<mrentropyvcs>
No, just Hatari. One of my "essentials." I think I use ARAnyM with BeePi on the Pi 400.
<mrentropyvcs>
I copied it from the other computer, so it should work. Along with Atari800 and Stella.
<mmu_man>
Aw, Kate is at it again, displaying different lines when I select text
<mmu_man>
hmm vim in terminal as well, so it's probably nvidia acting up
<mrentropyvcs>
Erm. I can't run them. Haiku does not think they are applications.
<mrentropyvcs>
Maybe I should zip 'em before copying.
<mrentropyvcs>
I wouldn't mind if zip were implemented in Tracker.
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<mmu_man>
mrentropyvcs: Opt-Cmd-Z ?
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<mmu_man>
well I use ARAnyM because I need mmu emulation :p
<mrentropyvcs>
Oh. That's a handy command.
<mrentropyvcs>
Have to write one down. Yeah, I don't need anything fancy, just stuff to run programs and what-not with.
<mmu_man>
it uses the addons (right-click, addons…)
<mrentropyvcs>
It's better if I learn the hard way, until I become less stupid.
<mmu_man>
linearcannon: hmm I think stage1 might need proper linking before dd :D
<mrentropyvcs>
Now that I have MAME going, I can make another screen shot of Missile Command running on every Atari system on Haiku which is running on an Atari computer.
<mmu_man>
linearcannon: hmm 3am, need to sleep
<mrentropyvcs>
MAME doesn't work with mouse. Small problem. I can manage.
<mrentropyvcs>
Fitting them on the screen will be a whole other issue.
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<AlienSoldier>
powermanga still not 32 bit https://depot.haiku-os.org/#!/?bcguid=bc1-KQFH&repos=haikuports&arch=x86_64&viewcrttyp=FEATURED&srchexpr=powermanga
<AlienSoldier>
at least the last version
<exit70[m]>
after some hybrid mbr stuff haiku booted on macbook 2,1
<rennj>
works without doing anything on winblows gaming vm
<rennj>
romz!
<mrentropyvcs>
The last time I tried using the controller with Haiku, I kept crashing it. So... I'll wait until tomorrow to try that. I just wanted to get all four going at the same time, so controlling it wasn't really necessary.
<mrentropyvcs>
I don't think anyone was surprised by that.
<AlienSoldier>
Nintendo will eventually get the internet shut down. No more rom, no more youtube video with VG contents.
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<mrentropyvcs>
I guess I gotta get Retroarch up with the Lynx version. Oh. And the Jaguar.
<AlienSoldier>
they would just love that, lot less distraction outside of video game.
<mrentropyvcs>
This has turned into a project.
<AlienSoldier>
someone coded a missile command port for the Amiga in the covid time.
<AlienSoldier>
my favorite version is the 2600 hack of it to make it work with the trackball.
<rennj>
heh trackball
<mrentropyvcs>
I'm thinking of getting a trackball controller for the VCS. Might make Centipede and Crystal Castles playable.
<AlienSoldier>
it easier to score high but the game become hard enough to still be fun and challenging.
<rennj>
tempest i think needs it anyway
<rennj>
the atari sports game..runner needed it
<mrentropyvcs>
Tempest uses a spinner. The VCS has that covered with the Classic Joysticks.
<rennj>
track and field game
<mrentropyvcs>
Atari Football used trackballs.
<AlienSoldier>
mrentropyvcs the milipede hack sure is great with the trackball. (they also made atari and amiga mouse compatible version)
<rennj>
in the arcade those suckers where loud when you mad spinning it
<AlienSoldier>
i pretty much rebuilded my tracball controler so that it does not sound so bad now.
<mrentropyvcs>
AlienSoldier: Hack for which?
<AlienSoldier>
2600
<mrentropyvcs>
Oh. We're talking two different things, but that's still pretty cool.
<rennj>
wonder if las vegas has arcade
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<AlienSoldier>
mrentropyvcs ho, you mean that intel VCS?
<mrentropyvcs>
Does Circus Circus have an arcade? Are they still there?
<mrentropyvcs>
AlienSoldier: No, the new VCS that Atari crowdfunded a while back.
<mrentropyvcs>
It's got an AMD R1606G
<rennj>
they actually produced a product
<AlienSoldier>
yes that is what i was meaning, i just knew it was a PC.
<mrentropyvcs>
Sure.
<mrentropyvcs>
I'm using it right now. Running Haiku.
<rennj>
does it have wood grain panels
<rennj>
that vcs looked cool
<mrentropyvcs>
Yes. The original backer ones do and the one that comes with a modern controller and Classic Joystick have the wood panel.
<AlienSoldier>
i kind of started collecting VCS. Not sure to get that modern one.
<AlienSoldier>
i have 2 so far.
<AlienSoldier>
almost got a gemini they other day.
<mrentropyvcs>
It looks neat, if nothing else.
<mrentropyvcs>
Somebody was selling a Sears Tele-Games around here, recently.
<AlienSoldier>
yes, i think they look was very well received when it was anounced, especially the controller.
<AlienSoldier>
i have a sears telegame II, those are very cool looking. I just have the b/w switch being on the back as it is often used for pause in modern homebrew.
<mrentropyvcs>
The Classic Controller is pretty good. The stick spins for games like Tempest and Major Havok.
<mrentropyvcs>
I can't get it to work in Windows or Haiku, though.
<rennj>
wood grain paneling everywhere
<mrentropyvcs>
I'm gonna put it on the side of my car.
<rennj>
get some whitewalls to go with country squire
<rennj>
country squire wood grain paneled station wagon
<rennj>
caravan 1.0
<mrentropyvcs>
It's kind of sad station wagons have gone by the wayside.
<mrentropyvcs>
I had a friend with a Volvo wagon. He got stuck in the snow with it, once.
<rennj>
yeah the original woody
<rennj>
break out the mineral oil i suppose
<mrentropyvcs>
Overnight.
<mrentropyvcs>
He went on a reallly long diatribe about Swedish people somehow never seeing snow.
<rennj>
swedish brick is owned by china company, ford was bad enough
<rennj>
my 1998 is original before ford bought volvo
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<mrentropyvcs>
His would've been before then. It was used and the storm would've been between 97 and 99.
<rennj>
740 850 v70
<rennj>
ive owned 3 volvo's
<rennj>
2 ive taken to 250K miles
<rennj>
this 23 year old current volvo has 130K
<rennj>
its falling apart faster then i put miles on it
<rennj>
brittle plastic 23 years old, in the las vegas sun..eating away
<mrentropyvcs>
At least it's not being eaten by road salt.
<rennj>
my 850 was salted
<mrentropyvcs>
Anyways, I gotta go. Probably going to be a busy day tomorrow.
<rennj>
game on!
<mrentropyvcs>
I will wish y'alls a good night or pleasant day or whatever it is where you are.
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<exit70[m]>
i wish haiku could have a setting where i could say my keyboard is a mac keyboard
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<zebba[m]>
weird. BeOS-ppc had no problem with mac keyboards.
<jessicah>
exit70[m]: it does
<jessicah>
Preferences > Keymap, under Layout: there are a couple options for Apple keyboards
<jessicah>
it should cover most apple keyboards well enough
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<zebba[m]>
excellent :)
<exit70[m]>
jessicah: setting apple layout + changing modifier keys made it work like mac os. the ui would still say the shortcuts are opt+x though
<exit70[m]>
i’ve only seen ui showing cmd+x in beos powerpc (macintosh)
<jessicah>
ah, probably something smarter we could do there
<jessicah>
I thought we did update the UI
<jessicah>
yeah it does here, at least with PC layout and using the switch shortcut keys button
<jessicah>
well, changes between alt & ctrl in the UI
<jessicah>
maybe we're missing a case somewhere
<jessicah>
or should have more dynamic button labels
<jessicah>
it would be nice if it showed the proper key for sure
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<Not-5726>
[haikuports/haikuports] korli pushed 1 commit to master [+1/-0/±0] https://git.io/JEWqX
<Not-5726>
[haikuports/haikuports] linkmauve 1b9b6db - sassc: new recipe (#6150)
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<PulkoMandy>
there is some confusion about the key names because of us with AltGr keyboards and Haiku not having an idea what AtlGr is
<PulkoMandy>
as a result, different keys are used for the same thing in that case
<PulkoMandy>
(left windows key does the same thing as altgr, and left alt does the same thing as right windows)
<PulkoMandy>
until that's solved, it seems not possible to display the actual key name in menus 🙁
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<exit70[m]>
jessicah: I wrote the following for 32-bit efi mac https://hastebin.com/raw/onifovevob (a bit too late for me to make a proper pr right now) it is meant to be added to the end of booting.md
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<repetitivestrain>
is there a way to get a callback from a BMenu(Bar) that runs before it is opened?
<repetitivestrain>
Thanks
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<Not-5726>
[haikuports/haikuports] diversys pushed 1 commit to master [+2/-2/±0] https://git.io/JEWPe
<Not-5726>
[haikuports/haikuports] linkmauve 6543e8e - gobject-introspection: bump to 1.68.0 (#6147)
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<HaikuUser>
howdy, was wondering whether Haiku is gonna provide a port of Guest Additions CD Image from VirtualBox. Would like to run Haiku in VirtualBox with a full screen, so far I'm getting only 640x480
<HaikuUser>
Was wondering also if Haiku plans to revamp a bit its windows, give a user an option to select window format types.
<Diver>
HaikuUser: you can try to install vmware_addons to get higher resolution
<HaikuUser>
Otherwise, looks really cool.
<skirst>
i think someone wrote a VMSVGA II driver that works with virtualbox, has a repo for it as well
<repetitivestrain>
if the Be Book is to be believed, setting the message of a BMenuItem with a submenu should ensure its delivery to the target of the item whenever the submenu is opened
<repetitivestrain>
however, that doesn't seem to happen
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<repetitivestrain>
am i doing something wrong?
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<skirst>
Diver, sorry, not at the moment! :(
<Diver>
when you have the time
<PulkoMandy>
repetitivestrain, it's not when the submenu is open (you just need to hover the menu item for that, and no message is triggered)
<PulkoMandy>
in BeOS and Haiku you can also click the item, and trigger another action in that case
<repetitivestrain>
so, is there some other way i can be notified whenever a particular submenu is opened?
<repetitivestrain>
thanks
<PulkoMandy>
I don't think there is a direct way. You can use MenusBeginning() which is called whenever a top level menu is opened. Or maybe you can use a custom BMenu or BMenuItem subclass and override some method there to do what you need
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<repetitivestrain>
Thanks for the pointer to MenuBeginning! Somehow I couldn't find that earlier
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<Anarchos>
my paladin project complains about <vector> what include/lib did i miss to depend upon ?
<jessicah>
#include <vector> should be sufficient...
<jessicah>
and if you use g++, not gcc, it should link in the c++ stdlib automatically
<Anarchos>
jessicah i juste use paladin to build
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<Anarchos>
jessicah not sure which compiler paladin uses...
<jessicah>
I dunno, if it's a linking error, then it's probably Paladin using the wrong driver for linking
<jessicah>
if it's a compiler error, then that's just whack, should work out of the box
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<countryboy>
hello !!!
<Anarchos>
jessicah found the error : Paladin uses B_FIND_PATH_DEVELOP_HEADERS_DIRECTORY which expands to /system/boot/system/…
<jessicah>
that sounds like a bug...
<Anarchos>
jessicah yes. What puzzles me now is that i don't find this constant in xref.landonf.org haiku repo...
<Anarchos>
jessicah ok it is defined in source code of Paladin...
<countryboy>
yeah, Anarchos : so we could try building lavori.zip ...
<jessicah>
the Haiku constant is B_FIND_PATH_HEADERS_DIRECTORY
<countryboy>
Anarchos: they are all beide ...
<jessicah>
maybe you could update Paladin to use that
<Anarchos>
yann64[m] thanks, i will post a message for that problem
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<countryboy>
i have talk to Adam, i think @ begeister ... and i asked him an ide ...
<skirst>
Diver, kernel debug when using vmware player 15, but it always crahed with it. seems fine in virtualbox
<countryboy>
booting from usb and after a kdl : you could save kernel message and debug to usb pen => reboot in win or linux and send debug to haiku people ...
<countryboy>
befs is opensource ?
<countryboy>
beosfs ?
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<countryboy>
Adam is a very good boy ...
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<countryboy>
fuel = ideas ;-)
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<Not-5726>
[haiku/website] leavengood pushed 1 commit to hiring-waddlesplash [+1/-0/±0] https://git.io/JElzS
<jmairboeck>
Anarchos (I hope you'll read the logs later): I started writing some scripts to generate parts of the texlive_texmf recipe to split it up into multiple packages (1-3 per TeXLive "collection"). I just need to integrate those into the recipe and test it. Hopefully this will work then. You can have a look at the forum where I wrote a little bit about it: https://discuss.haiku-os.org/t/texlive-on-x86-64/10548/29
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<Not-5726>
[haiku/website] pulkomandy pushed 1 commit to developerdocs [+0/-0/±1] https://git.io/JE4JF
<extrowerk>
waddlesplash: my first request-for-fix would be to fix terminal window position after opening and closing tabs.
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<Not-5726>
[haiku/website-inc] waddlesplash pushed 1 commit to master [+0/-0/±1] https://git.io/JE4kB
<Not-5726>
[haiku/website-inc] waddlesplash 9022744 - donations: Remove mention of Amazon Payments now that it is gone.
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<exit70[m]>
i guess it’s worth switching to nightly if i want to report bugs?
<waddlesplash>
generally, yes, but there are exceptions
<exit70[m]>
exceptions like?
<PulkoMandy>
you can report bugs for the beta, we do plan to provide some level of maintenance for it
<PulkoMandy>
wether you get the fix or not depends on how much code we need to rework to fix the problem, and how risky we think it is in terms of introducing other bugs
<exit70[m]>
sure
<waddlesplash>
well, there's also a chance the bug was already fixed in an nightly too
<waddlesplash>
but unless your bug is hardware related we can of course check that ourselves
<waddlesplash>
kernel crashes we do generally prefer nightly results of, as there are more debugging features enabled and often you get totally different panics
<exit70[m]>
i was thinking about hardware
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<DHowett>
waddlesplash: hey, gratz :)
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<exit70[m]>
hmm can i keep upgrading nightly in the system (assuming nothing bad happens)
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<jessicah>
you can run upgrades as often as you like :)