ChanServ changed the topic of #haiku to: Open-source operating system that specifically targets personal computing. | https://haiku-os.org | Nightlies: https://download.haiku-os.org | Bugtracker: https://dev.haiku-os.org | SCM: https://git.haiku-os.org/ | Logs: https://oftc.irclog.whitequark.org/haiku | Matrix: #haiku:matrix.org | XMPP: #haiku%irc.oftc.net@irc.jabberfr.org
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<ahmadraniri[m]> Hello, is it only me or mpv and media player won't show subtitle(s) ?
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<erysdren> any haiku people on who can test a program on hardware for me?
<erysdren> every time i run it, it freezes the emulator with no error or indication as to why
<arraybolt3> erysdren: what's the program?
<arraybolt3> I have an old Lenovo (32-bit) that has Haiku installed that would be up for the task
<erysdren> it's a sourceport of Rise of the Triad (1994)
<erysdren> notoriously terrible code, but me and Fabian Greffrath have been working to make it more stable for modern systems
<arraybolt3> ah. I'm not much of a gamer so I'm not sure if I'm the one you're looking for to do that.
<erysdren> in the emulator, the program starts up but after the introduction the whole thing freezes
<erysdren> haiku syslog says nothing pertinent
<erysdren> i would boot haiku myself, but my Haiku CDs don't seem to want to boot on this pc
<zdykstra> Rise of the Triad is a classic game!
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<OscarL> erysdren: linky link to your test program?
<erysdren> main branch should be fine: https://github.com/fabiangreffrath/taradino/
<erysdren> shareware game data can be found here: https://legacy.3drealms.com/rott/
<erysdren> to build as shareware, configure: cmake -DTARADINO_SHAREWARE=ON
<erysdren> ftp://ftp.3drealms.com/share/1rott13.zip
<OscarL> alright... will take a bit (Haiku netbook decided to NOT connect via WiFi, so I'll have to git clone, and do downloads while running it from a VM)
<erysdren> brb
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<OscarL> link to 1rott13.zip is broken (no "share" dir on the FTP server). got it from: https://maniacsvault.net/ecwolf/files/shareware/1rott13.zip
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<OscarL> taradino built... let's see how long it takes me to either start it, or crash it.
<OscarL> seems to work fine on the VM at least.
<OscarL> (audio a bit choppy, but that's just regular VBox, I guess).
<OscarL> Will try on bare metal.
<OscarL> except for the fact that I suck at playing it with only the cursor keys... seems to work just fine on bare metal too.
<OscarL> mmm, seems exitting it doesn't quit works.
<OscarL> had to force-power down the netbook, lol.
<erysdren> ahh hm
<OscarL> After hitting "Quit"..., SDL window closes, and the Terminal shows: "[midi] WARNING: Endpoint 5 (0x1210ebb8200) has not been Release()d properly (refcount = 1).
<OscarL> similar for "Endpoint 6".
<OscarL> (I have no driver for the usb-card on this netbook, btw).
<erysdren> ah yeah, i believe it leaves a bunch of memory un-freed
<erysdren> ive fixed that in a branch, but not in the main yet
<erysdren> try branch `vgatext` if you're interested
<OscarL> cpu usage stays low at least. Will try to kill taradino from ProcessController... let's see if that borks my system again :-D
<OscarL> Killing successful.
<OscarL> Restarting taradino... slows things to a crawl.
<erysdren> hmm.
<OscarL> (to the point of not being able to select different options from the main menu)
<OscarL> But was able to kill it again from Team monitor at least.
<erysdren> i wonder if that's because there's a bunch of un-freed memory hogging it
<erysdren> and then it allocates a bunch more when you re-launch it
<erysdren> i don't know if haiku automatically frees all memory it knows about on program exit
<erysdren> i am under the impression that the major OS's do that
<OscarL> I have 8 GB on this thing. currently sitting at 451 MB used.
<erysdren> odd
* OscarL opens up ActivityMonitor, and tries again.
<OscarL> the intro feels pretty slow again... and... it halted.
<OscarL> woops KDL.
<OscarL> page fault, but interrupts were disabled.
<OscarL> Damn Scheduler::ThreadData.
<erysdren> ahh, apologies
<erysdren> i guess it's not ready for primetime yet.
<OscarL> erysdren: I think it is not your fault: https://dev.haiku-os.org/ticket/18915
<erysdren> to be fair, ROTT's code plays it really fast and loose with memory management. and memory bounds. and every other footgun in C
<erysdren> it was written between 1991 and 1994, partly by id Software and partly by Apogee Softwaer
<erysdren> Software*
<erysdren> it was written for 286 at first and then 486 at the end. lol
<erysdren> so yeah... it's a horrible mess
* OscarL finally restarts the netbook, will try again without "Power saving" mode.
<OscarL> on fresh start... with taradino on the main menu... 650 MiB of RAM usage.
<OscarL> CPUs at around 80% (Dual code Celeron N4020).
<OscarL> After quit/killing it... mem usage goes back to 450 MiB
<OscarL> erysdren: With "Power saving" mode disabled... second time it launched just fine.
<erysdren> interesting
<OscarL> a third time... same result. Let's try again with Power mode.
<OscarL> yeah... it kinda freezed :-D
<OscarL> welp. addded my findings to the ticket above.
<erysdren> danke
<OscarL> btw, erysdren... that ticket is why I mentioned some nightlies not behaving 100% (and why I've suggested using a really new one).
<OscarL> Seems the issue wasn't really fixed after all.
* OscarL finally found: "git config --global help.format man". No more waiting for Web+ to open the html docs :-)
<OscarL> damn git not using my $PAGER :-/
<OscarL> poor git, it wasn't at fault. my bashrc/profile isn't up to date :-D
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<OscarL> erysdren: nice vga text on quit() :-D
<erysdren> danke :D
<erysdren> i wrote that renderer today
<erysdren> it renders from the actual VGA 80x25 text screen buffer
<OscarL> All pretty beautiful... except for those damn prices! $29.95/34.95 on 1994's USDs? :-D
<erysdren> lol yeah, fairly horrid
<OscarL> (had to kill taradino from Team monitor to exit the exit vga text screen :-D)
<erysdren> huh, it's supposed to exit if you press any key or mouse input
<OscarL> No midi-related messages on Terminal.
<OscarL> just: "OH NO OH NO ROTT CRASHED!", "Here is where", "Stack dump not implemented" :-D
<erysdren> ah, lol
<OscarL> yeah... last text screen won't be gone unless you murder it. Sounds on-brand for ROTT.
<OscarL> other than that... (and when not using "Power saving" mode)... seems to work fine here. Good job erysdren.
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<Begasus> g'morning peeps
<erysdren> morning Begasus
<Begasus> Hi erysdren
<OscarL> Morning Begasus.
* OscarL got lost browsing old 3dRealms website. Damn shame one cannot legally aquire "Prey (2006)" anymore.
<erysdren> yeah, very sad. i love that gam
<erysdren> game*
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<Begasus> HI OscarL!
<Begasus> fresh coffee :D
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<botifico> [haiku/website] nielx pushed 1 commit to master [+6/-0/±0] https://github.com/haiku/website/compare/094e88abcbc4...0297b942426e
<botifico> [haiku/website] Calisto-Mathias 0297b94 - [GSoC 2024]: Update Menu Bar In Find Panel Blog Post (#690)
<Begasus> biab
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<Begasus> well, seems to be possible to install rocks for another lua version with luarocks :P
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<HaikuUser2> Hi, any developer here?
<Begasus> depends
<Begasus> some here, not always available
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<HaikuUser2> I'd like to understand more about intel_extreme and try to bring brightness control to GeminiLake GPU
<CalistoMathias> Hey Begasus
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<Begasus> ~> luarocks_5.1 install luafilesystem
<Begasus> Your version of Lua does not support io.popen,
<TmTFx> sorry didn't set my username
<Begasus> tss ...
<Begasus> Hi CalistoMathias TmTFx :)
<Begasus> Nice blog paper CalistoMathias +1
<CalistoMathias> Oh thanks a lot Begasus
<CalistoMathias> Definitely will have to make some changes to that one once the entire review will be done
<Begasus> nielx[m] or PulkoMandy should be able to help out there TmTFx, but they are not always around
<CalistoMathias> btw Begasus i also figured out how to merge the Find panel and the results window into one :D
<Begasus> progress! :D
<CalistoMathias> it seems to be getting more and more possible to merge the two and do the column->results thing as well :D
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<CalistoMathias> but working wiht Grouplayouts is giving me some trouble xD
<CalistoMathias> how are you doing now btw?
<Begasus> I guess you're getting into the "code" now +1
<CalistoMathias> hope everything is good with your health as well as your work :)
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<Begasus> still fighting with lua ;)
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<CalistoMathias> yup. I'm mostly planning to rewrite much of the FindPanel.cpp code while keeping only the parts that need to remain
<Begasus> gotcha, once I start I have a full paper too, once working it's time to cleanup :)
<CalistoMathias> yah :D
<Begasus> be sure to keep a "backup" of the one working
<CalistoMathias> yup :D
<Begasus> happened to me often enough I had to start from scratch like with this luarocks thing :D
<CalistoMathias> that's the main reason i'm doing it in a separate file so that I don't need to touch / remove the FindPanel.cpp file until the entire thing is worknig
<CalistoMathias> happened before to me because I wasn't using Git properly xD
<CalistoMathias> will definitely have to take help from Humdinger for the design though. Merging the results and the find panel makes for a weird upper portion where we had to select the mime type and disk volume
<CalistoMathias> so have to check what I can do on that front :)
<CalistoMathias> alright then ill get back to it :)
<CalistoMathias> best of luck with the luarocks :)
<Begasus> thanks, you too there! keep up the good work!
<TmTFx> @
<Begasus> too bad upstream doesn't want to bump lua version for luajit
<TmTFx> Thanks for your suggestion Begasus
<Begasus> no problem TmTFx, how's it going with haiku-pyAPI?
<TmTFx> suspended for now, so much things to do :D
<Begasus> heh
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<OscarL> I have no idea why mdnsresponder build failed on buildmasters. Just ran a new (clean) build with the recipe from haikuports... builds just fine :-/
<OscarL> guess I could try using plain "make" instead of "make $jobArgs".
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<Begasus> had it build here too without errors
<OscarL> thanks for giving it a go, Begasus.
<Begasus> not much else I can do there :)
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<OscarL> so... "launch_roaster stop <job/service/target>" doen't actually stops, but merely disables the job/service (stops it from re-starting if you kill it)
<Begasus> never used it, just nuke the thing with PC :)
<OscarL> should be called "disabled" instead, because it only seems to be changing the "enabled = " bool field off.
<OscarL> Begasus: yeah... I'm trying to nuke things up, so I can start them manually (to get at least some errors on Terminal), but they kept being restarted :-D
<OscarL> seems net_server likes to do fprintf()s instead of syslogs() :-/
<Begasus_32> resolve symbol "__builtin_expect" returned: -2147478780
<Begasus> this thing should be disabled on 32bit :/
<Begasus> OscarL, fix it? ;)
<OscarL> Eventually... at least will file a Ticket. First time seeing the problem.
<OscarL> (while trying to find the better place to auto-start /bin/mdnsd)
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<Begasus_32> https://bpa.st/IA2A
<OscarL> "service mdnsd has no address specified" <<< From net_server. Mmm, off to grep I go to find out what am I missing.
<Begasus> it install correctly now though :)
<Begasus> installs*
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<OscarL> got net_server to start /bin/mdnsd, by adding it as a service into "/system/settings/network/services" (far from perfect, but it's a start)
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<OscarL> "// TODO: dump problems in the settings to syslog" <<< from libnetapi/NetworkSettings.cpp. Heh.
<OscarL> Guess I could write an addon for the Network preflet (as it is done for sshd/telnet/ftpd).
<Begasus> k, luarocks looks to be fine on both arch's
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<Begasus> still the symbol thing issue on lua 32bit
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<Begasus> resolve symbol "__builtin_expect" returned: -2147478780
<Begasus> so do we really need this? quick search revealed some speed performanc on CPU's/branches ...
<Begasus> without it things are fine on 32bit
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<OscarL> no idea, sorry.
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<OscarL> ooof... 7 AM... better go to sleep before sun goes fully up :-D
<OscarL> See you around Begasus. Have a nice day!
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<Begasus> tl ...
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<_dodo75> How do I create an vector icon for Haiku... is there a documentation somewhere about Resources.rdef and vector_icons ?
<Begasus> me only knows how to add those in a recipe :)
<_dodo75> It would be very helpful with a guide how to create an Icon and add it to your application... from start to end.. with tools to use and formats etc.
<zard> First, create the icon with Icon-O-Matic. Second, export it as an rdef file. The generated rdef file will have the vector icon definition :)
<_dodo75> zard ok thanks
<Begasus> IOM will default to it's own format if you save the file
<Begasus> maybe keep that in mind in case you need to make adjustments
<_dodo75> to be honest I did not really understand Icon-O-Matic, it was not very intuitive
<Begasus> not a lot of us do _dodo75 :)
<zard> Really, you need to read the user guide first. It'll get you up to speed
<zard> *IOM's user guide
<Begasus> and icon master is not around (aside from zard ) :)
<_dodo75> ok cool I surrender, will RTFM then... :D
<Begasus> heh
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* Begasus needs a break from lua again :P
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<Guest217> heh
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<Nephele> ICQ is dead. Rip
<Nephele> i assumed it is still around but apparently it died 9 days ago :)
<Begasus> it did? :)
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<Nephele> Begasus: yes
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<jmairboeck> any more comments on my perl changes? https://github.com/haikuports/haikuports/pull/10626 -- otherwise I'll merge it now and start updating the perl packages.
<CalistoMathias> Heyyy
<CalistoMathias> Guys i just had a really small question about when we should be using C++ macros.... I needed a constant float value. For this, should I be defining it in some kind of a macro like #define PADDING_CONSTANT <float> or should i use const float PADDING_CONSTANT = <float>?
<CalistoMathias> the second option being in the header file or something of that sort?
<zard> One disadvantage of #define: it doesn't let c++ do any type checking
<CalistoMathias> yup
<CalistoMathias> I guess ill just stick to the const float thing then
<CalistoMathias> I was just having this question because in lots and lots of places, a lot of things are defined directly by macros
<zard> heh. And lots and lots of places also use consts :3
<zard> Think it's time to update the style guide ;)
<phschafft> you can cast the macro to allow for the type checking.
<phschafft> CalistoMathias: consider using static.
<phschafft> also keep in mind that it may change how the compiler inlines stuff.
<CalistoMathias> oh yah using static stops it from interfering with somme stuff right?
<phschafft> so depending on the used modifiers and stuff you might force the compiler to add a memory read vs. inlineing it.
<CalistoMathias> rather than just const float ?
<phschafft> static makes it visible to the current scope only (which can be a file scope or any smaller scope). and it will let the compiler put it in some global memory section. which one depneds on some factors (including it's value).
<CalistoMathias> oh yah that makes it a lot better
<phschafft> and to get away with a myth: if you use static on a smaller/inner scope that doesn't mean that it is recreated on every entry. it's still a global object, just only visible to that scope.
<CalistoMathias> yahh i remember learning that one somewhere online
<phschafft> :)
<CalistoMathias> kind of like if you need to maintain it across function calls right?
<CalistoMathias> never used that though much till now
<phschafft> while without static it *might* (again depending on several factors) be inited on entry of that scope, everything static is inited on process bootstrap (and depending on the value might be part of what the kernel actually does for you :)
<phschafft> yes, that is one of it's applications. :)
<phschafft> e.g. int count (void) { static int counter; return counter++; }
<phschafft> (the use of int for a counter might be questionable, but this is just an contextless example)
<CalistoMathias> yup
<phschafft> :)
<jmairboeck> what happened to botifico? I just pushed to haikuports and don't see it here.
<phschafft> also feel free to play around with it, use nm and objdump to see what happens to your code (keep in mind that static stuff generates symbols, but they may be anonymous hence not having the name you expect). and also play with different values. that does make a difference. :)
<phschafft> that said, happy hacking! I'm now out to get the trash out.
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<zard> Ah yes, nothing like using readelf (like objdump afaik) to learn what's going on under the hood
<zard> Though it can give an overwhelming amount of output at first
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<andreasdr[m]> Hi there!
<nosycat> Hello!
<andreasdr[m]> How is it going?
<andreasdr[m]> Had a little PC off time.
<nosycat> Tiredly. How was it?
<andreasdr[m]> Boring :DDD
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<andreasdr[m]> Any haiku news? My off time started around may.
<botifico> [haikuports/haikuports] jmairboeck pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/204fcb69f90b...80cded50f74d
<botifico> [haikuports/haikuports] jmairboeck 80cded5 - perl: bump version, enable threads, don't install sitecustomize.pl (#10626)
<nosycat> I'm not doing much with Haiku these days, sadly.
<nosycat> And what I can do is limited.
<zard> There's botifico :)
<Begasus> food here, jmairboeck, knock yourself out now :)
<jmairboeck> I just noticed it zard :)
<andreasdr[m]> nosycat: oh noooooo
<jmairboeck> Begasus: I think we should do the subversion changes before bumping git, otherwise we'll have to bump git twice
<andreasdr[m]> Ill try again a nightly soon.
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<HaikuUser> hi, quick question about HaikuOS: can one write Rust applications for Haiku?
<zard> I think we got support for it recently?
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<zard> But I doubt it's possible to use Haiku's API from Rust, unless Rust allows calling C++ functions
<HaikuUser> nice, thank you! will look into it
<andreasdr[m]> Cool. We got rust Support?
<andreasdr[m]> Where was it announced?
<zard> Ah, looks like we had rust for a while, at least since 2015
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<phschafft> zard: nm, readelf, objdump, size and the rest of the gang are surely the unsung super heros of working with binaries. ;)
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<Begasus> jmairboeck, no problem, I'll let you go over them :)
<jmairboeck> Begasus: I am on it already :)
<Begasus> k :)
<Begasus> closing down here anyway
<Begasus> cu peeps! :)
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<botifico> [haikuports/haikuports] jmairboeck pushed 1 commit to master [+0/-0/±2] https://github.com/haikuports/haikuports/compare/80cded50f74d...ca9abe34e2dc
<botifico> [haikuports/haikuports] Begasus ca9abe3 - subversion, revbump for the new perl version, switch to secondaryArch
<botifico> [haikuports/haikuports] jmairboeck pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/ca9abe34e2dc...2731e9916e5d
<botifico> [haikuports/haikuports] jmairboeck 2731e99 - git: revbump for new perl version, move git-web--browse back to the main package
<botifico> [haikuports/haikuports] jmairboeck pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/2731e9916e5d...71d72e85b08e
<botifico> [haikuports/haikuports] jmairboeck 71d72e8 - git: fix subversion reference
<jmairboeck> sorry for the noise regarding git, I forgot git add before git commit --amend
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<bbjimmy> Why does pkgman update not find repository "Haiku" ?
<bbjimmy> Server not found
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<x512[m]> Begasus: 3dEyes Can someone update wayland_protocols recipe?