begasus>
:P
<Begasus>
was too good not to mention :P
<OscarL>
indeed. I walked right into it :-)
<Begasus>
still haven't found a sample, why don't they provide one :P
<OscarL>
a bit more seriously now: I wonder if in such a small case, it wouldn't be better to just mention the issue on the PR... but perhaps it would be better if someone with commit access could just modify the PR?
<mmu_man>
OscarL: which one?
<OscarL>
mmu_man: Hola! I'm currently trying to build "previous" version 3.1... you had a recipe/patchset for 1.8 that I'm using as a base.
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<OscarL>
Begasus: my thinking being... some contributors can feel discouraged for being asked to change such small things. Hard thing to balance, I guess.
<OscarL>
now that I see sqlite mentioned... reminds me of a (silly?) idea I had... make haikuporter use a sqlite database instead of SO F**KING MANY SMALL FILES!
<OscarL>
either that, or "clone" "haikuports/repository" under a RAMFS at least.
<OscarL>
with how slow BFS always was for lots of small files... using an sqlite db in memory, and loading/saving it to disk sounds like a good idea to me.
<Begasus>
what's stopping you? :)
<OscarL>
my brain :-(
<OscarL>
:-D
<Begasus>
biab .... dogs :)
<mmu_man>
OscarL: cool!
<OscarL>
mmu_man: I'm about 81% there, according to cmake logs :-D
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<OscarL>
I guess I need a few more weeks, accounting for my slow brain :-P
<mmu_man>
hmm I do have some svn checkouts around, maybe I have a newer patch
<OscarL>
you have no idea how much your work has influenced my life mmu_man. Thanks a lot for that, even if it is hard to explain.
<mmu_man>
:-)
<mmu_man>
in good I hope :D
<OscarL>
absolutely! :-D
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<OscarL>
I like to say that... if I get something right (programming wise)... it is due to Haiku developers. Bugs... are my own.
<mmu_man>
lol
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<mmu_man>
just checked, nothing more than that diff in my VM
<OscarL>
And there's at least 8 people that I "mentored" (that still thank me for that :-D)... they think I'm smart. I'm not... just passing down the little that my brain was able to pick up by so many years of reading Haiku commit logs!
<OscarL>
mmu_man: no problem! thanks for checking!
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<Begasus>
OscarL, maybe that patch from mmu_man should be fixed on Haiku's side? :P
<Begasus>
this nexcloud this is handy for sharing files/recipes over the network :D
<mmu_man>
indeed, just know it won't save attributes
<OscarL>
Begasus: exloud?
<PulkoMandy>
Yes, it's disabled. There is no way to do a checksum to make sure we are getting the correct sources, we don't want to package random unknown things
<Begasus>
nexcloud_client
<OscarL>
Begasus: j/k :-) (a play on our "mutual" typos)
<Begasus>
heh
<Begasus>
obvious ... nextcloud :P
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<OscarL>
PulkoMandy: I assume you're replying to me, right? (not easy to pick up from a regular IRC client, I guess).
<OscarL>
PulkoMandy: you might want to make sure you "user_name:" your replies... because sometimes it is hard to know who you're replying to.
<Begasus>
both of us from earlier svn.. earlier I guess OscarL
<Begasus>
- "earlier" :/
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<OscarL>
"Explicit is better than implicit", if I'm allowed to quote Python's "Zen" :-P
<OscarL>
"quote" lol
<PulkoMandy>
OscarL: Sorry, I forget that my phone can't send/receive messages when connected to the office wifi. So it kept the reply and sent it when I was away from the wifi access point and out of context
<PulkoMandy>
It was about "safe source" and svn urls
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<OscarL>
PulkoMandy: understood! And thanks a bunch for the response! Just wanted to let you know about occasional difficulties in understanding who you're relpying to.
<PulkoMandy>
Yes, usually I avoid replying from that setup, but I forgot that today :>
<OscarL>
happens to the best of us... and I'm FAR from being on that group :-P
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<Begasus>
k, if 32bit is fine with the build (check) this can be pushed for kdb/kexi
<dovsienko>
the USB wireless has arrived and seems to work without additional moves:
<OscarL>
I still can't get over the fact that even korli (recently!) has referenced the silly work I've done on /dev/misc/poke
<nephele>
Begasus: is it possible to update the noto fonts in a way that will prevent them beeing upgraded to on beta4?
<nephele>
or only with a specific beta4 revision?
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<Begasus>
not sure what revision buildmaster is running, but I'm guessing it's behind the latest one available, so wouldn't do any good (me thinks)
<nephele>
I want to see if the patch from korli makes the fallback mode of freetype work
<nephele>
if it does we can merge it and update the whole noto fonts to only include the variable fonts
<Begasus>
didn't he wanted to wait on doing that nephele?
<OscarL>
Begasus: buildmaster for x86_gcc2 seems to be running: hrev56578_87-1
<Halamix2_>
Hello, I have some issues with nodejs20 + npm + zsh: under bash I can run `npm -v` just fine, but under zsh I get `Error: Cannot find module '/boot/home/npm'` (depending in which directory I'm currently in). Has anyone experienced a similar issue? $PATH is the same under zsh and bash
<OscarL>
Halamix2_: beware... last time I asked a similar question... I became one of the Python "experts" :-P
<Begasus>
haven't checked yet OscarL, was busy add syslogs to the ticket for haikuporter failing to unmount ... ::)
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<Begasus>
Halamix2_ iirc npm installs the modules in ~/node-modules(*) mind the typos
<Begasus>
been a while since I last checked
* Begasus
should read better ... isn't the first time :P
<Halamix2_>
Begasus yeah, the issue is that the npm itself cannot be accessed/executed under zsh for whatever reason (well, it can be excuted if you run `npm -v` from /boot/system/bin, but that's cumbersome)
<Begasus>
no experience with zsh :/
<Begasus>
looks like zsh doesn't respect $PATH then?
<augiedoggie>
`npm -v` runs fine from my home directory
* OscarL
better checks out for today. Be well you all! Extra hugs to Begasus!
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<dovsienko>
does anybody know when the nightly snapshot builds are going to resume?
<Halamix2_>
Ah, you're right, the PATH I have is `.:/boot/home/config/non-packaged/bin:/boot/home/config/bin:/boot/system/non-packaged/bin:/bin:/boot/system/apps:/boot/system/preferences` under both bash and zsh. Under zsh I have to drop the first dot and it works
<augiedoggie>
yeah, i don't have . in mine. i reset the $PATH completely in my .zshenv
<Halamix2_>
Welp, removing dot/moving /boot/system/bin before the dot is enough workaround for me, thanks!
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<OscarL>
nephele: patches/ticket welcomed :-P! (and now logs out for real, before people start chasing him).
<OscarL>
Be well, you all!
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<Begasus>
nephele, can't find the link/comment at the moment, but I thought korli wanted to wait on replacing the noto fonts (noto-cjk?) to the variable fonts (makes sense as they are huge atm)
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<nephele>
variable fonts fixes that, the size issue
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<nephele>
i wanted to hold off untill we actually support variable fonts
<nephele>
so either we do this now with some trickery, and have time to test it in the nightlies.
<nephele>
Or we add this to the list of "do this immidiently before the beta5 and hope nothing breaks"
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<Begasus>
yep that was the case iirc, best to consult with korli on that one then I guess :)
<slendi>
Just tested my game on Haiku, needed some small modifications since stuff like powf and sqrtf are not in the std namespace in <cmath>, but sadly it's unplayable because it's a rhythm game and miniaudio doesnt seem to work on Haiku
<Al2O3>
what game?
<Al2O3>
snake, tetris, pong?
<slendi>
A rhythm game, cannot reveal any details sorry
<Al2O3>
or D&D with multiplayer, and of course some RGP attributes, with social media cosplay photos?
<Al2O3>
sounds sexy
<Al2O3>
beats?
<slendi>
yea
<Al2O3>
coolio, snazzy, and fantabulastic!
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<Al2O3>
does it include anime?
<coolcoder613_32>
What problems are you having with miniaudio? is there a test program i can use for it?
<slendi>
most probably
<slendi>
It's using a null backend
<slendi>
I am also using raylib for audio and graphics and input and such
<slendi>
So I guess any audio example from Raylib??
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<slendi>
Also the software rendering on OpenGL is insane, I get like 500 FPS, my computer with a Ryzen 9 5950x and an RTX 3060 can pull off like 2400 FPS
<slendi>
sometimes 3000
<slendi>
(graphics accelerated)
<slendi>
My laptop, on which I am running Haiku has a Ryzen 5 4000s series CPU
<coolcoder613_32>
miniaudio says it uses oss on FreeBSD, i think we have that
<slendi>
hmm
<slendi>
yeah idk
<coolcoder613_32>
in package opensound
<slendi>
anyways ill be going now cya!
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<fancy2209[m]>
Have there been any advancements on Hardware Acceleration in Haiku?
<fancy2209[m]>
A.k.a 3D Acceleration
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<scanty>
fancy2209[m], 2D first. walk before you can run! ^_^