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<coolcoder613_32>
Hello zard
<zard>
hello coolcoder613_32 :)
* zard
is still working on rebasing the tmtfx-testing branch
<zard>
It should be almost done :)
* coolcoder613_32
was looking at RetroBSD/LiteBSD
<coolcoder613_32>
brb, rebooting
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<coolcoder613_32>
Hmm... how can I change the VESA driver so that it will set the display mode to 1440x900, even if it is not sure about it being supported?
<zard>
I'm not sure
<scanty>
coolcoder613_32, i have the same problem, but with 1680x1050.
<scanty>
works on bare metal last i checked, but not in a virtual machine.
<coolcoder613_32>
I think it would be in haiku/src/add-ons/accelerants/vesa/mode.cpp
<coolcoder613_32>
I'm having this problem on bare metal
<scanty>
ah, different issue i suppose, then.
<scanty>
i'm working on my NES emulator... have to port some assembly to 64-bit and i'm not looking forward to it.
<coolcoder613_32>
Why is there asm in your NES emulator
<coolcoder613_32>
?
<scanty>
optimised blitters
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<coolcoder613_32>
Ok, i changed is_mode_supported to `return true;`
<scanty>
fixed?
<scanty>
i could back port them to C for portability reasons
<coolcoder613_32>
compiling
<scanty>
ah, cool. let us know how it goes
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<scanty>
haven't touched much code in the past few years, so i'm a bit rusty.
<zard>
Yes! I made a good bit of progress on that rebasing!
<zard>
I got rid of two or three branches
<zard>
Only two left to get rid of :)
<scanty>
zard, what are you working on?
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<zard>
Cleaning up the commit history of the tmtfx-testing branch
<scanty>
what's tmtfx?
<zard>
There's a lot of splitting and merging going on there
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<zard>
TmTFx is one of the commiters to the Haiku-PyAPI project
<scanty>
ah i see.
<Halian>
Henlo
<zard>
A bit of a beginner in coding, so I'm working on cleaning up that branch :)
<zard>
Hello Halian :)
<zard>
I must say, that's some of the most advanced git I've ever done
<scanty>
bbl possibly. if not tomorrow. good luck.
<coolcoder613_32>
I'm trying to rebuild the VESA accelerant
<Halian>
Git's help should be accessed through the `git gud` command /j
<zard>
Goodbye also
<Halian>
scanty: laters
<zard>
Halian: Ha ha!
<Halian>
:3
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<coolcoder613_32>
waddlesplash, can you tell me how to compile vesa.accelerant?
<augiedoggie>
did you try 'jam vesa.accelerant' ?
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<coolcoder613_mac>
I did, but it seemed to be compiling a lot of other things
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<waddlesplash>
coolcoder613_32: there's a lot of other things accelerants depend on.
<coolcoder613_32>
Do you know why this is happening?
<augiedoggie>
sounds like you're trying to build a really old rev of haiku
<augiedoggie>
those packages aren't kept around
<coolcoder613_32>
I have the latest source from github...
<augiedoggie>
you cloned from github, not the haiku site?
<coolcoder613_32>
yes
<augiedoggie>
you'll need to manually set the hrev or fetch the tags from the main repo then
<Skipp_OSX>
you may have to clear out some of your generated downloads
<Skipp_OSX>
happens
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<coolcoder613_32>
andreasdr[m]: runtime_loader: Cannot open file libminiscript.so (needed by /boot/home/Repos/miniscript/bin/miniscript/tools/miniscript): No such file or directory
<andreasdr[m]>
You need to copy the binaries to the /boot/home/Repos/miniscript
<andreasdr[m]>
The build system is WIP
<andreasdr[m]>
And execute the binaries from /boot/home/Repos/miniscript
<andreasdr[m]>
Haiku loads the library from ./lib
<andreasdr[m]>
Example ./miniscript resoutes/tests/class-test.tscript --verbose
<andreasdr[m]>
Example ./miniscript resources/tests/class-test.tscript --verbose
<andreasdr[m]>
In resources/tests there are some tests.
<coolcoder613_32>
Seems to be working fine from what i can see
<andreasdr[m]>
Nice.
<andreasdr[m]>
Did you fix somehow the openssl issue?
<coolcoder613_32>
Even network-test
<andreasdr[m]>
Nice.
<andreasdr[m]>
Would you like to make a pull request for your Haiku changes?
<coolcoder613_32>
andreasdr[m]: just commented out the includes and everything worked fine
<andreasdr[m]>
Which exactly?
<coolcoder613_32>
openssl/trace.h and openssl/types.h
<coolcoder613_32>
test without them on other platforms, but i don't think you'll need them
<andreasdr[m]>
Nice. Thank you very much.
<andreasdr[m]>
Ill commit this fix and try on other OS.
<andreasdr[m]>
Ill make a small prototype for Haiku bindings within MiniScript and provide a prototype in the forum and Ill ask if there is a interest for that in Haiku community at latest at beginning of next year.
<andreasdr[m]>
MiniScript can be transpiled to C++. Pretty neat. :DDD
<coolcoder613_32>
Could you tell me about MiniScript?
<andreasdr[m]>
Well just read the beginning of README.md. It sums up features pretty well.
<andreasdr[m]>
Introduction section.
<andreasdr[m]>
Ill work on documentation very soon.
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<coolcoder613_32>
The on: kinda puts me off..
<andreasdr[m]>
Yes. Well MiniScript was invented for our 3d engine. The on: is a representation of graphs for NPC behaviours in Games. You can ignore it if you use MiniScript with Haiku e.g.
<andreasdr[m]>
I can add that to the documentation.
<coolcoder613_32>
Anyway, rebooting with my changed vesa accelerant (~/config/non-packaged/add-ons/accelerants/?)
<andreasdr[m]>
Thank you for your time.
<coolcoder613_32>
I love porting things :)
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<andreasdr[m]>
Nice.
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<coolcoder613_32>
Well, that didnt quite work
<andreasdr[m]>
coolcoder613_32: How to set up qemu with 4 cpus?
<andreasdr[m]>
Do you have the option handy?
<coolcoder613_32>
-smp 4
<coolcoder613_32>
screenmode: Could not set screen mode 1440x900x32: General system error
<andreasdr[m]>
Thank you. Works! -smp 4
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<coolcoder613_32>
How can i get my monitor working?
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<andreasdr[m]>
Unfortunatly I have no idea.
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<coolcoder613_32>
How hard would it be to have a driver that *just* supports switching to 1440x900?
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<Kokito>
Good night!
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<Begasus>
well, it builds and packages ... :) grabbing samba-4.19.3-1-x86_64.hpkg and moving it to /Opslag/haikuports/packages/samba-4.19.3-1-x86_64.hpkg
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<augiedoggie>
funny, i started looking at samba4 last night
<Begasus>
still nothing that works though (here) :)
<BrunoSpr>
OscarL no problems anymore all works nice now
<OscarL>
Cool! You can you close the issue, then :-)
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<BrunoSpr>
ups I cannot click the link to github, Web+ does not open ,,, error
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<OscarL>
no problem. surely Begasus or someone else with "powers" will close it later then :-)
<BrunoSpr>
yes sure
<BrunoSpr>
Web+ does not open
<BrunoSpr>
now
<BrunoSpr>
because I had to disable ACHI
<BrunoSpr>
I have to wait for hrev 57445
<OscarL>
Sounds unrelated to me (ACPI thing vs Web+ issues) but... I've seen weirder things :-)
<BrunoSpr>
no time to compile it myself,
<BrunoSpr>
sure ACPI it is...
<BrunoSpr>
Gnome Epiphany does not open too
<OscarL>
BrunoSpr: on 64 bits the build for hrev57445 failed today, so... you'll have to wait at least until tomorrow.
<BrunoSpr>
yes not nice
<OscarL>
the 32 bits version should be already available.
<BrunoSpr>
there I have network problmes atm
<OscarL>
That's what you get for "living in the edge" (nigthlies can be a bit stabby stabby :-P)
<OscarL>
So far... no issues here on beta4 (/me puts sunglasses on)
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<BrunoSpr>
hi all, sorry Haiku crashed... very unstable without ACPI
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<Skipp_OSX>
waddlesplash will you please remove your -2 from my AboutSystem fix old replicant issues PR now that the design has been rectified?
<OscarL>
Bummer, When that change by Skipp_OSX gets merged... there goes my easy way to land XS changesets under my name :-P
<BrunoSpr>
Ah thx Skipp_OSX
<Skipp_OSX>
you welcome BrunoSpr
<humdinger>
OscarL: did you get a chance to check out the KeyCursor PR yet?
<BrunoSpr>
Just trying Falcon, since Web+ and Gnome Epiphany will not open here atm. without ACPI
<humdinger>
OscarL: I've been toing with adding the Deskbar replicant, but am yet unseccessful...
<OscarL>
Hi humdinger. Thanks for the reminder. Will do so now.
<humdinger>
Being difficult with m buggy tries bringing down the input_server... :}
<OscarL>
Yeah... it can be annoying :-(
<humdinger>
OscarL: It should theoreticall bepossible to have the input filter add the replicant, right?
<OscarL>
Maybe like BeCJK does?
<humdinger>
otherwise, how should it be added? should be there when the input device/filter starts.
<humdinger>
good idea. mabe I can steal from there... :)
<Skipp_OSX>
did I cause a merge conflict with something OscarL ?
<OscarL>
Skipp_OSX: nah! I was reffering to the fact that most of my accepted Haiku changes have been doing little fix ups to AboutSystem and that darn archive constructor :-D
<Skipp_OSX>
Oh, yeah... your change will be undone along with the rest of the constructor, for the greater good.
<OscarL>
Skipp_OSX: I like when code gets removed, so... all good :-D
<Skipp_OSX>
replicants are harder than I thought they would be.
<Skipp_OSX>
yea for no more maintenance issues popping up with any changes going forward
<Skipp_OSX>
and don't worry, there will plenty more opportunity to create XS PR's to fix other issues I cause inadvertently
<Skipp_OSX>
I'm only now learning to spell the word "convenience"
<OscarL>
humdinger: it used to work just fine under BeOS. I did spent a lot of time trying to figure out the issue, but I'm just too dumb :-(
<humdinger>
OscarL: to be fixed in the future (by someone...) :)
<humdinger>
As long as pressing Enter results in the same thing its no showstopper
<OscarL>
Maybe we should revert the "fix" for issue number one then?
<humdinger>
A grep for "deskbar" returns no result for BeCJK... how is that possible?
<Skipp_OSX>
BDeskbar
<humdinger>
Skipp_OSX: that neither
<humdinger>
OscarL: I thought it was reverted already? Menu navigation did work the last time I tried.
<Begasus>
food first, will check in a bit on the PR OscarL
<Skipp_OSX>
Tracker?
<Begasus>
BrunoSpr, issuee closed, thanks for replying :)
<humdinger>
no Tracker either
<Skipp_OSX>
beats me
<humdinger>
I don't know BeCJK, but from the screenshot in the repo, it appears it runs in its own window.
<humdinger>
that would explain it :)
<OscarL>
:-/
<humdinger>
anyway, it shouldn't really matter what adds the replicant. If I managed from some BApplication, it should also be doable from within an input_server addon, right...
<humdinger>
famous last words.
<BrunoSpr>
thank you! Begasus
<OscarL>
humdinger: if you need to use Enter instead of double click, and menu navigation works for you... sounds like you might be running 1.1 and not 1.2 (the version on KeyCursor/master) ?
<BrunoSpr>
Ok Haiku seems to crash soon again... bye for now... will update tomorrow to get the ACPI working again...
<OscarL>
later BrunoSpr!
<BrunoSpr>
ok
<humdinger>
I did run from master. let me build once more...
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<OscarL>
no keycursor .hpkg installed, right? :-)
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<OscarL>
heh, looks like KeyCursor crashed humdinger system :-D
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<humdinger>
OscarL:oops. I forgot that the master branch has the inputserver restart in the install script. which never restarts for me...
<humdinger>
OscarL:but you were right. menu navigation is a bit borked.
<OscarL>
At least it is not just my unlucky system :-)
<humdinger>
It works as long as you keep the space key pressed whiile mocing to the menu item you want to choose.
<OscarL>
I kinda think using ENTER instead of double-click, but proper menu navigation is a better option, no?
<humdinger>
you mean ENTER instead of double-SPACEBAR?
<OscarL>
yes.
<humdinger>
Or together with a modifier key, because currently ou cannot really type while it's on.
<humdinger>
every time you hit Space, it clicks somewhere...
<OscarL>
Thing is... double-click/double-spacebar, seemed to work on other apps, only failing on Tracker (at least, last time I've checked).
<humdinger>
Double-SPACEworks here in Tracker.
<OscarL>
with 1.2, it should.
<OscarL>
not with 1.1
<humdinger>
I'm on master currently.
<humdinger>
(or my layout branch)
<OscarL>
that is 1.2 (was not updated on HaikuPorter due to that menu navigation thing)
* humdinger
nods
<OscarL>
as far as I recall... I used to tap OPT to activate/deactivate KeyCursor, but I haven't used it in quite a while.
<humdinger>
The configuring in the pref window work. But you cannot config what key does the left/right click
<OscarL>
K. Managed to download your PR. Will give it a spin, also compare sources with EaseMove for the copyright thing, and report back as soon as I can.
<humdinger>
no hurry. :)
<OscarL>
Thanks for your work humdinger!
<humdinger>
it's fun if stuff works... :)
<humdinger>
if it doesn't and crashes the input server... not so much. :)
<humdinger>
anyhoo, signing off for tonight.
<humdinger>
Have a good one!
* humdinger
waves
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<OscarL>
yeah... I had a string of loses (darn scipy/numpy amongh other things)... kinda bummed me out :-(
<OscarL>
Oh, he left already :-D (slow typist am I).
<OscarL>
K. Off for now. I'll read logs later on Begasus, so if anything with pygments comes up, just shout :-)
<OscarL>
Later folks!
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<Al2O3>
later
<Al2O3>
Love the work being done on Haiku, I hope it continues!
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<R2AIV>
Hi all!
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<Begasus>
closing down, cu peeps!
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<BrunoSpr>
hi all
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