00:00
<
zard >
And, of course, we'll want all of those flags (except maybe -s) when making a release build
00:01
<
zard >
Ah yes, isn't it nice how jam wants spaces before semicolons \s :P
00:02
<
zard >
I wonder... does this build script slow down the builds by any noticeable amount?
00:03
* coolcoder613_32
doesn't know
00:03
<
coolcoder613_32 >
But if it did, it would be becouse of the optmisations and the lninking
00:04
<
zard >
I asked, because part of the point of debug builds is to be fast to build, so that you can test changes quickly
00:05
<
zard >
And so, if it slows that down by too much, then it would only be appropriate for release builds
00:06
<
coolcoder613_32 >
The linking in particular will slow things down
00:06
<
coolcoder613_32 >
It makes things less incremental
00:07
<
coolcoder613_32 >
They are all built into seperate object files, which are then linked into one .so, instead of one for each .o
00:07
<
coolcoder613_32 >
so they
*all* have to be linked for every release compile
00:09
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<
zard >
Goodbye coolcoder613_32!
00:19
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<
coolcoder613_32 >
Hello BrentNewhall\
00:37
* BrentNewhall
waves
00:40
* coolcoder613_32
waves back
00:52
<
Al2O3 >
anyone doing the surfs'-up wave?
01:05
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<
coolcoder613 >
Anyone want to update the wine port?
01:55
<
coolcoder613 >
wine 9.0 has been released
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<
coolcoder613 >
Hi erysdren
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<
erysdren >
hi coolcoder613
04:16
* coolcoder613
is trying to enhance the BeOS demo video
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06:15
<
realtaraharris >
so now I have the debugger working just fine for me <3
06:16
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06:17
<
Al2O3 >
is there a video of using Haiku that is not the dude that produced recently a 'daily driver'? The finger pointing and repeated statements was rather insulting and lame production.
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06:22
<
realtaraharris >
@coolcoder613: right on, I agree 100%
06:23
<
realtaraharris >
I don't need or want web apps
06:25
<
coolcoder613 >
In which sense, the IRL JS things, or my wasm+native ones?
06:26
<
realtaraharris >
the IRL ones
06:27
* coolcoder613_
doesn't want them either, but with the options being web or mobile apps...
06:28
<
realtaraharris >
the other option is to just write native Haiku apps. that's what I'm doing
06:28
<
realtaraharris >
*another option, I mean
06:29
<
coolcoder613_ >
Yes, but if you are $BIGCORP, then most of your comsumers are not on Haiku
06:29
<
coolcoder613_ >
*consumers
06:30
<
coolcoder613_ >
Let me compare the usage of (my) web pages vs (my) web apps
06:31
<
coolcoder613_ >
A news site would be created with web pages
06:31
<
coolcoder613_ >
and a banking would use web apps
06:32
<
coolcoder613_ >
*banking app
06:34
<
Al2O3 >
is it qnx against haiku at this point still, 20 years later?
06:34
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06:35
* coolcoder613_
doesn't think so
06:35
<
Al2O3 >
I hope not.
06:36
<
coolcoder613_ >
QNX is a RTOS
06:37
<
coolcoder613_ >
My screenshot is of the famous QNX demo floppy
06:38
<
Al2O3 >
did you do the note pad commentary?
06:39
<
coolcoder613 >
I did
06:47
<
Al2O3 >
good to hear your brain was spared
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06:50
<
Al2O3 >
so miss the apple ][gs emulator on beos
06:51
<
Al2O3 >
then Sweet16 by sheppyware.
06:51
<
Al2O3 >
Eric is definitely a hero of mine
06:58
<
Al2O3 >
funny, just did a rom grab, load up with b2tr/s16, and ran a stupid apple soft app
06:59
<
Al2O3 >
all because of beos
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07:11
<
coolcoder613 >
Hi Begasus
07:12
<
Begasus >
Hi coolcoder613
07:12
<
Begasus >
g'morning peeps
07:13
<
Al2O3 >
good day sunshine, perps an peoples
07:13
<
Begasus >
Hello there Al2O3
07:26
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07:26
<
Begasus >
Neat! I can share post made in Tokodon in X (twitter) :D
07:32
<
Begasus >
biab ... dogs :)
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09:26
<
nekobot >
[haiku/haiku] 88af15cfbd15 - HaikuDepot : Refactor Screenshots
09:29
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09:43
<
botifico-ecd96135 >
[haiku/infrastructure] nielx f94d50a - HaikuDepotServer: update to 1.0.154
09:45
<
Begasus >
saw it yesterday (or this morning)? in the logs coolcoder613_
09:48
<
coolcoder613 >
earlier this afternoon ;)
09:50
<
Begasus >
for you yes ;)
09:52
<
extrowerk_ >
Begasus: is the file extenson really ".step" for this thing?
09:53
<
Begasus >
yep extrowerk_ "resonance.step"
09:56
<
Begasus >
seems to run the simulations just fine :)
10:09
<
Begasus >
lol, it's already in the depot (older version though) :)
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* coolcoder613
hasn't seen IYvnn before
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11:33
* coolcoder613
finds it cool that the last update on the Digger (a game from 1981) github repo was last week
11:33
<
coolcoder613 >
Hello Kokito
11:33
<
Kokito >
Hi coolcoder613
11:33
<
coolcoder613 >
What's up?
11:34
<
Kokito >
Not much. Been doing some Japanese translation for PonpokoDiff today. And now updating my Haiku install.
11:36
* coolcoder613
updates every time he boots up
11:36
<
Kokito >
How about you?
11:36
<
coolcoder613 >
I was playing with dosemu2 on Linux
11:38
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11:44
<
Begasus >
Hi Kokito! :)
11:44
<
Begasus >
Thanks for the translations :)
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12:09
<
Begasus >
x512[m], feature request (if it's possible) End task for a selected list in SystemMonitor :)
12:10
<
x512[m] >
Selected list?
12:10
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<
Begasus >
multiple items/processes selected
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12:26
<
bitigchi[m] >
I am hooked up to this 2pow game
12:26
<
bitigchi[m] >
Addicting
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<
botifico-ecd96135 >
[haikuports/haikuports] Midar 181e309 - objfw: Update to 1.0.8
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13:22
<
BrunoSpr >
hello all
13:25
<
Begasus >
Hi BrunoSpr
13:32
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14:32
<
BrunoSpr >
Hi Begasus, does Calligra 64bit work for you?
14:33
<
BrunoSpr >
I cannot start any, but Calligra Plan
14:33
<
BrunoSpr >
It would be nice if someone could report a bug report using HaikuDepot
14:41
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14:42
<
BrunoSpr >
Just a link to the issues site in HaikuDepot would be perfect!
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15:16
<
Begasus >
Calligra crashes here too
15:17
<
Begasus >
did a check on a clean VM, it worked there
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16:12
<
divyansh >
hey everyone
16:13
<
AnuragNaik[m] >
hii
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16:18
<
botifico-ecd96135 >
[haikuports/haikuports] humdingerb a7cff18 - artpaint: Update to v2.7
16:18
<
Begasus >
reboot ...
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16:20
<
Begasus_32 >
ps, hello :)
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16:44
<
botifico-ecd96135 >
[haikuports/haikuports] humdingerb 7df7577 - uploadit: revision bump
16:46
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17:13
<
Begasus >
k, not sure what's going on with Calligra, on a clean install with a "pkgman full-sync" it's still working fine
17:14
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18:09
<
shaka444[m] >
failing to link acpi
18:10
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18:20
<
BrunoSpr >
Begasus, so there seems to be some kind of conflict with some libs maybe?
18:27
<
nielx[m] >
What is the error shaka444 ?
18:27
<
Begasus >
BrunoSpr, checked required packages dependencies in ponpokodiff, on a few are diff
18:28
<
Begasus >
can't do a reliable builld here with the new frameworks
18:29
<
Begasus >
It seems your installation is broken/incomplete because we failed to load the native mimetype "application/vnd.oasis.opendocument.graphics"
18:29
<
Begasus >
the mentioned file is Haiku specific, so not related to other libraries :/
18:30
<
Begasus >
but it's weird that it works on a clean install
18:31
<
augiedoggie >
that compiling page could use some help, it's geared more towards cross compiling than compiling from within Haiku
18:39
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18:51
<
Begasus >
closing down for today
18:51
<
Begasus >
cu peeps!
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21:13
<
botifico-ecd96135 >
[haiku/website] korli 800a6bf - GSoC 2024: disable PCID idea
21:21
<
Al2O3 >
would this run Haiku on hardware well, complete current install?
21:21
<
Al2O3 >
looking at buying some hardware to run Haiku on, or Linux or both. This little headless machine looks tempting.
21:21
<
Al2O3 >
wouldn't mind an i7 instead, suggestions?
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21:43
<
coolcoder613_32 >
Good morning
21:47
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21:48
<
coolcoder613_32 >
That is where i got my T430 Thinkpad, and my grandfather got his mac mini
21:49
<
zdykstra >
Al2O3: that gen of CPU runs Haiku pretty nicely. I have a rough equivalent of that on my desktop (Lenovo M910x) and I like it.
21:56
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22:09
<
oka >
im really enjoying haiku os on here but this computer struggles to run any games, it can barely even run doom,,
22:10
<
coolcoder613_32 >
What is this computer?
22:10
<
coolcoder613_32 >
keep in mind Haiku does not have 3d accelleration
22:11
<
oka >
This computer tower I got in like, 2014, has a Radeon HD GPU, but I'm pretty sure it's using the VESA drivers
22:12
<
coolcoder613_32 >
specs?
22:12
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22:12
<
coolcoder613_32 >
Wht do you mean by barely run doom?
22:14
<
oka >
AMD E1-1500 CPU, 12 GB DDR3, Radeon HD 7310 Graphics. Tried running Chocolate Doom on it and it ran very slowly. Though I've had this experience for most games, they don't run very well.
22:14
<
oka >
I don't think theres much I can really do about it
22:14
* coolcoder613_32
installs choc doom
22:14
<
oka >
I tried GZDoom, but that ran badly too, I was seeing if that ran better
22:15
<
coolcoder613_32 >
I have 3GB of RAM here, and a 32-bit CPU...
22:21
* coolcoder613_32
tries chocolate doom with freedoom wads, it works fine
22:25
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22:25
<
oka >
Does your computer use the Vesa drivers?
22:26
<
coolcoder613_32 >
Yes
22:27
<
oka >
Hmm,, I dont know why I'd get such low performance, then!
22:27
<
coolcoder613_32 >
What do you mean by badly? Was it playable?
22:27
<
oka >
The FPS was very low
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22:28
<
oka >
Somewhere around 10-20
22:32
<
coolcoder613_32 >
For me, performance is similar to the DOS version. on the same hardware
22:35
<
oka >
I set force_software_renderer to 1, and it runs much better than it did before!
22:36
<
oka >
Still not at a glorious 60fps, but it feels playable
22:36
<
coolcoder613_32 >
Do you want to try wolf3d?
22:37
<
oka >
Maaaybe, OpenGL seems to have a lot of trouble on here, though
22:37
<
oka >
But maybe I should wait around until they get 3D acceleration figured out
22:38
<
shaka444[m] >
nielx NeoChat is a little quirky but I uploaded an image of the error
22:38
<
coolcoder613_32 >
shaka444[m]: you need to clone from review.haiku-os.org not github
22:39
<
coolcoder613_32 >
It should say in getting the source code in build instructions
22:41
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22:46
<
bbjimmy >
Is there a reason ArtPaint isn't updating on 64bit?
22:47
<
augiedoggie >
the package builder is not responding
22:47
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22:47
<
bbjimmy >
might be the reason.
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<
shaka444[m] >
<coolcoder613_32> "shaka444: you need to clone from..." <- Ahh ok thanks
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<
coolcoder613 >
Hello PetePete
23:50
<
PetePete >
Hey fellas
23:50
<
PetePete >
I have a rather general computing question. It's hard to find the answer to this online:
23:50
<
PetePete >
If you image a drive with dd, does the resulting .img contain the journal, such that you could use photorec on a restored image to recover deleted data?
23:59
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