ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<coolcoder613_32> Hello zard
<zard> hello coolcoder613_32 :)
* zard is still working on rebasing the tmtfx-testing branch
<zard> It should be almost done :)
* coolcoder613_32 was looking at RetroBSD/LiteBSD
<coolcoder613_32> brb, rebooting
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<coolcoder613_32> Hmm... how can I change the VESA driver so that it will set the display mode to 1440x900, even if it is not sure about it being supported?
<zard> I'm not sure
<scanty> coolcoder613_32, i have the same problem, but with 1680x1050.
<scanty> works on bare metal last i checked, but not in a virtual machine.
<coolcoder613_32> I think it would be in haiku/src/add-ons/accelerants/vesa/mode.cpp
<coolcoder613_32> I'm having this problem on bare metal
<scanty> ah, different issue i suppose, then.
<scanty> i'm working on my NES emulator... have to port some assembly to 64-bit and i'm not looking forward to it.
<coolcoder613_32> Why is there asm in your NES emulator
<coolcoder613_32> ?
<scanty> optimised blitters
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<coolcoder613_32> Ok, i changed is_mode_supported to `return true;`
<scanty> fixed?
<scanty> i could back port them to C for portability reasons
<coolcoder613_32> compiling
<scanty> ah, cool. let us know how it goes
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<scanty> haven't touched much code in the past few years, so i'm a bit rusty.
<zard> Yes! I made a good bit of progress on that rebasing!
<zard> I got rid of two or three branches
<zard> Only two left to get rid of :)
<scanty> zard, what are you working on?
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<zard> Cleaning up the commit history of the tmtfx-testing branch
<scanty> what's tmtfx?
<zard> There's a lot of splitting and merging going on there
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<zard> TmTFx is one of the commiters to the Haiku-PyAPI project
<scanty> ah i see.
<Halian> Henlo
<zard> A bit of a beginner in coding, so I'm working on cleaning up that branch :)
<zard> Hello Halian :)
<zard> I must say, that's some of the most advanced git I've ever done
<scanty> bbl possibly. if not tomorrow. good luck.
<coolcoder613_32> I'm trying to rebuild the VESA accelerant
<Halian> Git's help should be accessed through the `git gud` command /j
<zard> Goodbye also
<Halian> scanty: laters
<zard> Halian: Ha ha!
<Halian> :3
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<coolcoder613_32> waddlesplash, can you tell me how to compile vesa.accelerant?
<augiedoggie> did you try 'jam vesa.accelerant' ?
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<coolcoder613_mac> I did, but it seemed to be compiling a lot of other things
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<waddlesplash> coolcoder613_32: there's a lot of other things accelerants depend on.
<botifico-ecd96135> [haikuports/haikuports] threedeyes pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/85018882deef...8c1ef40082a7
<botifico-ecd96135> [haikuports/haikuports] threedeyes 8c1ef40 - qtwebengine_bin: add recipe for 5.15.16 version
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<botifico-ecd96135> [haikuports/haikuports] threedeyes pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/8c1ef40082a7...d7fa2ee2c9e7
<botifico-ecd96135> [haikuports/haikuports] threedeyes d7fa2ee - Falkon: bump version
<andreasdr[m]> Hi there.
<coolcoder613_mac> Hi andreasdr[m]
<andreasdr[m]> Hi coolcoder613_mac
<coolcoder613_mac> How's Haiku in QEMU going?
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<Skipp_OSX> waddlesplash patch works now
<andreasdr[m]> Not yet done.
<andreasdr[m]> Let me do it right now
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<andreasdr[m]> Works!!!! Eaaaazy!!!!
<andreasdr[m]> Nice
<andreasdr[m]> Thank you.
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<andreasdr[m]> Hi trying to build our MiniScript on Haiku.
<andreasdr[m]> Seems like OpenSSL package is outdated.
<andreasdr[m]> We rely on openssl/types.h which does not exist in /boot/system/headers/openssl
<andreasdr[m]> I followed a online tutorial to get HTTPS in MiniScript working.
<andreasdr[m]> Via OpenSSL
<andreasdr[m]> Maybe someone knows something here?
<andreasdr[m]> I think the tutorial was from OpenSSL itself. Maybe from a newer OpenSSL version.
<coolcoder613_32> Where is the repo?
<coolcoder613_32> for MiniScript
<augiedoggie> we have the older version, ossl_typ.h
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<andreasdr[m]> AFK 5 mins
<andreasdr[m]> Re
<andreasdr[m]> augiedoggie: Ok.
<coolcoder613_32> ...failed DownloadLocatedFile1 ../../../../generated/download/gcc_syslibs_devel-5.4.0_2016_06_04-4-x86.hpkg ...
<coolcoder613_32> augiedoggie?
<augiedoggie> coolcoder613_32?
<coolcoder613_32> Do you know why this is happening?
<augiedoggie> sounds like you're trying to build a really old rev of haiku
<augiedoggie> those packages aren't kept around
<coolcoder613_32> I have the latest source from github...
<augiedoggie> you cloned from github, not the haiku site?
<coolcoder613_32> yes
<augiedoggie> you'll need to manually set the hrev or fetch the tags from the main repo then
<Skipp_OSX> you may have to clear out some of your generated downloads
<Skipp_OSX> happens
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<coolcoder613_32> andreasdr[m]: runtime_loader: Cannot open file libminiscript.so (needed by /boot/home/Repos/miniscript/bin/miniscript/tools/miniscript): No such file or directory
<andreasdr[m]> You need to copy the binaries to the /boot/home/Repos/miniscript
<andreasdr[m]> The build system is WIP
<andreasdr[m]> And execute the binaries from /boot/home/Repos/miniscript
<andreasdr[m]> Haiku loads the library from ./lib
<andreasdr[m]> Example ./miniscript resoutes/tests/class-test.tscript --verbose
<andreasdr[m]> Example ./miniscript resources/tests/class-test.tscript --verbose
<andreasdr[m]> In resources/tests there are some tests.
<coolcoder613_32> Seems to be working fine from what i can see
<andreasdr[m]> Nice.
<andreasdr[m]> Did you fix somehow the openssl issue?
<coolcoder613_32> Even network-test
<andreasdr[m]> Nice.
<andreasdr[m]> Would you like to make a pull request for your Haiku changes?
<coolcoder613_32> andreasdr[m]: just commented out the includes and everything worked fine
<andreasdr[m]> Which exactly?
<coolcoder613_32> openssl/trace.h and openssl/types.h
<coolcoder613_32> test without them on other platforms, but i don't think you'll need them
<andreasdr[m]> Nice. Thank you very much.
<andreasdr[m]> Ill commit this fix and try on other OS.
<andreasdr[m]> Ill make a small prototype for Haiku bindings within MiniScript and provide a prototype in the forum and Ill ask if there is a interest for that in Haiku community at latest at beginning of next year.
<andreasdr[m]> MiniScript can be transpiled to C++. Pretty neat. :DDD
<coolcoder613_32> Could you tell me about MiniScript?
<andreasdr[m]> Well just read the beginning of README.md. It sums up features pretty well.
<andreasdr[m]> Introduction section.
<andreasdr[m]> Ill work on documentation very soon.
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<coolcoder613_32> The on: kinda puts me off..
<andreasdr[m]> Yes. Well MiniScript was invented for our 3d engine. The on: is a representation of graphs for NPC behaviours in Games. You can ignore it if you use MiniScript with Haiku e.g.
<andreasdr[m]> I can add that to the documentation.
<coolcoder613_32> Anyway, rebooting with my changed vesa accelerant (~/config/non-packaged/add-ons/accelerants/?)
<andreasdr[m]> Thank you for your time.
<coolcoder613_32> I love porting things :)
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<andreasdr[m]> Nice.
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<coolcoder613_32> Well, that didnt quite work
<andreasdr[m]> coolcoder613_32: How to set up qemu with 4 cpus?
<andreasdr[m]> Do you have the option handy?
<coolcoder613_32> -smp 4
<coolcoder613_32> screenmode: Could not set screen mode 1440x900x32: General system error
<andreasdr[m]> Thank you. Works! -smp 4
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<coolcoder613_32> How can i get my monitor working?
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<andreasdr[m]> Unfortunatly I have no idea.
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<coolcoder613_32> How hard would it be to have a driver that *just* supports switching to 1440x900?
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<Begasus> g'morning peeps
<coolcoder613_32> Hi Begasus
<Begasus> Hi coolcoder613_32 :)
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<Begas_weechat> plop :D
<Begasus> OK, still working :)
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<botifico-ecd96135> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/d7fa2ee2c9e7...7f6447730284
<botifico-ecd96135> [haikuports/haikuports] Begasus 7f64477 - weechat, bump version (#9849)
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<nekobot> [haiku/haiku] aplgithub pushed 1 commit to master [hrev57446] - https://git.haiku-os.org/haiku/log/?qt=range&q=2af0f027cba7+%5E64408be77270
<nekobot> [haiku/haiku] 2af0f027cba7 - HaikuDepot : Rename Depot Url to Identifier
<botifico-ecd96135> [haikuports/haikuports] Begasus pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/7f6447730284...31244e49416f
<botifico-ecd96135> [haikuports/haikuports] Begasus 31244e4 - parse_yapp, new recipe (#9850)
<nekobot> [haiku/haiku] pulkomandy pushed 1 commit to master [hrev57447] - https://git.haiku-os.org/haiku/log/?qt=range&q=64a2e733759c+%5E2af0f027cba7
<nekobot> [haiku/haiku] 64a2e733759c - Add _ViewWidth(), _ViewHeight(), _TextWidth(), _TextHeight()
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<botifico-ecd96135> [haikuports/haikuports] threedeyes pushed 1 commit to master [+0/-0/±2] https://github.com/haikuports/haikuports/compare/31244e49416f...45a3498be483
<botifico-ecd96135> [haikuports/haikuports] threedeyes 45a3498 - Dooble: fix icon theme
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<Begasus> something is broken here ... ModuleNotFoundError: No module named 'pygments'
<Begasus> bugger ... back to python
<botifico-ecd96135> [haikuports/haikuports] Begasus pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/45a3498be483...c84ed37d9a80
<botifico-ecd96135> [haikuports/haikuports] Begasus c84ed37 - pygments, build fix (#9852)
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<botifico-ecd96135> [haikuports/haikuports] Begasus pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/c84ed37d9a80...a87e7a3e46b9
<botifico-ecd96135> [haikuports/haikuports] davidkaroly a87e7a3 - wireshark: update to 4.2.0 (#9853)
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<Begasus> settimeofday is not implemented on Haiku (is this still true?)
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* Kokito waiting for hrev57445
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<Begasus> slow connection Kokito? :)
<Begasus> 'lo humdinger
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<humdinger> hullo!
<Kokito> Begasus, connection speed is fine. That build is not yet on the repository.
<Begasus> ah :)
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<Kokito> Good night!
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<Begasus> well, it builds and packages ... :) grabbing samba-4.19.3-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/samba-4.19.3-1-x86_64.hpkg
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<augiedoggie> funny, i started looking at samba4 last night
<Begasus> still nothing that works though (here) :)
<botifico-ecd96135> [haikuports/haikuports] Begasus pushed 1 commit to master [+3/-1/±0] https://github.com/haikuports/haikuports/compare/a87e7a3e46b9...0be19fb8aee6
<botifico-ecd96135> [haikuports/haikuports] Begasus 0be19fb - yaml_cpp, bump version, keep older library around (#9847)
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<Begasus> still good on the reports, no need for rebuild after yaml_cpp
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<BrunoSpr> hi all
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<Begasus> 2 failing test for slang (hard links), can live with that :P
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<OscarL> Good day Begasus :-)
<OscarL> Working on that pygments thing before it slips my mind. Lets see if it works and how the packages look like now.
<OscarL> All seems well now. Lets see if I remember how to open a PR :-P
<BrunoSpr> hello OscarL, hello Begasus
<OscarL> Hi there BrunoSpr!
<OscarL> BrunoSpr: do you still have issues with QMPlay2? (I ask to see if https://github.com/haikuports/haikuports/issues/7588 can be closed already)
<OscarL> Begasus: https://github.com/haikuports/haikuports/pull/9855 <<< PR for pygments. Tested on beta4, 64 bits (but it is an "any" package, so it should be enough testing :-P)
<BrunoSpr> OscarL no problems anymore all works nice now
<OscarL> Cool! You can you close the issue, then :-)
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<BrunoSpr> ups I cannot click the link to github, Web+ does not open ,,, error
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<OscarL> no problem. surely Begasus or someone else with "powers" will close it later then :-)
<BrunoSpr> yes sure
<BrunoSpr> Web+ does not open
<BrunoSpr> now
<BrunoSpr> because I had to disable ACHI
<BrunoSpr> I have to wait for hrev 57445
<OscarL> Sounds unrelated to me (ACPI thing vs Web+ issues) but... I've seen weirder things :-)
<BrunoSpr> no time to compile it myself,
<BrunoSpr> sure ACPI it is...
<BrunoSpr> Gnome Epiphany does not open too
<OscarL> BrunoSpr: on 64 bits the build for hrev57445 failed today, so... you'll have to wait at least until tomorrow.
<BrunoSpr> yes not nice
<OscarL> the 32 bits version should be already available.
<BrunoSpr> there I have network problmes atm
<OscarL> That's what you get for "living in the edge" (nigthlies can be a bit stabby stabby :-P)
<OscarL> So far... no issues here on beta4 (/me puts sunglasses on)
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<BrunoSpr> hi all, sorry Haiku crashed... very unstable without ACPI
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<Skipp_OSX> waddlesplash will you please remove your -2 from my AboutSystem fix old replicant issues PR now that the design has been rectified?
<OscarL> Bummer, When that change by Skipp_OSX gets merged... there goes my easy way to land XS changesets under my name :-P
<BrunoSpr> Ah thx Skipp_OSX
<Skipp_OSX> you welcome BrunoSpr
<humdinger> OscarL: did you get a chance to check out the KeyCursor PR yet?
<BrunoSpr> Just trying Falcon, since Web+ and Gnome Epiphany will not open here atm. without ACPI
<humdinger> OscarL: I've been toing with adding the Deskbar replicant, but am yet unseccessful...
<OscarL> Hi humdinger. Thanks for the reminder. Will do so now.
<humdinger> Being difficult with m buggy tries bringing down the input_server... :}
<OscarL> Yeah... it can be annoying :-(
<humdinger> OscarL: It should theoreticall bepossible to have the input filter add the replicant, right?
<OscarL> Maybe like BeCJK does?
<humdinger> otherwise, how should it be added? should be there when the input device/filter starts.
<humdinger> good idea. mabe I can steal from there... :)
<Skipp_OSX> did I cause a merge conflict with something OscarL ?
<OscarL> Skipp_OSX: nah! I was reffering to the fact that most of my accepted Haiku changes have been doing little fix ups to AboutSystem and that darn archive constructor :-D
<Skipp_OSX> Oh, yeah... your change will be undone along with the rest of the constructor, for the greater good.
<OscarL> Skipp_OSX: I like when code gets removed, so... all good :-D
<Skipp_OSX> replicants are harder than I thought they would be.
<Skipp_OSX> yea for no more maintenance issues popping up with any changes going forward
<OscarL> humdinger: my main issue with KeyCursor is... under Haiku... either double-clicking on Tracker does not works (see https://github.com/HaikuArchives/KeyCursor/issues/1), or once that got "fixed"... it broke menu navigation :-( https://github.com/HaikuArchives/KeyCursor/issues/3
<Skipp_OSX> and don't worry, there will plenty more opportunity to create XS PR's to fix other issues I cause inadvertently
<Skipp_OSX> I'm only now learning to spell the word "convenience"
<OscarL> humdinger: it used to work just fine under BeOS. I did spent a lot of time trying to figure out the issue, but I'm just too dumb :-(
<humdinger> OscarL: to be fixed in the future (by someone...) :)
<humdinger> As long as pressing Enter results in the same thing its no showstopper
<OscarL> Maybe we should revert the "fix" for issue number one then?
<humdinger> A grep for "deskbar" returns no result for BeCJK... how is that possible?
<Skipp_OSX> BDeskbar
<humdinger> Skipp_OSX: that neither
<humdinger> OscarL: I thought it was reverted already? Menu navigation did work the last time I tried.
<Begasus> food first, will check in a bit on the PR OscarL
<Skipp_OSX> Tracker?
<Begasus> BrunoSpr, issuee closed, thanks for replying :)
<humdinger> no Tracker either
<Skipp_OSX> beats me
<humdinger> I don't know BeCJK, but from the screenshot in the repo, it appears it runs in its own window.
<humdinger> that would explain it :)
<OscarL> :-/
<humdinger> anyway, it shouldn't really matter what adds the replicant. If I managed from some BApplication, it should also be doable from within an input_server addon, right...
<humdinger> famous last words.
<BrunoSpr> thank you! Begasus
<OscarL> humdinger: if you need to use Enter instead of double click, and menu navigation works for you... sounds like you might be running 1.1 and not 1.2 (the version on KeyCursor/master) ?
<BrunoSpr> Ok Haiku seems to crash soon again... bye for now... will update tomorrow to get the ACPI working again...
<OscarL> later BrunoSpr!
<BrunoSpr> ok
<humdinger> I did run from master. let me build once more...
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<OscarL> no keycursor .hpkg installed, right? :-)
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<OscarL> heh, looks like KeyCursor crashed humdinger system :-D
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<humdinger> OscarL:oops. I forgot that the master branch has the inputserver restart in the install script. which never restarts for me...
<humdinger> OscarL:but you were right. menu navigation is a bit borked.
<OscarL> At least it is not just my unlucky system :-)
<humdinger> It works as long as you keep the space key pressed whiile mocing to the menu item you want to choose.
<OscarL> I kinda think using ENTER instead of double-click, but proper menu navigation is a better option, no?
<humdinger> you mean ENTER instead of double-SPACEBAR?
<OscarL> yes.
<humdinger> Or together with a modifier key, because currently ou cannot really type while it's on.
<humdinger> every time you hit Space, it clicks somewhere...
<OscarL> Thing is... double-click/double-spacebar, seemed to work on other apps, only failing on Tracker (at least, last time I've checked).
<humdinger> Double-SPACEworks here in Tracker.
<OscarL> with 1.2, it should.
<OscarL> not with 1.1
<humdinger> I'm on master currently.
<humdinger> (or my layout branch)
<OscarL> that is 1.2 (was not updated on HaikuPorter due to that menu navigation thing)
* humdinger nods
<OscarL> as far as I recall... I used to tap OPT to activate/deactivate KeyCursor, but I haven't used it in quite a while.
<humdinger> The configuring in the pref window work. But you cannot config what key does the left/right click
<OscarL> K. Managed to download your PR. Will give it a spin, also compare sources with EaseMove for the copyright thing, and report back as soon as I can.
<humdinger> no hurry. :)
<OscarL> Thanks for your work humdinger!
<humdinger> it's fun if stuff works... :)
<humdinger> if it doesn't and crashes the input server... not so much. :)
<humdinger> anyhoo, signing off for tonight.
<humdinger> Have a good one!
* humdinger waves
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<OscarL> yeah... I had a string of loses (darn scipy/numpy amongh other things)... kinda bummed me out :-(
<OscarL> Oh, he left already :-D (slow typist am I).
<OscarL> K. Off for now. I'll read logs later on Begasus, so if anything with pygments comes up, just shout :-)
<OscarL> Later folks!
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<Al2O3> later
<Al2O3> Love the work being done on Haiku, I hope it continues!
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<R2AIV> Hi all!
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<Begasus> closing down, cu peeps!
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<BrunoSpr> hi all
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<Skipp_OSX> heya
<Al2O3> howdie